void_false 1 Posted April 30, 2005 Actually it is not a big problem. Just makes reading a bit harder. ;) Just wanted you to know about this bug. And I really dont know which version i'm playing. I just followed the link on page 1. There were 2 pages on this forum by that moment. And I'm using english version of OFP. Just dont tell me that i need to redownload the whole thing and to start from the beggining. I'm on mission 2 at the moment. I must say that it is very interesting and atmospheric campaign. Missions are not just "2 squads and 1 waypoint" but they are very complex, with many possibilities. They're long too! They are pretty fair and they need you to control and command your troops as best as you can. Well done guys! EDIT: There's slight problem with titles. Sometimes they go beyond the screen. I'm not a native english speacker. So it makes me hard to understand WTF is going on. Edit2: Downloaded again from OFPEC. Filesize and datemodified fields are identical. Looks like i'm up to date Share this post Link to post Share on other sites
nettrucker 142 Posted April 30, 2005 Hi void_false. Thanks for making us notice all this and sending bug reports. We realize right now that there are still some things to correct, and we appreciate all your comments, because it permits us to fix these things. Even we tried to prevent all things and make everything fully functionable there are always something that we never thought of. Well you were the first one who told us about the radio messages. We think that it might have to do something with the stringtables in the campaign. We used Cool editor to get everything together,and in this programm the default settings when editing sound and radio are "Hello This is my..." Did you already unpboed our campaign, if so, try to remove temporarily the stringtable.csv, just to see if removing them you can fix this bug, since in our campaign only the english language is supported and no other. The problems with the titles during the cinematic and cutscenes might be due to your different settings of your screen resolution. If it's possible for you to use a resolution 1024 X 768 pixel the titles won't go beyond the screen anymore, at least we suppose so. If you want to experiment a little, these might fix the bugs you encountered. We already working on it to fix at least the radio messages. For the screen resolution it will take us weeks or even months to fix it. Anyway thanks for replying and your help. Cheers! Share this post Link to post Share on other sites
Stuphor 0 Posted April 30, 2005 I just got this andhave been playing it using Y2K3mod. I'm on the first mission and if I get killed after the first retry point the gamne fails to load and it crashes to desktop giving a missing data problem in the autosave file. Is this just meor isitaproblem everyone encounters? Share this post Link to post Share on other sites
nettrucker 142 Posted April 30, 2005 Hi Stuphor! It's first time we hear someone using a mod playing our campaign.We think it has to do something with using the Y2K3mod. We never used a mod to play our campaign and we don't know much about the Y2K3 mod. I had always troubles using modifications, and it was always pretty annoying for me due to all error messages that appeared when using a mod. That was one of the reasons why we didn't use third party addons or a mod version. Do you use a sepperate mod folder with a shortcut when using Y2K3? For beeing honest we really don't know how to help you in this case. The only suggestion we can give you is try to play it in the OFP standard version and I'm pretty sure it won't crash anymore. Â Share this post Link to post Share on other sites
Stuphor 0 Posted April 30, 2005 Nettrucker, I going to try the updated version of the campaignas soon as I've downloaded it. The first mission looks really good using Y2K3. I'lllet you know how I get on. I'llalso try it in normal flashpoint and see what happens. Campaign looks great by the way. Share this post Link to post Share on other sites
nettrucker 142 Posted April 30, 2005 Hi Stuphor! I think we still got to update and fix a couple of things. The updated version 0.2 is not that much different from the first one, we just added some hidden objectives so they are visible in the briefing map when they're activated. We're supposed to do another update to our disappointment. But even having it beta tested there are still some improvements to do that we didn't foresee. I don't think that you'll solve the problems you encountered with the updated version. I just took a look at the Y2K3mod so now I got some information what's it all about. Well just let us know if you're able to play it with the Y2K3 mod. without problems. If the problems persist than try it with the OFP standard version. I'm sorry mate, that we can't help you this much. Thanks for commenting. Cheers! Share this post Link to post Share on other sites
void_false 1 Posted April 30, 2005 We think that it might have to do something with the stringtables in the campaign. We used Cool editor to get everything together,and in this programm the default settings when editing sound and radio are "Hello This is my..." Did you already unpboed our campaign, if so, try to remove temporarily the stringtable.csv, just to see if removing them you can fix this bug, since in our campaign only the english language is supported and no other. Gonna try it. Quote[/b] ]The problems with the titles during the cinematic and cutscenes might be due to your different settings of your screen resolution. If it's possible for you to use a resolution 1024 X 768 pixel the titles won't go beyond the screen anymore, at least we suppose so. If you want to experiment a little, these might fix the bugs you encountered. We already working on it to fix at least the radio messages. For the screen resolution it will take us weeks or even months to fix it. Anyway thanks for replying and your help. Cheers! Nope. Screen resolution doesnt make any sense. As a mission maker I can tell you that you can build mission in 1600x1200 and titles will look same on 800x600. I usually place \n after each 65 symbols. BTW i'm playing on 1024x768. About Y2K3. This is a so called savegame bug. It occures when you play huge missions using mods like Y2k3 or older versions of ECP. OFP cant save huge amount of varibles thus crashes to desktop. The only solution is to play without any modification. P.S. When you walk over campfire - game saves. Nice feature that I found occasionaly. Examining mission sources: Description.ext says: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class blackdogr1 { name="blackdogr1"; sound[]={"\sound\blackdogr1.ogg",db+10,1.0}; title=$STRM_blackdogr1; }; stringtable.csv looks like this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">STRM_blackdogr1,"Hello, this is my radio message number:1","","","","","",aP1 Then in mission.sqm you use globalchat: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">HQ globalChat "Welcome Alpha and Bravo squad. This is DC Base Commander Riley speaking. Report at base command and then get to your assigned positions on nightwatch. I expect a well done job from you gentlemen. DCHQ out!"; Everything's right. If I delete stringtable.csv i will not get those annoying messages. Share this post Link to post Share on other sites
nettrucker 142 Posted April 30, 2005 Thanks for replying. We're glad that at least the problems with the radio messages can be fixed. We still gotta check the titles problem yet. We never noticed it before. The next updated version hopefully will be without these bugs, We removed immedeatly all the stringtables after you posted in. Thanks once again for your input mate, it was very helpfully. Cheers void_false. Share this post Link to post Share on other sites
void_false 1 Posted May 1, 2005 One more thing. Why dont you use stringtable at all? There's always slight delay between what character say and what is written. These are tiny bugs i'd say. Just need a bit of polish. But the campaing itself is brilliant. Atmosphere is everyting. Although it is antirussian plot, but i'm loving this campaign. Share this post Link to post Share on other sites
nettrucker 142 Posted May 1, 2005 Hi void_false! We are glad that you appreciate our campaign. [Why dont you use stringtable at all? There's always slight delay between what character say and what is written.] We were unware of this aspect, at least I was. Does the missing of the Stringtable.csv have a negative effect on the gameplay? Well if it's only a slight delay, Â it's a thing we can live with, if it would cause the display of text completly out of syncronization, well in that case we would have to fix it for sure. [Although it is antirussian plot. . .] First of all we used an antirussian plot because we both don't speak russian. A former work collegue of mine is russian and I asked him If he could do some voice acting for us when the campaign was still at the beginning, but then I changed job and he did too, and I simply lost his tracks. So we had to arrange ourselves. Second I don't know if I'm that good with imitating english with a russian accent (I'm not that good with the american accent either). It's not that we're considering the russians as the bad guys and the americans as the good ones. Since we used lots of speech and radio inside our campaign, I think it was more or less an instinctive decision we made, I guess. By the way, since you told us about the problems with the titles, Toy and me are checking everything, but we couldn't find anything wrong yet. We're thinking hard about what could be the reason for this. But we couldn't draw any conclusions until now, and it's a big mysterious to us. Maybe someone who's reading this topic can enlighten us how to fix it. Anyway, did you finish TYTD already? Thanks for replying, commenting and giving suggestions. Cheers! Share this post Link to post Share on other sites
void_false 1 Posted May 1, 2005 Quote[/b] ]Anyway, did you finish TYTD already? Nope. I'm trying to escape from Desert Island at the moment. Share this post Link to post Share on other sites
nettrucker 142 Posted May 1, 2005 Well, then you're nearly done. BTW I see you got an ECP Avatar. are you a member of the ECPmod? I just have a look at this mod to get some information. Share this post Link to post Share on other sites
void_false 1 Posted May 1, 2005 BTW soon there will be release of new version. Share this post Link to post Share on other sites
nettrucker 142 Posted May 1, 2005 Just dl/ed the video. This is really unbelievable. Can't find the right words after what I've seen, Think i gonna post a comment into the right topic after having recovered from my surprise. Keep up the good work. Share this post Link to post Share on other sites
MATRA 0 Posted May 1, 2005 Quote[/b] ]Anyway, did you finish TYTD already? Nope. I'm trying to escape from Desert Island at the moment. Same here, not a easy one Share this post Link to post Share on other sites
nettrucker 142 Posted May 1, 2005 Hi MATRA! I know exactly what you mean. This was a real tough nut for me to crack when TOY passed me "ESCAPE" for a first test play. I went sometimes nuts because in the beginning I'd been killed a thousand times. IMO it's the hardest mission in our campaign. So we decided to enclose a strategic guide in version 0.2, just in case if someone gets stuck and can't proceed. we're still fixing some things and we think that we need to update our campaign to version 0.3, with the hope that this time it will be really the last one. We made also a stupid mistake in vers.0.2. And this bugs us quite heavily after all the work we did, we really want it to be perfect. It's really impossible to foresee every bug that could occur. We are also aware that some of you guys might get disappointed for having to download this one again, due to the heavy filesize. If you don't want to wait for the new update. Just post me and I will send the strategic guide to you so you don't have to download it again. In any case do you encountered any bugs while playing TYTD? It's really important to us. Thanks for replying mate. Share this post Link to post Share on other sites
MATRA 0 Posted May 2, 2005 Hi nettrucker, Well I did it its finish ,suberb campain guys congratilations. I did break my record of kills in this very hard mission. PS 1 : Im waiting for the continuation!!! PS 2 : Who plays Bass on BUUU? im a Bass player myself PS 3 : All campain was played using FFUR 4.5 mod (gj too guys), only "Recon" was played using OPF normal cause of a bug that causing me get killed always. Regards Share this post Link to post Share on other sites
MATRA 0 Posted May 2, 2005 Heheh it toke me several days and a lot of loads , but 20h... hum does that count the lods too? I was making some calculations here, and it was impossible for me to play this last mission for 20h... maybe its the hole campain, donno. Share this post Link to post Share on other sites
PopUpTarget 0 Posted May 2, 2005 Hi PopUpTarget!We're sorry you can't play it in a smooth way. Furtheron we don't know what your Computer specs are. There are lots of things moving in our campaign, and for this reason it is very RAM demanding. We're sorry you downloaded this heavy filesize campaign and that you're unable to play it without lags, but we advised everybody about it. Anyway once you've upgraded your system give it a try. Thanks for commenting mate. Net, From what I was able to play and see I have nothing but positive comments. Despite my lagging PC the campaign looked well desigend, well thought out, very polished. I just need to buy more RAM...and a better video card would probably help too. Great job with the campaign! Share this post Link to post Share on other sites
nettrucker 142 Posted May 2, 2005 Hi Matra ! Sorry couldn't reply earlier. Our congratulations. You finally made it. Saw that you did a massacre in Escape. Did both your buddies of misfortune also survive? Â The 20 hours are the effective campaign gameplay time, not counting the retries after being killed. Well the guy who plays the bass on the track in the credits is German and his name is Guido Block a friend of ours. but he had nothing to do with the making of TYTD and OFP. Cheers MATRA Share this post Link to post Share on other sites
nettrucker 142 Posted May 2, 2005 Hi PopUpTarget! Sorry for replying late but I just got back from work. It's a real pitty that you can't play it smoothly. It was very frustating for me when I had lag problems playing OFP, since the enemy in our campaign is smart and very tough. It might be impossible to get through the end in this conditions and I guess it's no fun playing OFP when suffering lags. Thanks for commenting anyway. Stay tuned! Â Â Share this post Link to post Share on other sites
MATRA 0 Posted May 2, 2005 Quote[/b] ]Did both your buddies of misfortune also survive? Yep both of them In fact one of the secrets for me to end that endless mission was one of them Share this post Link to post Share on other sites
nettrucker 142 Posted May 2, 2005 Hi MATRA! We are very glad about all the positive response we get. We were also quite surprised that you used the FFUR mod to play our campaign and that you had only in "RECON" problems. We designed our campaign with only BIS original stuff to avoid problems with incompatibility. Second the filesize is already huge. If we would have used all the newest addons, the filesize of this campaign would have been really to heavy to download. We think that there are still lots of people who don't have a fast internet connection and for those guys our campaign might be already to heavy to download just the way it is right now. Anyway we're glad you had some fun. Stay tuned mate Share this post Link to post Share on other sites
nettrucker 142 Posted May 11, 2005 Hi everybody! We just uploaded the final version of our campaign on OFPEC get the link in the start topic. Cheers. Share this post Link to post Share on other sites