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wheres my rabbit ?

problem with mission running

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i have made a mission which works fine when i preview it and also when i host it in MP .

but as soon as i try and run on my second computer on a dedicated server it wont even load the unit selection screen and doesn't give any error msg .

i was using some addons that i took out and have removed from the addons required list in mission .sqm

i also read somewhere that dedi server will only accept lower case names (then read that this only affected linux servers).

bizarre thing is when i uploaded to the clans linux server it worked crazy_o.gif

so i'm thinking oh well at least it works on the server its meant for ...

so i got back to fixing a few duff triggers n things n making a few adjustments ...

finnish tinkering with it n export to MP upload it to linux server n now it wont work on that either sad_o.gif

has anybody got any suggestion as to where i am going wrong or is there something i'm not doing ??

i have searched and all i get is a load of interesting but random stuff to read ...

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Maybe if you posted the mission.sqm or something, does the mission even start or is they an error message? sad_o.gif

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Maybe if you posted the mission.sqm or something, does the mission even start or is they an error message? sad_o.gif

post all of it ?

no error screen just flickers n goes straight back to mission list

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Well without erros it is hard to guess, have you gave a look if a flashpoint.rpt (it's a text file) has not been generated by the error in the root of your OFP directory ?

All i can think is that some addons are making errors and crashes on dedicaced servers (while working totally well in other kind of servers or offline) because of some textures ratios.

Maybe you have one of those on your dedicaced server ?

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Just in case:

you know that: EXPORT TO MP

doesn't overwrite an already existing mission.pbo?

You need to delete or move a pre-existing version before

you export again to MP.

~S~ CD

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Just in case:

you know that: EXPORT TO MP

doesn't overwrite an already existing mission.pbo?

You need to delete or move a pre-existing version before

you export again to MP.

~S~ CD

if only i was beeing that stupid . i probably am but not in that way : )

@sanctuary ..i'll look into that althought the mission originally used different addons it wouldn't run on dedi server then an

come to think of it hardly any missions i make run on a a dedi .

i will post the addons bit from mission .sqm hopefully someone might know of probs with any of em ..

i noticed a few other missions made by the other guys on our clan server which do the same aswell

edit: theres nothing in rpt file ...the game dont crash so probs wont be

more edit: i just sent to someone else and got them to compile it and put t on server and it worked

but if i compile it either exporting to MP or using pbo tool it has only worked once

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To reset addons in a mission I open the mission.sqm file and edit the front bit.

It normally looks like this;

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">version=11;

class Mission

{

  addOns[]=

  {

     "bas_soar185",

     "Flags1",

     "Su25",

     "6G30",

     "Nimitz",

     "LaserGuided",

     "AH64",

     "editorupdate102"

  };

  addOnsAuto[]=

  {

     "bas_soar185",

     "Flags1",

     "Su25",

     "6G30",

     "Nimitz",

     "AH64",

     "editorupdate102"

  };

but I simple change it to this, save it, then open up the mission for editting in OFP and it usually fixes most problems.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">version=11;

class Mission

{

  addOns[]=

  {

  };

  addOnsAuto[]=

  {

  };

Suggest copying the file beforehand ..... just in case.

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yep did that ..

also load mission in editor alt tab delete mission sqm preview n resave ..

theirs none of the old addons in addons[]= bit

a m8 decompiled it add a couple more playable west units n it worked tho

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