belgerot 33 Posted April 6, 2005 Same as I was thinking regarding the flares Share this post Link to post Share on other sites
Gedis 0 Posted April 6, 2005 hmz, pretty not bad, but... you defenetely should correct it's shape... use these blueprints: Mi-24 Mi-24 Mi-35 there are weapons load outs... so you need to correct them too, in pix, where you demonstrate Mi-35 i see that rocket pods of that tipe are smaller than ir real... pix from chechnya war: more pix here: hind photoes Share this post Link to post Share on other sites
FireflyPL 0 Posted April 6, 2005 Ok...1.I add manually  flares No...!!! What's the reason for manual flares? They'll not work as they're supposed to (meaning they'll not spoof the incoming missiles!).   I say stick to auto flares only. But it looks cool in mission when you fly and drop flares when you attack a target even if there are no AAs in the area. Have you ever seen films from Chechnya or Afghanistan? Russian Mi24 were dropping flares while commiting an attacks. Thats why I would like to see manual flares. Share this post Link to post Share on other sites
ag_smith 0 Posted April 6, 2005 Yeah,... but what if there's an AA site in the area and they launch a missile at you and even though you dropped a bunch of flares, they'll never work? Sounds like an absurd to me... the only way to make functioning flares that I know of, is through incomingMissile eventhandler and this implies the flares have to be automatic. Share this post Link to post Share on other sites
Acecombat 0 Posted April 6, 2005 Coolness = Absurd Well usually thats how it is . OFrP's helos like Puma and Gazelle have similiar flares which you can take out manually. Share this post Link to post Share on other sites
Murat - OFP TURKISH UNION 0 Posted April 6, 2005 keep up the good work! Share this post Link to post Share on other sites
Tomislav 0 Posted April 6, 2005 sounds promising vit, keep it up Share this post Link to post Share on other sites
FireflyPL 0 Posted April 6, 2005 Yeah,... but what if there's an AA site in the area and they launch a missile at you and even though you dropped a bunch of flares, they'll never work? Sounds like an absurd to me... the only way to make functioning flares that I know of, is through incomingMissile eventhandler and this implies the flares have to be automatic. Yes I understand, but I m talking from position of missionmaker/scenario writer and I think it would be nice to have such feature. Share this post Link to post Share on other sites
Snake7777777 0 Posted April 6, 2005 3.I dont knew the  explosion bug ,you can show me??? Try to attack the hind with something like a RAH-66 AA (DKM MOD). Fire some stingers to the hind until it will explode in the air and you'll see the explosion (fire) displayed at the ground level instead of the right altitude (smoke effects and debris will be shown correctly). Anyway it's not a big problem, you will be rarely in the position to observe this bug and usually, you will fire at the hind just until its pilots will bail out... Hmm, let me read what I wrote... Well, I guess that now everybody knows my terrible english! Sorry, I will try to post some images, LOL! Share this post Link to post Share on other sites
Snake7777777 0 Posted April 6, 2005 2.It possible to activate the gear only at slow speeds. GREAT!!! Â Â Â I love to fly at very low height (possibly with landing gears up) Â Share this post Link to post Share on other sites
Vit-Vit Labs 0 Posted April 6, 2005 Ok guys... This what i do... 1) I crate  ,manual and in combat the AI drop flares automtic . now its ok? 2)"i got one suggestion though, tone the colours a bit down " what you mine? This is skin texture file of the hind you can download it and send it fix skin and send it to my mail :vit007@walla.co.il 3)I fix all the weapons load outs.. thx to all of you.. my site Vit Labs Share this post Link to post Share on other sites
BlackScorpion 0 Posted April 6, 2005 2.It possible to activate the gear only at slow speeds. GREAT!!! I love to fly at very low height (possibly with landing gears up) Your not the only one... It's not that unusual to spot me doing 200km/h at well below 10 metres... Or using the drive-in of Ocean city's McDonalds with Comanche, hoovering without gear or auto-hover, using yoke... Great news, Vit. Share this post Link to post Share on other sites
ag_smith 0 Posted April 6, 2005 This what i do...1) I crate  ,manual and in combat the AI drop flares automtic . now its ok? 2)"i got one suggestion though, tone the colours a bit down " what you mine? Ad 1. Ok. I think the best choice is to let the player decide whether to use auto or manual flares -> option in action menu (Autoflares/Manual flares) Ad 2. I think he means you should decrase the contrast or saturation of the textures. They are to vivid (too bright) when compared to majority of textures in OFP worlds. Share this post Link to post Share on other sites
FireflyPL 0 Posted April 6, 2005 Ad 1. Ok. I think the best choice is to let the player decide whether to use auto or manual flares -> option in action menu (Autoflares/Manual flares) I agree. Thats what I thought about from the begining but didn't know if its possible. Share this post Link to post Share on other sites
Shadow NX 1 Posted April 6, 2005 And 2. I think he means you should decrase the contrast or saturation of the textures. They are to vivid (too bright) when compared to majority of textures in OFP worlds. Yes right, in Photoshop its "Hue and Desaturation" i think. Heres a example, this function was used also a tiny edit with the contrast The one in the back is unchanged Share this post Link to post Share on other sites
Snake7777777 0 Posted April 7, 2005 Here you are, Vit  Hind explosion bug Notice that in this screenshoot the explosion is displayed on the ground while the Hind is flying at 90 mt above it. I have noticed the same with almost all your planes. Just a bug on my computer ?!  Share this post Link to post Share on other sites
Acecombat 0 Posted April 7, 2005 Which island is that with such hills, snake777 ? Share this post Link to post Share on other sites
FireflyPL 0 Posted April 7, 2005 Which island is that with such hills, snake777 ? These hills look like from Airwolf mod or sth. Share this post Link to post Share on other sites
Snake7777777 0 Posted April 8, 2005 Right, I've used the "monument valley" addons to modify Deathsand Valley in Snakeisland Share this post Link to post Share on other sites
Vit-Vit Labs 0 Posted April 8, 2005 I work on this now... to fix the fire bug.. Today i release the Mi-24 Pack 1.1 Updates ======= v.1.1 ====== 1.Fix Stant tell bug. 2.Fix Flag bug. 3.Fix Blue Camo AT6 bug. 4.Fix gear shadow bug. 5.Change east german to the east side. 6.Short the gun. 7.Now the Stand texture is like the texture of buttom. 8.Add Russian Pilot. 9.Improve dammage script. 10.change gear script (for AI only) 11.Manual gear action. 12.replace the 30mm gun to YakB-12.7 mm. 13.remove all the skin and stay the camo russian. 14.Door pilot open. 15.Door gunner open. 16.Add "Mi-24P". 17.Add "Mi-24V". 18.Add new gun sound. 19.Add new doors sound. 20.Add new hit sound. 21.Add dammage sound (when cruse) 22.All Doors open is the copper is off. 23.Add missile "AT-2 - SWATTER" Anti-Tank Guided Missile. 24.Add missile "AS-7 Kerry" - air-to-ground missile . 25.Add missile "Magic R.550" - attack helicopters missile . 26.Add 30mm gun (for mi-24P). 27.Add 80mm FFAR (for mi-24P). 28.Add "Mi-35M". 29.Rename first Mi-24 to "Mi-24D" 30.Remove form Mi-24D Ecm ,Antena and Flare model. 31.Add "Mi-24E" Madic Support. (7 pepole in the cargo) 32.Add pilot move on start. 33.Add red light on the tail. 34.Fix the gun to dual gun in Mi-35. 35.Add bed in the cargo for Injured. 36.Texture change on dammage. 37.Fix tail. 38.Fix fire bug. Share this post Link to post Share on other sites
Snake7777777 0 Posted April 8, 2005 YEAH! Can't wait for this!!!! Share this post Link to post Share on other sites
@cero 0 Posted April 8, 2005 The flares could be activated by pressing a key in the keyboard if its selected to manual. That would give much faster response. Tallking about flares, have it been mentioned if they actually affect incoming AA missiles? Regards. @CERO. Share this post Link to post Share on other sites