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5133p39

my new weapon sounds, sounds awful ingame - why???

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I made (well, not really, just found them somewhere) some new sounds which i want to use for my tuned version of CZ75.

I have converted them into WSS, put them into PBO, and everything works fine, except the fact that all these new sounds which sounds quite good when played alone (not in game) sounds almost awful in game.

Do i have to convert them to any specific bitrate? (now they are 22Khz/16bit)

Is there any 'howto'? (search didn't found anything relevant to this particular issue)

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I think ofp likes more mono than stereo sounds.

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yes, i forgot to say i am using MONO sounds, of course. But they sound somewhat flat, not like when played in winamp, or anything outside the game.

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yes, i forgot to say i am using MONO sounds, of course. But they sound somewhat flat, not like when played in winamp, or anything outside the game.

I can't say for sure, but perhaps you other sound programs have additional post-processing and noise filters that enhance the sound, which OFP lacks. Going to depend on the program you use. I tend to use the built-in windows sound recorder for previewing, and Goldwave for editing, and they seem to work just fine. OFP does have a few issues w/ some weapons though, esp. w/ high rates of fire. It will clip the sound file for one shot to start the sound for the next one.

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my sounds are ok in WinAmp, Windows Media Player, Media Player Classic, sndrec32.exe, Sound Forge 6.0, Total Commander "lister", just to name a few, and no, i don't use any postprocessing or realtime sound enhancing or effects.

The clipping isn't the issue either - OFP plays all the sounds completely, it doesn't shorten them, they only sounds dull, flat, ...i don't know how to better describe it.

Well, let's stop trying to find out what is wrong, just tell me exactly please, how you are doing weapon sounds.

I'll try to do it the same exact way, and hopefully it will be ok.

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Why don't you just use .wav?

I remember .wss making mine sound like crap too.

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aha! ...because i heard somewhere that OFP likes WSS better than WAV :-)

i'll try the WAV

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aha! ...because i heard somewhere that OFP likes WSS better than WAV :-)

Search The FAQ for "audio format". That won't explain why your WSS files don't sound right.

If you ask me, I think you should investigate further what's causing the poor quality of your WSS files before abandoning WSS to WAV.

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I was thinking my WSS are messed up, or corrupted, but they aren't - when i put THE SAME WSS FILE into cfgSounds and played it through the Say command, it sounded ok.

...i know i am doing something wrong, but what could that be??

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When you define how the sound is played, what numbers are you using after the path? This part:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">sound[] = {"\myaddon\awesomesound.wss", 1, 1};

They may have something to do with it too. The first number controls volume (and how far it can be heard), the second number controls how quickly the file plays. It should be 1 to make the sound the same. 2 will play the file at 2x speed. 0.5 will play it at 1/2 speed.

To do my sounds, I edit the file in Goldwave, and save it as a 16bit mono WAV file. Then I convert it to a wss w/ wsscod. That's about it. But no, they never sound 100% the same, but they are usually pretty close.

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i have tried only to change the first number (1 or more), i knew what the second number is for, so i didn't tampered with it and i leave it at 1.

16Bit Mono, ok, and the KHz? 22? 44? 11?

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