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Trenchfeet

checking the "land" event

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I don't know where to start but i want to check when the ai flying planes engages the "land" event or "disembark" event.

Any ideas how  rock.gif  

I'd like to find out so i can exec a landing (hook) script (which is complete) to go with the sea hurricane

thanks in adv.

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What circumstances will cause the AI planes to "land".

If you could set a boolean to true when this condition arises I imagine you could use that to trigger the hook script.

If I'm rambling .......just ignore me.

Planck

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purely out of thought, why not check the planes height? relative to the ground? in that way you could just check when its height is, say, less than 1 and then execute the animations etc...

try and check out diesel's A10 as that uses landing detection to play a tyre screech sound for when it lands

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I think Trenchfeet wants the status flag BEFORE it actually lands on the ground, that right Trenchfeet ?

Is there anyway to detect what OPTIONS are available to the AI ? Like "Autoland" no longer an option (sort of like in Action Menu). Or even test for True, "Can abort Autolanding" ........... think Im rambling on now smile_o.gif

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purely out of thought, why not check the planes height? relative to the ground? in that way you could just check when its height is, say, less than 1 and then execute the animations etc...

But sometimes the plane is at <1m height and is not landing...for

example during take-off smile_o.gif

Quote[/b] ]try and check out diesel's A10 as that uses landing detection to play a tyre screech sound for when it lands

That's actually a _very_ clever trick. The game plays a sound

when a plane touches down - it's usually that 'clunk' sort of

noise - and Diesel has replaced it with a tyre screech. No

scripting necessary.

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