Pyronick 21 Posted May 26, 2005 Ok, this is my wishlist I posted on the AA forum (accidents happen): <ul>[*]Improved netcode (Including game-in-progress joining) [*]Improved AI (Which can't see thru smoke, looks for cover, etc.) [*]SpeedTree RT trees [*]Better Tree destruction (like said a million times before :P) [*]More civillians [*]Wildlife (Animals like deers, birds, hares, wolfs, etc.) [*]When driving thru water in normal cars, the engine should die and the vehicle shoudn't explode. [*]Dynamic Destruction Simulation (Like in VBS1, not like in Soldner) [*]DirectX9c-based graphics (Well I'm pretty confident AA has that already) [*]Improved physics and NovodeX support for Ageia's PPU [*]Interactive and Dynamic cockpits (I want to see working FLIR-screens/warning lights and of course being able to use your mouse to interact with cockpits and control consoles of tanks/cars/planes/helicopters, etc) Now that is something that would really interest me! [*]Hand-signals [*]Better flight physics (Eitherway better than in OFP, preferrably like those in LOMAC (Improved Il-2 engine) or the Enemy Engaged-games) [*]Better driving physics (Like something in Half-Life 2 where driving really was like a dream) [*]Compatibility with TrackIR would be nice [*]Positions outside vehicles like sitting on top of a T-55 turret and being able to shoot and useing your own weapon. And of course shoot from vehicles like cars. [*]Working BMP infantry gunports, like what the manual claims to be a feature in Flashpoint CWC. (For n00bs: It is a hole in the side of a BMP with a small window where soldiers inside the BMP can shoot through to hit something outside the BMP. In short: It adds more firepower to the BMP.) [*]Ability to swim and dive, like in FarCry. [*]Things like chaffs/flares for helicopters and smoke gens/grenades for tanks [*]Tank Turret-mounted MG's, which are only accessible when the user is "turned-out". [*]BETTER ANIMATIONS!! [*]Ejector seats! [*]Artillery support, I loved CoC! [*]Deformable terrain (Like in Soldner or FarCry) [*]Improved smoke and fire effects [*]Nyles his brilliant radio interface [*]Working flashing lights like in Mafia & H&D2. [*]WYSIWYG inventory (If use add a binocular in your inventory you should be able to see the binocular from the outside. As you might notice, there are alot of flightsim-like and tanksim-like features... But what are your opinions about the Interactive- and dynamic cockpit/control consoles/dashboards?? I think its brilliant... Share this post Link to post Share on other sites
EvEnLeaSe44 0 Posted May 26, 2005 oh please, if u do that to an aircraft in this game, ure turning it into a FLIGHT simulator... like Lock On Modern Air Combat... AND I HATE FLIGHT SIMULATORS, i want this game realistic as posible, but not in a way that makes it into somthing people just hate.. Share this post Link to post Share on other sites
Pyronick 21 Posted May 26, 2005 oh please, if u do that to an aircraft in this game, ure turningit into a FLIGHT simulator... like Lock On Modern Air Combat... AND I HATE FLIGHT SIMULATORS, i want this game realistic as posible, but not in a way that makes it into somthing people just hate.. hmmm, well actually I just wanted to improve the flight and tank part, but I'm a real infantry man when I go play OFP I always go infantry. But what do you think about the Interactive Dynamic Cockpit? Share this post Link to post Share on other sites
_Nebular_ 0 Posted May 26, 2005 Yes, it would be nice, improving realism, but it's onlya detail something that would be exellent for the realism, in a night mission, 01.00 am, in a city with ur red laser point on the wall when u aim them a laser on your gun u see what i mean ? with a red point where you are aiming, and when u aim threw smoke, you can see the red lil ray, and maybe a working PEQ 2 Share this post Link to post Share on other sites
Le Minh Duc 0 Posted May 27, 2005 I play OFP long time ago but remember that the soldier cant jump and swim. It's so boring if soldier always jump and run on the battlefield like other run-gun games but for realistic simulation, i think a person cant jump and swim is unacceptable How do u think about it? Share this post Link to post Share on other sites
andersson 285 Posted May 27, 2005 IF swim and jump it must be dependent of the equipment. Drop some gear and you could swim and jump better. To much and you cant jump and drown. Like in real life. Share this post Link to post Share on other sites
EvEnLeaSe44 0 Posted May 27, 2005 the jump thing is good. like, jump over a 6 foot wall, needing to get into town. becuase hey, im more a stealthy person. and running down a wall with a tank is not stealthy or is blowing it down with satchel... Share this post Link to post Share on other sites
EvEnLeaSe44 0 Posted May 27, 2005 umm, im not sure if this has been said but, have any one talk about the wadded up peice of paper tank or aircraft when it blows up ? i want it to look real, like  Share this post Link to post Share on other sites
gandalf the white 0 Posted May 27, 2005 wow! nobody mentioned that! I guess we all like the paper-like crumbling . (Seriously now, in the time of OFP1 physics weren't given much attention, OFP2 will have tanks that can be blown up piece-by-piece). Share this post Link to post Share on other sites
EvEnLeaSe44 0 Posted May 27, 2005 hahaha, i would love to call you a smart ass but i cant, i respect admins... So, can you please get a screen shot of a distroyed tank in OFP2 if you can. Share this post Link to post Share on other sites
gandalf the white 0 Posted May 27, 2005 First off, I am no admin / moderator . second, the APC in this picture took a beating I believe. but note that everything shown is pre-alpha . Share this post Link to post Share on other sites
EvEnLeaSe44 0 Posted May 27, 2005 umm, the apc in that picture, i cant see it Share this post Link to post Share on other sites
gandalf the white 0 Posted May 27, 2005 eyewithness report: Quote[/b] ]The tank that does the damage isn't safe from getting blown up itself. You can now blow the turret off of a tank. When vehicles explode, they truely explode. If you are unlucky enough to be in the way of a flying door or rotar blade or other piece of shrapnel, consider yourself out of commission. The realism in the explosions is something that must be seen to truely appreciate. Share this post Link to post Share on other sites
Pyronick 21 Posted May 29, 2005 the jump thing is good. like, jump over a 6 foot wall, needing to get into town. becuase hey, im more a stealthy person. and running down a wall with a tank is not stealthy or is blowing it down with satchel... Jumping would only encourage bunnyhopping, even if you can only jump once in a minute it remains a problem. Thats why they invented: Climbing! It much more simple to use and now you can even place snipers on top buildings! Like in real wars! . second, the APC in this picture took a beating I believe. but note that everything shown is pre-alpha .[/quote--><table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Quote (gandalf the white]First off @ I am no admin / moderator . second, the APC in this picture took a beating I believe. but note that everything shown is pre-alpha .[/quote)</td></tr><tr><td id="QUOTE"> OMG! Is it true? Are the marines in OFP1 who looked like regular G.I. actually turning in Marines?? The AAV which always is misindentified as an APC can tell... Share this post Link to post Share on other sites
ralphwiggum 6 Posted May 29, 2005 please use specific threads. Share this post Link to post Share on other sites