csj 0 Posted May 29, 2005 I have made many an armed aircraft in past never experiencing this problem The rockets fire from the centre of the vehicle and not from raketa or strela points. The ammo and weapon cfg's same as usual. (everything is same as usual) Any ideas on way the l and p raketa or strela in memory lod points are being ignored ? Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 1, 2005 Are you using; simulation=shotrocket; in CfgAmmo ? Share this post Link to post Share on other sites
csj 0 Posted June 1, 2005 I have tried shotrocket, missile. Hellfire,zuni and maverick cfgs retyped the cpp 3 times reconstructed the memory lod 3 times. cut'n'pasted ammo and weapon cfgs from several other models of mine. I think I will just post Beta in "Addons and Mods Discussion" then someone may fix from there. thanks Share this post Link to post Share on other sites
hardrock 1 Posted June 1, 2005 I had/have this problem too and never figured out how to fix it. Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 1, 2005 I have just found out (but thats not to say everyone else knows this) that if you are missing a proxy in your p3d file then the launched item seems to first appear at the "centre" of the model, an in my model there is definately no memory points define near this centre, so it seems the engine just picks a centre spot if there is not proxy defined. ie my weapon has; Â burst=4; Â multiplier=1; if the 3rd proxy (.03) was missed (or typo'ed !) then that item (3rd bomb in my case) appears at the centre of the plane before falling. Is this whats happening in your case ? How to test? I suspect if you extend your tailfin 20 feet higher your "centre" moves and so should the launch point if thats the problem. Share this post Link to post Share on other sites
csj 0 Posted June 2, 2005 thanx [APS]Gnat my setup is standard BIS hydras, no proxys, nothing flash. Share this post Link to post Share on other sites
Footmunch 0 Posted June 4, 2005 CSJ - I've found the problem. Remove the line: maxControlRange =100; from the CfgAmmo defintions for the Zuni rockets. Zuni's are un-guided, and setting the control range non-zero makes them go wrong. Hope this helps. Gnat - _Anything_ that's badly defined will appear at the center of the model. The most obvious case is the svetlo lights when they aren't defined in the memory LOD. Same with kulomet for planes as well. Share this post Link to post Share on other sites
csj 0 Posted June 4, 2005 Thanks Footmunch - will do Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 4, 2005 Thanks Footmunch BTW, CSJ .......... Bloody nice release ! Flys beautiful. STOL just like the boys reguarly practiced out the back of my parents farm near Oakey years ago. Share this post Link to post Share on other sites
csj 0 Posted June 4, 2005 @[APS]Gnat Thanks, I will fix rocket problem now Footmunch that has sorted it out. @Footmunch Works - thanx Share this post Link to post Share on other sites