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New Mi-24 Pack v1.0

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Same as I was thinking regarding the flares

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mi24_17.jpg

hmz, pretty not bad, but...

you defenetely should correct it's shape...

use these blueprints:

Mi-24

Mi-24

Mi-35

there are weapons load outs... so you need to correct them too, in pix, where you demonstrate Mi-35 i see that rocket pods of that tipe are smaller than ir real...

pix from chechnya war:

chechnyamil16.jpg

chechnyamil19.jpg

chechnyamil22.jpg

mi24104.jpg

more pix here:

hind photoes

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Ok...

1.I add manually  flares

No...!!! What's the reason for manual flares? They'll not work as they're supposed to (meaning they'll not spoof the incoming missiles!).  wow_o.gif  crazy_o.gif I say stick to auto flares only.

But it looks cool in mission when you fly and drop flares when you attack a target even if there are no AAs in the area. Have you ever seen films from Chechnya or Afghanistan? Russian Mi24 were dropping flares while commiting an attacks. Thats why I would like to see manual flares.

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Yeah,... but what if there's an AA site in the area and they launch a missile at you and even though you dropped a bunch of flares, they'll never work? Sounds like an absurd to me... the only way to make functioning flares that I know of, is through incomingMissile eventhandler and this implies the flares have to be automatic.

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Coolness = Absurd

Well usually thats how it is wink_o.gif .

OFrP's helos like Puma and Gazelle have similiar flares which you can take out manually.

frpumaflare9uh.jpg

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Yeah,... but what if there's an AA site in the area and they launch a missile at you and even though you dropped a bunch of flares, they'll never work? Sounds like an absurd to me... the only way to make functioning flares that I know of, is through incomingMissile eventhandler and this implies the flares have to be automatic.

Yes I understand, but I m talking from position of missionmaker/scenario writer and I think it would be nice to have such feature.

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3.I dont knew the  explosion bug wow_o.gif ,you can show me???

Try to attack the hind with something like a RAH-66 AA (DKM MOD).

Fire some stingers to the hind until it will explode in the air and you'll see the explosion (fire) displayed at the ground level instead of the right altitude (smoke effects and debris will be shown correctly).

Anyway it's not a big problem, you will be rarely in the position to observe this bug and usually, you will fire at the hind just until its pilots will bail out...

Hmm, let me read what I wrote... rock.gif

Well, I guess that now everybody knows my terrible english! crazy_o.gif

Sorry, I will try to post some images, LOL! tounge_o.gif

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2.It possible to activate the gear only at slow speeds.

GREAT!!!   biggrin_o.gif  biggrin_o.gif  biggrin_o.gif

I love to fly at very low height (possibly with landing gears up)  tounge_o.gif

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Ok guys...

This what i do...

1) I crate  ,manual and in combat the AI drop flares automtic .

now its ok?

2)"i got one suggestion though, tone the colours a bit down "

what you mine?

This is skin texture file of the hind

you can download it and send it fix

skin

and send it to my mail :vit007@walla.co.il

3)I fix all the weapons load outs..

thx to all of you..

my site Vit Labs

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2.It possible to activate the gear only at slow speeds.

GREAT!!! biggrin_o.gifbiggrin_o.gifbiggrin_o.gif

I love to fly at very low height (possibly with landing gears up) tounge_o.gif

Your not the only one...

It's not that unusual to spot me doing 200km/h at well below 10 metres... Or using the drive-in of Ocean city's McDonalds with Comanche, hoovering without gear or auto-hover, using yoke...

Great news, Vit.

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This what i do...

1) I crate  ,manual and in combat the AI drop flares automtic .

now its ok?

2)"i got one suggestion though, tone the colours a bit down "

what you mine?

Ad 1. Ok. I think the best choice is to let the player decide whether to use auto or manual flares -> option in action menu (Autoflares/Manual flares)

Ad 2. I think he means you should decrase the contrast or saturation of the textures. They are to vivid (too bright) when compared to majority of textures in OFP worlds.

smile_o.gif

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Ad 1. Ok. I think the best choice is to let the player decide whether to use auto or manual flares -> option in action menu (Autoflares/Manual flares)

I agree. Thats what I thought about from the begining but didn't know if its possible.

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And 2. I think he means you should decrase the contrast or saturation of the textures. They are to vivid (too bright) when compared to majority of textures in OFP worlds.

Yes right, in Photoshop its "Hue and Desaturation" i think.

Heres a example, this function was used also a tiny edit with the contrast

hind.jpg

The one in the back is unchanged

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Here you are, Vit  biggrin_o.gif

Hind explosion bug

Notice that in this screenshoot the explosion is displayed on the ground while the Hind is flying at 90 mt above it.

I have noticed the same with almost all your planes.

Just a bug on my computer ?!  rock.gif

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Which island is that with such hills, snake777 ?

These hills look like from Airwolf mod or sth.

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I work on this now... to fix the fire bug..

Today i release the Mi-24 Pack 1.1

Updates

=======

v.1.1

======

1.Fix Stant tell bug.

2.Fix Flag bug.

3.Fix Blue Camo AT6 bug.

4.Fix gear shadow bug.

5.Change east german to the east side.

6.Short the gun.

7.Now the Stand texture is like the texture of buttom.

8.Add Russian Pilot.

9.Improve dammage script.

10.change gear script (for AI only)

11.Manual gear action.

12.replace the 30mm gun to YakB-12.7 mm.

13.remove all the skin and stay the camo russian.

14.Door pilot open.

15.Door gunner open.

16.Add "Mi-24P".

17.Add "Mi-24V".

18.Add new gun sound.

19.Add new doors sound.

20.Add new hit sound.

21.Add dammage sound (when cruse)

22.All Doors open is the copper is off.

23.Add missile "AT-2 - SWATTER" Anti-Tank Guided Missile.

24.Add missile "AS-7 Kerry" - air-to-ground missile .

25.Add missile "Magic R.550" - attack helicopters missile .

26.Add 30mm gun (for mi-24P).

27.Add 80mm FFAR (for mi-24P).

28.Add "Mi-35M".

29.Rename first Mi-24 to "Mi-24D"

30.Remove form Mi-24D Ecm ,Antena and Flare model.

31.Add "Mi-24E" Madic Support. (7 pepole in the cargo)

32.Add pilot move on start.

33.Add red light on the tail.

34.Fix the gun to dual gun in Mi-35.

35.Add bed in the cargo for Injured.

36.Texture change on dammage.

37.Fix tail.

38.Fix fire bug.

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The flares could be activated by pressing a key in the keyboard if its selected to manual. That would give much faster response.

Tallking about flares, have it been mentioned if they actually affect incoming AA missiles?

Regards.

@CERO.

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