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hellfish6

Mini-Mods

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Exactly, Ran. smile_o.gif

Edit: What I want to avoid is "version creep" - where you set your sights on a goal and then halfway there you decide to include another tank or soldier or weapon. You keep doing that until the project is six months overdue and your original plan is still not done and now you've got 10 new addons that you really like but don't add anything to your project.

EVERY addon maker and team I'm sure has run into this.

Basic plan -

3 soldier models per side

1 APC per side

1 tank per side

1 small island optimized for MP

4 missions

That's it. Nothing more, nothing less.

How many times have you played a mod and they've had like 100 different kinds of soldiers, and 5 different versions of each vehicle - some of which may never even have existed?

Now, how many missions or campaigns have you played that included even 25% of those addons? How many of those addons you looked at in the editor once and have never looked at again? I know I've got almost 2 gigs worth of addons that I've looked at in the editor and never used.

This is an attempt to recitfy that. Get the maximum amount of playability out of what's already out there, bundle it together with a balanced opposing force and give it to the masses for their online enjoyment. Do this over and over again.

If you're working on an American battleset and you've already got your M2A2 and M-1A1 but you REALLY want to have an M113 too, don't add it to the current battleset. Make a new battleset and use the M113 as your APC.

Well, actually most often the are only few models (3-4) but lots of function variances.

I like the idea.

Has anyone chosen to do sth?

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Hi,

This is a good idea.

To limit the size of a unit pack, one could even have a large part of the NATO armies represented by a single generic soldier model in olive drab fatigues and the WP units by a single generic soldier in olive drab with raindrop pattern uniform. With exceptions, many armies at that time issued camouflage clothing only to specialist units. An accompanying weapon pack could also be kept relatively small by using generic versions of the FAL, G3, MAG and MG3, variants of which equipped the bulk of NATO armies back then.

For those wanting to reskin the international infantry I have a set of templates to quickly add creases, pockets etc to a background of your choice.

Regards,

Sander

YES!! I would very much like this, as I have been reskinning the KMARNs infantry for a while now.

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Alright if there won't be custom island objects for it then there is no point in doing new islands. You might as well just use Nogova or if you don't want to use that use one of my ones that is already done and just change the names because there is not going to be any variation in maps what so ever then.

Well... I want small islands that are specific to the missions. I don't want Norweigians fighting Russians on Nogova. Like you said, I think we're all tired of Nogova, Malden, Everon and Kolgujev. I'd love to see an island that looks like a Norweigian fjord. Or a Libyan port facility.

The problem is that islands, even small ones constructed by people very skilled with WRPTool and Visitor, can take a very long time to make. Custom objects add even more time to that.

If you think it's possible to create a small (3km by 3km) island with custom objects within 3-4 months, then I'd highly suggest doing so - that would be excellent. Perfect, in fact. But if you need to use Resistance objects, then so be it.

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I could easily do a 3km x 3km island in 3-4 months with resistance stuff. Hell I could probably do that in under 1 month. But its not going to feel very norweigian using buildings from nogova though or libyan using buildings from nogova.

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This seems to be turning in to a GR (Ghost recon) look alike thingie , you know short land distances , specific objectives , no mucking around.

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I could easily do a 3km x 3km island in 3-4 months with resistance stuff. Hell I could probably do that in under 1 month. But its not going to feel very norweigian using buildings from nogova though or libyan using buildings from nogova.

Describe what you might need in terms of custom objects. 3-4 houses? New roads? New trees?

If it's possible to get a modeller to churn those out quickly for the island, then I'm all for having custom objects on the island. But like I said before, I want to avoid "version creep" which plagues EVERY mod team thus far.

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5-10 New houses (I know that is a lot but things are going to look really repetitive unless we have that many)

0 new roads (unless you want new dirt or gravel roads)

1-3 trees (would have to fit well with res ones)

5-10 random small objects (to give things a bit of a different feel)

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Quote[/b] ]Basic plan -

3 soldier models per side

1 APC per side

1 tank per side

1 small island optimized for MP

4 missions

That almost seems a tiny bit too limited.

What if it were more like,

Quote[/b] ]Basic plan -

3 soldier models per side

1 APC per side

1 tank per side

1 transport truck or car/jeep

1 small island optimized for MP

4 missions

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Is there a modeller or two who has the time to pump all that out relatively quickly? I assume they don't need to be complicated, just shaped like a traditional small town Norweigian house and in several different color variations.

nussfjorden.jpg

lofoten.jpg

004_kicsi.jpg

Something like those.

Misc objects could be like fishing boats on the beach, static cars, billboard ads, etc.

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Quote[/b] ]Basic plan -

3 soldier models per side

1 APC per side

1 tank per side

1 small island optimized for MP

4 missions

That almost seems a tiny bit too limited.

What if it were more like,

Quote[/b] ]Basic plan -

3 soldier models per side

1 APC per side

1 tank per side

1 transport truck or car/jeep

1 small island optimized for MP

4 missions

Not bad. I think many NATO countries used either the Iltis, Jeep or Land Rover. All of those exist in OFP already and can be customized in a relatively short time, I think.

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What about that Finnish house pack? Those houses look pretty much like Norwegian or Swedish houses too, don't they?

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I like the idea but you know if you realease a mini mod then everyone will want a sniper, then a grenader, then this and that and before you know it youll be working on a full mod. I also think ass a mod maker you would want to include other thing that you felt were interesting. Maybe thats just me though wink_o.gif . I do like the idea though kinda a allin in one action pack tounge_o.gif

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Yeah it's all about self-control of the Modder really... it's difficult when you're working in O2 and have almost finished a model and you think to yourself... "you know, I could make a really good medic, grenadier, machinegunner, officer,pilot out of this guy..." Same with vehicles, start off with one... and suddenly variants start popping up one by one.

Actually for a mini-mod to actually finish itself... you'd have to keep it a secret from the public until release... because requests are made... and you almost feel obliged to do it.. biggrin_o.gif

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What about that Finnish house pack? Those houses look pretty much like Norwegian or Swedish houses too, don't they?

I was thinking about that too. Downloadable from here (just roll down). It has many great houses that fit well to this project.

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