Trenchfeet 0 Posted February 19, 2005 I don't know where to start but i want to check when the ai flying planes engages the "land" event or "disembark" event. Any ideas how   I'd like to find out so i can exec a landing (hook) script (which is complete) to go with the sea hurricane thanks in adv. Share this post Link to post Share on other sites
Planck 1 Posted February 19, 2005 What circumstances will cause the AI planes to "land". If you could set a boolean to true when this condition arises I imagine you could use that to trigger the hook script. If I'm rambling .......just ignore me. Planck Share this post Link to post Share on other sites
Messiah 2 Posted February 20, 2005 purely out of thought, why not check the planes height? relative to the ground? in that way you could just check when its height is, say, less than 1 and then execute the animations etc... try and check out diesel's A10 as that uses landing detection to play a tyre screech sound for when it lands Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 21, 2005 I think Trenchfeet wants the status flag BEFORE it actually lands on the ground, that right Trenchfeet ? Is there anyway to detect what OPTIONS are available to the AI ? Like "Autoland" no longer an option (sort of like in Action Menu). Or even test for True, "Can abort Autolanding" ........... think Im rambling on now Share this post Link to post Share on other sites
Footmunch 0 Posted February 21, 2005 purely out of thought, why not check the planes height? relative to the ground? in that way you could just check when its height is, say, less than 1 and then execute the animations etc... But sometimes the plane is at <1m height and is not landing...for example during take-off Quote[/b] ]try and check out diesel's A10 as that uses landing detection to play a tyre screech sound for when it lands That's actually a _very_ clever trick. The game plays a sound when a plane touches down - it's usually that 'clunk' sort of noise - and Diesel has replaced it with a tyre screech. No scripting necessary. Share this post Link to post Share on other sites