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Footmunch

Updated Eagle

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Here's the screenshots of loadouts from Janes F-15.

Typical CAS:

http://img127.exs.cx/img127/5774/f15egbu104ae.jpg

Heavy CAS:

http://img127.exs.cx/img127/5506/f15eheavycas8pd.jpg

GBU-10 Loadout:

http://img127.exs.cx/img127/5774/f15egbu104ae.jpg

GBU-12 Loadout:

http://img127.exs.cx/img127/6647/f15egbu122vl.jpg

MIGCAP:

http://img127.exs.cx/img127/4151/f15emigcap8ro.jpg

(Those Sidewinders should be AIM9L/M, not P.  I was experimenting with missile loadout and forgot when I took a screenshot)

Mk84 Heavy Unguided Strike:

http://img85.exs.cx/img85/7678/f15emk840jq.jpg

B61 Thermonuclear Bomb:

http://img85.exs.cx/img85/7827/f15eb611mc.jpg

These are screenshots from Janes USAF

AGM-130 Long Range Precision Strike:

]http://img85.exs.cx/img85/7987/f15eagm1307ia.jpg[  +100kb

SEAD:

]http://img85.exs.cx/img85/4282/f15esead8jh.jpg[  +100kb

Anyways, hopes this helps you all understand the typical loadouts for this deep penetration strike aircraft.

If you have any questions, feel free to ask here or PM me.

Later,

Havoc.

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Havoc - I'm currently using the loadouts listed here:

http://www.f-15estrikeeagle.com/weapons/loadouts.htm

as a basis. Can't do _all_ of them, obviously, but an AGM-130

and Mk20 set will both be included.

Interesting that JF-15 has a loadout with AGM-130 _and_

AIM-120 on the wing pylons. From the above site:

Quote[/b] ]The sheer size of the AGM-130 prevents the carriage of

the AIM-120 AMRAAM on the rail launchers of the same

under-wing pylon, however, the AIM-9 Sidewinder air-to-air

missile can still be carried.

rock.gif

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It wasn't from Janes F-15, it was from Janes USAF which in my opinion wasn't completely developed fully in certain aspects of the game.

I posted these loadouts because I am absolutely 100% certain they are correct and are under the max weight limit of the F-15E Strike Eagle. (80,000 pounds).

That's odd, Janes F-15 won't let you load 4 GBU-10's on the undercarriage. Probably a loadout restriction error by them.

Anyways, oh well.

Later,

Havoc.

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Is it right to post Bugs here ?

It's only a small one..but the F-15Cs

(from here : http://ofp.gamezone.cz/index.php?showthis=7995)

have the problem after lowering gear, their wheels are turning in the air, long before actually hitting the tarmac.

bye

Thanks Dreadnought, and yep, this is the place for bugs wink_o.gif

The problem has been noted, and a fix is being tested...

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I get: Error loading rtkf15\wep\cf_plane.p3d (magic)

This happens when dropping countermeassures, any fix for it?

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Hi footmunch,

thank you for all your good planes, they are really the best! But I have a suggestion for you: Please make a F/A-18E Super Hornet, I`ve never seen this gorgeous plane in OFP and I`m sure you`ll doing a good job.

Thanx in advance :-P

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he said a F-18E (super hornet not a F-18C/D), they are different lol, but i see your point theres a perfectly good F-18 addon out there already  smile_o.gif

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rock.gif , i was merely correcting mrs avon lady that u said a F/A-18 E not a D version, which are very different in apperance, then aggreeing with her theres a nice enough hornet addon out already. whats your problem?  tounge_o.gif

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I`m sorry, this is really my dept! I need to buy me stronger glasses crazy_o.gif

I`ve only seen your message so I thought you mean my few words...

unclesam.gif needs you!

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Footmuch...GREAT planes.

I have a question:

In the proximity detonator script, there is a line that specifies the script work ONLY with the AIM 120s:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?(_ammoname != "RKTF15_AIM120") : goto "Exit"

What would be the proper way to add an array to that line, so that it would work with all of the planes missles, but not the guns?

I would also like to add this script to your awesome F14s, and give the Phoenix missles proximity detonation capability as well.

Can you point me in the right direction? (arrays really confuse me, for some reason)

thanks, madmedic

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Quote[/b] ]What would be the proper way to add an array to that line, so that it would work with all of the planes missles, but not the guns?

you can make an array containing all missiles: i.e.:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_misArray = ["RKTF15_AIM120","RKTF15_AIM9L"]

(check missile names from config.cpp). Place the above line

at the beginning of the script (almost).

then modify this line:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?(_ammoname != "RKTF15_AIM120") : goto "Exit"

in:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">? !(_ammoname in _misArray) : goto "Exit"

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Quote[/b] ]What would be the proper way to add an array to that line, so that it would work with all of the planes missles, but not the guns?

you can make an array containing all missiles:  i.e.:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_misArray = ["RKTF15_AIM120","RKTF15_AIM9L"]

(check missile names from config.cpp). Place the above line

at the beginning of the script (almost).

then modify this line:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?(_ammoname != "RKTF15_AIM120") : goto "Exit"

in:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">? !(_ammoname in _misArray) : goto "Exit"

Thank you...I will try that.

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dig dig, Any sort of updates on the aircraft in progress? Been a bit of a blackout recently.

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dig dig, Any sort of updates on the aircraft in progress? Been a bit of a blackout recently.

Footmunch showed some WIP shots in this thread of the coaler smile_o.gif

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I think i should rename myself Indiana Jones, i keep digging up the old relic topics.

Anyway, I know it's slight Off-Topic but does anyone have a link to the old jaguar on foot's site?

I've got the new one, and a Desert+RAF camo one, but i'm looking for the old grey one.

Help is much appreciated.

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Guest RKSL-Rock
I think i should rename myself Indiana Jones, i keep digging up the old relic topics.

Anyway, I know it's slight Off-Topic but does anyone have a link to the old jaguar on foot's site?

I've got the new one, and a Desert+RAF camo one, but i'm looking for the old grey one.

Help is much appreciated.

Re-skin of Foot's Jag by Crippler

That the one?

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any updates

really waiting for the final

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