PopUpTarget
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I played this a few times and I officially hate this mission. :) There is something about being stalked and killed without hearing the shot or seeing the guy who did it that bugs me. Creepy... This mission may seem simple, but it ain't. Creeping around in the mist trying to not get killed, and trying to find an unseen, unheard foe is very challenging. The falling snow atmosphere adds to the tension as it limits visibility. I'm running WW4 Mod 2.1 and received no error messages. The mission plays fine, and it ends with the last "East" soldier dead. This is a really neat little mission and I intend to play it again a few more times. For a change in atmosphere, maybe make a trigger for when you are the last West soldier still alive...maybe trigger an East "taunt" being shouted at you. All in all I say "good mission" Vultar.
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Strenfould island v2.0 addon for OFP
PopUpTarget replied to arnoldardent's topic in ADDONS & MODS: COMPLETE
This may be a dumb question, since I have no idea what goes into making an island. But...is it possible to build caves into an island mod? Actual, functioning caves that you can place units and equipment, enter and exit from, maybe interconnected tunnels? -
Defend, Attack, Capture at Everon West mission
PopUpTarget replied to Arska134's topic in USER MISSIONS
Any addons required? Is it compatible with WW4 mod? -
Operation Enduring Freedom - unofficial WGL expansion
PopUpTarget replied to chops's topic in ADDONS & MODS: COMPLETE
Chops...good advice. I created a new desktop shortcut from scratch and pasted the path. It works now. Now I get an error on launching though that says: "Missing "config.cpp/CFGWeapons/B52BombRailMag/stick.sound" Obviously I'm missing a file somewhere and need to research this. The error doesn't prevent the program from launching though. -
Operation Enduring Freedom - unofficial WGL expansion
PopUpTarget replied to chops's topic in ADDONS & MODS: COMPLETE
I keep getting the error "The drive or network connection that the shortcut '#WGL5 & OEF.lnk' refers to is unavailable." I don't know why the error message shows a "#" sign, but the folder itself does not begin with one...it begins with "@". I installed WGL and OEF exactly as posted. The WGL link works beautifully. I've checked and double checked the folder names and locations. Are there supposed to be more files included with OEF mod other than just Addons? I don't get any Bin or Config files when I unpack the winrar mod file for OEF. I'm running all this on Windows 7...don't know if that makes a difference. -
Once you do purchase, don't forget to download the GOTY patch version 1.96 (do a search on this forum and you'll find it). It clears up a ton of bugs and issues.
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I got my OFP GOTY to successfully install on a new Windows 7 machine. And here's what I did: Move the UAC slider (in Control Panel) all the way to the lowest setting. Create folder in C:\Program Files\Codemasters Go to first install disk and manually navigate to, and right-click on Setup.exe (do not allow auto-run to launch!). After right clicking, select the Compatibility tab (you may to have to turn on Administrator rights), then select the compatibility drop down and scroll down to "Windows Vista SP3". Then click on the bottom check box that says "Install in Administrator Mode" (or something like that). Now launch the setup and install all three disks. This should result in a "Installed successfully" message box. Finally, reinstall the 1.96 patch. You should now be able to copy all of your mod and add-on folders back in. Hope this helps.
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I am coming into this late due to just purchasing a new Windows 7 PC. Same installation errors as mentioned above. Will try the workaround suggested. In the meantime, has anyone tried installing on Windows 7 machine? Edit*** 04/29/10 I tried the following: 1) Installing everything except disk 3 as described above. No help. Installation error resulting in Windows 7 deleting folders. 2) Created an empty folder called C:\Codemasters and installed game there. No help. Installation error resulting in Windows 7 deleting folders. 3) Copied everything from old XP machine from folder "Codemasters" on down. Bad serial number error. I am out of ideas.
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I found it difficult, but not impossible. In my opinion (and this is just me), making it any easier would detract from the quality of the mission. It was difficult yes, but that's what helps a good mission be a great mission. It took me a couple of tries to survive the beachhead. I found that ordering my squad to immediately go prone and crawl lower down behind the steep embankment allowed us to survive long enough to lay down fire and go on the offensive. I elected to arm myself with the M21 and LAW launcher, and I added more LAW rockets for the guys. This helped quite a bit. I encountered no scripting bugs and the triggers and radio calls worked flawlessly. The only thing I wish I had was some NVG goggles. I ended up with only two surviving SpecOps guys, but another run through should improve that. The low visibility is a nice touch. All in all well done!
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Excellent stuff Sanctuary! Question...can the direction of the cluster bomb impact zone be adjusted? For example, I need a drop along a tree line in a north-south direction. Can that be specified? I'm thinking in terms of small units on patrol, encountering suprise resistance of forces and calling in an airstrike. I'm thinking maybe when clicking on the map for the drop target maybe click a "Start" point and an "End" point and the bombs would land more or less in between? Also, can you add a napalm version of the cluster bombs? Again...excellent work!
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No no...no offense taken my friend.
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Okay so maybe not the OFP Abrams...although the flex machine gun on a real Abrams is able to be articulated by the gunner away from the cannon aimpoint. And certainly there is a lot of reality that is compromised away due to this being a game. But hey, it's worth asking right?
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This may not be something possible in OFP at all...but... Has anyone looked at a mod for crew-served vehicles that would enable independent targeting and weapon firing? For example: An AH-64 crew of pilot and gunner. A mod that would enable the pilot (you) to give the gunner the capability to target and fire the weapon you select for him, while simultaneously allowing the pilot to target and fire a different weapon system? You would give the gunner the chain gun (for example) and the command "Engage at will". He targets and fires independently of any further order until ordered to stop. While at the same time, the pilot (player) can select other targets and use the any of the remaining weapons (Hellfire, FFUR)? Same thing with the M1 Abram tank. The commander could target and fire with the cannon while the gunner targets and fires the machine gun.
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Ofp.info seems to be no longer functional dude... All I get is header errors and web page errors. Oh, and so many popups my popup stopper cannot compete, nor can I even navigate in there. Ofp.info appears to be basically down for now. If you happen to have something helpful like a new link to them, it'd be great. But web searches turn up nothing for me.
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AHA! I knew it was a simple answer. I love the mortars! I played with multiple Game Logics too. Combining Suppressive Fire and Mortars is a good one. Keep the other guys heads down while you call in mortars.