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funnyguy1

realism

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Quote[/b] ]funnyguy1 Posted on July 10 2005,05:13

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As the `pcgamer` aug 2005 (thx buggs) say`s, the vehicles can be demolished, and disassembled, and they want to make it really real...well, I think there`s a big chance we would have our ideal game  

Vehicles can be disassembled? Wow.. I want to be a motorpool guy..  Imagine the missions you could make.. scrounge for parts on a battlefield to repair your Hummers and bradley's because supply lines are cut.. (then fight to re-establish them)

hmmm... smile_o.gif

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Here are my suggestions:

- overheating guns

- weapons have disturbances

- for human units the emergency to eat,to weaken and drink

- animals

- wounded did not use correctly body parts after hit on this

- ABC weapons and radiation/contamination etc.

- ABC countermeasures (ABC Mask,Fuchs ABC APC etc.)

- exhausted men become slower

- medipacks cannot ever heal you at 100%

- bleeding

- changing of clothes (undercover missions)

- 2 sanis can carying wounded on the carry

- better animations for boarding of vehicles

- openable doors in houses and vehicles with view for interrior

crazy_o.gif

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Quote[/b] ]funnyguy1 Posted on July 10 2005,05:13

--------------------------------------------------------------------------------

As the `pcgamer` aug 2005 (thx buggs) say`s, the vehicles can be demolished, and disassembled, and they want to make it really real...well, I think there`s a big chance we would have our ideal game  

Vehicles can be disassembled? Wow.. I want to be a motorpool guy..  Imagine the missions you could make.. scrounge for parts on a battlefield to repair your Hummers and bradley's because supply lines are cut.. (then fight to re-establish them)

hmmm... smile_o.gif

I think they mean 'disassembled by tank shells' not by mechanics wink_o.gif

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Here are my suggestions:

- overheating guns <span style='color:red'>(no)</span>

- weapons have disturbances <span style='color:red'>(no) -> i assume its jam problems</span>

- for human units the emergency to eat,to weaken and drink <span style='color:red'>(no) -> in coop the missions only last +- 1, 2 hours, theres no sense to use emergency to eat. Only if you play a 2 days coop non stop :P</span>

- animals <span style='color:blue'>(yes)</span>

- wounded did not use correctly body parts after hit on this <span style='color:blue'>(yes)</span>

- ABC weapons and radiation/contamination etc. <span style='color:blue'>(yes)</span>

- ABC countermeasures (ABC Mask,Fuchs ABC APC etc.) <span style='color:blue'>(yes)</span>

- exhausted men become slower <span style='color:blue'>(yes)</span>

- medipacks cannot ever heal you at 100% <span style='color:red'>(no)</span>

- bleeding <span style='color:blue'>(yes)</span>

- changing of clothes (undercover missions) <span style='color:blue'>(yes)</span>

- 2 sanis can carying wounded on the carry <span style='color:blue'>(yes)</span>

- better animations for boarding of vehicles <span style='color:blue'>(yes)</span>

- openable doors in houses and vehicles with view for interrior <span style='color:blue'>(yes)</span>

crazy_o.gif

my vote about your suggestion is <span style='color:blue'>(yes)</span>/<span style='color:red'>(no)</span>

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Here are my suggestions:

- for human units the emergency to eat,to weaken and drink <span style='color:red'>(no) -> in coop the missions only last +- 1, 2 hours, theres no sense to use emergency to eat. Only if you play a 2 days coop non stop :P</span>

crazy_o.gif

my vote about your suggestion is <span style='color:blue'>(yes)</span>/<span style='color:red'>(no)</span>

Ofpchaos I think all your ideas are good... since this is suppose to be as realistic as possible, they would work nicely.

But Bravo 6, don't forget... features for games are developed mostly for offline play. They wouldn't leave out a cool feature because you wouldn't use it in coop... in the coop missions this could simply not apply. But personally if there is no stop in play durring the campaign... I would view this as a feature that is needed. Otherwise all reality goes out the window in this area. yay.gif

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Here are my suggestions:

- for human units the emergency to eat,to weaken and drink <span style='color:red'>(no) -> in coop the missions only last +- 1, 2 hours, theres no sense to use emergency to eat. Only if you play a 2 days coop non stop :P</span>

crazy_o.gif

my vote about your suggestion is <span style='color:blue'>(yes)</span>/<span style='color:red'>(no)</span>

Ofpchaos I think all your ideas are good... since this is suppose to be as realistic as possible, they would work nicely.

But Bravo 6, don't forget... features for games are developed mostly for offline play. They wouldn't leave out a cool feature because you wouldn't use it in coop... in the coop missions this could simply not apply. But personally if there is no stop in play durring the campaign... I would view this as a feature that is needed. Otherwise all reality goes out the window in this area. yay.gif

Campaigns is gonna be dynamic, so,

As I said before somewhere we have to think again about features like:

- daily needs (title role - military supplies and all aspects of It`s transportation and delivery)

- there was this thread about sandbags and stuff (I can`t find it), well If your team Is gonna stay in one place at night, or you`ve got "hold this possition" order, I would be nice to make things akward for enemy units,

- another thing not mentioned for some time are the vehicle repairs, how it`s gonna work?

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Here are my suggestions:

- for human units the emergency to eat,to weaken and drink <span style='color:red'>(no) -> in coop the missions only last +- 1, 2 hours, theres no sense to use emergency to eat. Only if you play a 2 days coop non stop :P</span>

crazy_o.gif

my vote about your suggestion is <span style='color:blue'>(yes)</span>/<span style='color:red'>(no)</span>

Ofpchaos I think all your ideas are good... since this is suppose to be as realistic as possible, they would work nicely.

But Bravo 6, don't forget... features for games are developed mostly for offline play. They wouldn't leave out a cool feature because you wouldn't use it in coop... in the coop missions this could simply not apply. But personally if there is no stop in play durring the campaign... I would view this as a feature that is needed. Otherwise all reality goes out the window in this area. yay.gif

ok, i agree with you, in campaigns it makes much more sence smile_o.gif

so in that case i change my vote

<ul>

- for human units the emergency to eat,to weaken and drink <span style='color:blue'>(yes)</span>

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- another thing not mentioned for some time are the vehicle repairs, how it`s gonna work?

well this is a good idea. Soldiers who could fix simple cars/armor problems.

its borring sometimes when a jeep is hit in the tires and tires cant be changed in order to drive jeep again.

<ul>-soldiers who could fix engine problems, or change tires if they got flat by bullets hits.

-about mines: it should exist mines for armor/light vehicles such as tanks/jeeps.

In OFP it ridiculous when a truck touch a mine and doesnt explode but a hummer does explode.

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Quote[/b] ]its borring sometimes when a jeep is hit in the tires and tires cant be changed in order to drive jeep again.

Ever tried a repair truck ? wow_o.gif

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spare tires in jeeps/trucks..

.. does it ring any bells?

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I want to see how you change your tire when under fire...

Unless you are on a supa dupa secret jeep whistle.gif undercover mission with no friendly units on the whole island and absolutely no chance for support in any way you may want to pull out your swiss army knife and duct tape while shooting back at the attackers.

OFP 2 is meant to have realism, but not only in detail terms...

What´s next ? Removing air-filter box and blowing it clean with exhaust pipe because the damn sandstorm once again made it inoperable ?

Most of the times AI doesn´t stop shooting at a vehicle only because a tire is wrecked. They shoot unless the unit is destroyed.

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To make things more understandable...

I don`t want to change any part of the vehicle I`m driving by myself..

As in ofp1 AI should do things like that...

What I mean is...:

Vehicles will be more sophisticated, so any stuff is better than "repair in repair truck" confused_o.gif

And give up jeeps and cars, They shouldn`t be repaired at all, maybe only after the fight, the broken down equipment could be taken to base and then repaired.

Well, I don`t know how it`s in a real war.

But if the tank lost the track It`s useless, am I right?

So maybe we don`t need any repair stuff?

Imagine those wrecks afther the battle...

edit:

another reason...It`s the same thing like getting in the car (anims), It`s eyecandy, but It builds the game`s realism. Yes, those little prosaic things. Now what I wanted to say?

Well If you`re getting in the vehicle you can be shoot quite easily wink_o.gif

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I want to see how you change your tire when under fire... <span style='color:blue'>(no comment)</span>

Unless you are on a supa dupa secret jeep whistle.gif undercover mission with no friendly units on the whole island and absolutely no chance for support in any way you may want to pull out your swiss army knife and duct tape while shooting back at the attackers. <span style='color:blue'>(ironic? Haha)</span>

OFP 2 is meant to have realism, but not only in detail terms... <span style='color:blue'>(is that so? hum..)</span>

What´s next ? Removing air-filter box and blowing it clean with exhaust pipe because the damn sandstorm once again made it inoperable? <span style='color:blue'>(no comment)</span>

Most of the times AI doesn´t stop shooting at a vehicle only because a tire is wrecked. They shoot unless the unit is destroyed.

great, your post just gave me another idea, thanks! tounge2.gif

like he said.. "They shoot unless the unit is destroyed." -> unit=soldier/vehicle , <--- this should be fixed.

As we can see in OFP when a player is in a vehicle per example a jeep, enemy shots at vehicle and when we come out they keep shooting vehicle and soldier is no longer their main target untill vehicle is destroyd, kinda stupid no?

To make things more understandable...

.. if the tank lost the track It`s useless, am I right?

i agree with "funnyguy1" about the track damage in tanks

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spare tires in jeeps/trucks..

.. does it ring any bells?

Not a bad idea... would be funny to see a guy changeing a tire with 20 guys shooting at him tho. Only to get his spare hit as soon as its on.

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Yes, i will see repair team that works on tanks/cars and changes the engine or works on it. But all the features muss works in 2 modes - for "realistic" and "arcade". When we play in mp-mode we don´t needs long times for repairs or eating/drinking. But for dynamic campaigns, missions it are good features. crazy_o.gif

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When we play in mp-mode we don´t needs long times for repairs or eating/drinking.

As long as the mp becomes more realistic than it is now...

well, we don`t need drinking in mp, after coop maybe  tounge2.gif

but repairs... why not?

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Repairs are ok. But not long time for it. Not for mp. In real life is the duration for change of engines in M1A2 Battletank over 6 Hours. I think in OFP2 its maximal 30-45 minutes good. For mp i see it black. I think it needs for mp were 5-10 minutes ok.

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Repairs are ok. But not long time for it. Not for mp. In real life is the duration for change of engines in M1A2 Battletank over 6 Hours. I think in OFP2 its maximal 30-45 minutes good. For mp i see it black. I think it needs for mp were 5-10 minutes ok.

Realism is great to a point... but 45 mintus of downtime in a game? That won't fly... no publisher would do that, because its a huge boreing black hole. Needing repairs is a great idea as long as Im not sitting there watching someone change an engine for 45 minuts. Becuase that makes people board... a person who gets board with a game dosnt play it. In real life you sit around for months in war without seeing action... want them to impliment that into the game too? I know I sure as hell dont. Repairs... yes. Long durrations for repairs... boreing. Just my opinion tho

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I tell "maximum 30-45" minutes. But i think it is the best when the missionmaker or player can decide self. Changing of engine in MBTs is not "little-repair".

More suggestions by me:

- keylogging (so the missionmakers/scripters can use it for new script generation - is the mode to "silence" you can command you team with handsigns - the script asks for keys and react then.)

- the medipacks can´t heal ever 100% but when you´re light wounded you can stop the bleeding. For bigger wounds you needs medic and for realy heavy wounds M.A.S.H. unit with trauma tent

- heavy guns (APC Maingun or MG) overheating (see good solution in Battlefield2) when you shots more than 100 rounds in 60 seconds (for example)

- ricochets

- when i change magazine, i will see it in the hand of soldier

- incorrect ammunition (dud ?)

- removable helmets (soldier can drop/remove his helmet - or near explosion do it - and put cap on his head)

- removable parts of equipment (backpack etc.)

- explosions on earth produces funnel

- building of trenches in the earth

- realistic civilian life

- different models for peoples (fat,thinly,long,short)

- Hmmm... maybe kids over 1 years ? Undeadable maybe ? i have consider here but its make all more realistic. In actually OFP version is the life in the OFP World "adult only"

- for moving in the cities/towns the infantry and armour needs special "moving mode". Like a "Full Spectrum Warrior". This muss starts automatically and optional per scripting command.

- realistic physics

- weights

- people can lost body parts

For better editing:

- better and correct icons in editor

- editor must working under windows (in one or more windows)

- all parts are modules (scripteditor,missioneditor,mapeditor etc.)

- all modules can be upgraded

- waypoints & paths in different colors (for better sighteeing)

- better command reference on release day made by BIS

- SDK release before release the game or with it (we won´t wait 2 years for part-release of SDK)

yay.gif catch me if you can yay.gif

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As an Infantry man in real life, I was gobsmacked the first time I played OPF. Its the most authentic combat sim ever, despite all its bugs/issues etc etc....

Its still the only game that still makes me duck as a T-72 round slams into the hillside that your advancing across, or the butterflies that I get in my stomach when I hear the sickening "squeak squeak squeak" of approching enemy armour. It captures the moment brilliantly, it really does.

So for me realism is a must, I even love the small things like being able to map read / navigate, should you want it so realistic of course.

2006 cannot come soon enough!!!

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As an Infantry man in real life, I was gobsmacked the first time I played OPF. Its the most authentic combat sim ever, despite all its bugs/issues etc etc....

Its still the only game that still makes me duck as a T-72 round slams into the hillside that your advancing across, or the butterflies that I get in my stomach when I hear the sickening "squeak squeak squeak" of approching enemy armour. It captures the moment brilliantly, it really does.

So for me realism is a must, I even love the small things like being able to map read / navigate, should you want it so realistic of course.

2006 cannot come soon enough!!!

OFP was the only game that I had the feeling I had to "survive" , and I was "being hunted", after montinaq has made quite an impression on allot of people biggrin_o.gif .

Played it again with ECP... "wow" notworthy.gif

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the more realism the better in ALL aspects of the game. My biggest fear is ofp going the way of the battlefield series or some other unrealistic quakey game.

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""Repairs are ok. But not long time for it. Not for mp. In real life is the duration for change of engines in M1A2 Battletank over 6 Hours. I think in OFP2 its maximal 30-45 minutes good. For mp i see it black. I think it needs for mp were 5-10 minutes ok. ""

a M1A2 has 6 Hours

a T-80 has 3 day's

a Leaopard 2a6 has 11 min

Balancing ??

rofl.gif

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Mmm yes ofp......definatly gives you a different sense when your on the ground,especially int hat one mission where you must escape the island but russian forces are everywhere,woo I remember I almost pissed myself when I see a hind and a bmp get near me,I gotta agree with the infantryman,hearin the tanks treads squeaking definatly puts the phrase "oh crap...." in your mind.

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There is a limit to realism in a game or even simulator. You can't smell the napalm, you can't feel the smack of a bullet ripping off your face.

Who want's to be playing a character who gets his limbs blown off but is still alive lying on the battlefield screaming for mommy? (Can't respawn your still technically alive.)

OPF is still the best war sim, but it did and probably will leave out in Game 2 some of the horrors of war. Imagine if you will even playing the single player how those who get wounded will be screaming in pain and agony.

Should soldiers surrender if beaten and can't escape? In many cases of RL they would, but what do with them in a war sim? Would you just execute them because you don't want to deal with prisoners and want to move onto the next target?

And that's just for the AI, players themselves would never surrender when you know you can just respawn if you die.

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