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Rommel

HVAM v1.50a & v1.50b

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New Release from AustralianSpecialForces

Quote[/b] ]

//4/04/2005

//Handsignals Via Action Menu [HVAM] v1.5 by Rommel,Major of 1st Commando Regiment of AustralianSpecialForces

//Animations by GeneralBarron - Fixed by Rommel

//http://ASF.ofpcentral.com - AustralianSpecialForces@hotmail.com

//Email me at RommelvonRichtofen@hotmail.com

//

//TUTORIAL:

//To use put this in the players init.

//GroupName = Group this; [this,GroupName] exec "\HVAM1.5\INIT.sqs"

//

//Do Not Release a Modified version of this addon without my permission.

//Incase any problems are caused by this addon, do not come crying to me.

General Barron Animations

http://www.edgefiles.com/file.x?.....5a.rar-Fixed Link

Use these in pair with standard BIS animations.

Sanctuary Animations

http://www.edgefiles.com/file.x?.....5b.rar-Fixed Link

Use these animations in pair with Sanctuarys Animation Packs.

Screenshot:

HVAM.JPG

Enjoy.

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same here and i no these are unreleased so heres my other question whos units are those !!!!

Those units are ADF Infantry and SASR v1.1 mate. Links both fixed. I had a small typo. wink_o.gif

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Well, nice idea but

Error

\handsignals\line.sqs not found...

Something is missing...

edit:

something wrong in the config?

2. edit:

There are some mistakes in the subscripts for the formations...

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Not in the config but wrong path in the FORMATION script :

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

M41 = _leader AddAction ["RETURN TO FORMATION","\handsignals\RTF.sqs"]

M42 = _leader AddAction ["COLUMN","\handsignals\COLUMN.sqs"]

M43 = _leader AddAction ["LINE","\handsignals\LINE.sqs"]

M44 = _leader AddAction ["WEDGE","\handsignals\WEDGE.sqs"]

Should be :

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

M41 = _leader AddAction ["RETURN TO FORMATION","\HVAM1.5\RTF.sqs"]

M42 = _leader AddAction ["COLUMN","\HVAM1.5\COLUMN.sqs"]

M43 = _leader AddAction ["LINE","\hHVAM1.5\LINE.sqs"]

M44 = _leader AddAction ["WEDGE","\HVAM1.5\WEDGE.sqs"]

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*Whistles* Fixing Now. tounge_o.gif

Updated: Download from fixed links in Original post.

The reason I probably is I was hurried to finish it last night because of something. wink_o.gif

Any Feedback would be great, any unknown bugs can be reported. It will be atleast a week or less until I start version 1.8 which incorporates distance, if your men cant see you they wont do what your signalling to do. wink_o.gif

Updated Again

- Fixed Bug with Close.sqs

- All script executions are now carried out.

- Mirrors Added.

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There was also a bug with the close script, you are closing actions who haven't been open yet.

I had an error with

_leader removeaction M44

I'm searching, but I have not found it yet

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I like it, the animations still seem like they could use a tiny bit of polishing though. I'm not an expert so I don't know how hard it is but the only thing I really noticed seemed a bit odd were the stand up and get down commands. They seem a bit robotic and the arm seems to be a bit out of place. Maybe make it move slightly slower and slightly less?

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There was also a bug with the close script, you are closing actions who haven't been open yet.

I had an error with

_leader removeaction M44

I'm searching, but I have not found it yet

Read the above post, I just found that bug to. Its fixed by not having close menu action, to close the menu just do an action. wink_o.gif

Updated:

- Bugs with Setperimeter

Download from links in original post. wink_o.gif

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Bug report :

The animations clip when the leader boards a vehicle.

Solution : add a condition in all the switchmove lines

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

?_leader == vehicle _leader : _leader switchmove "animname"

wink_o.gif

...or you have to make sitting signal animations... (not needed imo)

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I'll get to that tommorow, I want a break for today tounge_o.gif

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Woah, didn't notice this until someone pointed it out to me. So this is that little project you have been working on, Rommel... Looks pretty good, although I have yet to try it in an actual mission, or to take it apart. biggrin_o.gif

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should be set to run all times for element leaders in game if installed. I get pissed not beinable to use it in mp game when its really needed. AI should beable to use it as well only when in Danger combat or Aware mode.

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should be set to run all times for element leaders in game if installed.  I get pissed not beinable to use it in mp game when its really needed.    AI should beable to use it as well only when in Danger combat or Aware mode.

Only way to run it at all times would be to edit the game's main config; an addon itself cannot do this on its own.

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Not tried this yet - Sounds pretty kool though...

Is it MP Compatible? And if not are their plans to make it so?

Thanx again for you work biggrin_o.gif You Guys rool wink_o.gif

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is this the same 1 in flashfx4.2?

Yes, ThunderBird84 asked me if he could use these, just read the readme from now on. wink_o.gif (Same with the flashlight and soon multiply scripts) smile_o.gif

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this is a really interesting addon

Two questions

1. Does it work in multiplayer

2. It looks like alot of the animations are the same. Is this the final version?

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