havocsquad 0 Posted March 3, 2005 Here's the screenshots of loadouts from Janes F-15. Typical CAS: http://img127.exs.cx/img127/5774/f15egbu104ae.jpg Heavy CAS: http://img127.exs.cx/img127/5506/f15eheavycas8pd.jpg GBU-10 Loadout: http://img127.exs.cx/img127/5774/f15egbu104ae.jpg GBU-12 Loadout: http://img127.exs.cx/img127/6647/f15egbu122vl.jpg MIGCAP: http://img127.exs.cx/img127/4151/f15emigcap8ro.jpg (Those Sidewinders should be AIM9L/M, not P. Â I was experimenting with missile loadout and forgot when I took a screenshot) Mk84 Heavy Unguided Strike: http://img85.exs.cx/img85/7678/f15emk840jq.jpg B61 Thermonuclear Bomb: http://img85.exs.cx/img85/7827/f15eb611mc.jpg These are screenshots from Janes USAF AGM-130 Long Range Precision Strike: ]http://img85.exs.cx/img85/7987/f15eagm1307ia.jpg[ Â +100kb SEAD: ]http://img85.exs.cx/img85/4282/f15esead8jh.jpg[ Â +100kb Anyways, hopes this helps you all understand the typical loadouts for this deep penetration strike aircraft. If you have any questions, feel free to ask here or PM me. Later, Havoc. Share this post Link to post Share on other sites
Footmunch 0 Posted March 3, 2005 Havoc - I'm currently using the loadouts listed here: http://www.f-15estrikeeagle.com/weapons/loadouts.htm as a basis. Can't do _all_ of them, obviously, but an AGM-130 and Mk20 set will both be included. Interesting that JF-15 has a loadout with AGM-130 _and_ AIM-120 on the wing pylons. From the above site: Quote[/b] ]The sheer size of the AGM-130 prevents the carriage ofthe AIM-120 AMRAAM on the rail launchers of the same under-wing pylon, however, the AIM-9 Sidewinder air-to-air missile can still be carried. Share this post Link to post Share on other sites
havocsquad 0 Posted March 3, 2005 It wasn't from Janes F-15, it was from Janes USAF which in my opinion wasn't completely developed fully in certain aspects of the game. I posted these loadouts because I am absolutely 100% certain they are correct and are under the max weight limit of the F-15E Strike Eagle. (80,000 pounds). That's odd, Janes F-15 won't let you load 4 GBU-10's on the undercarriage. Probably a loadout restriction error by them. Anyways, oh well. Later, Havoc. Share this post Link to post Share on other sites
Dreadnaught 0 Posted March 6, 2005 Is it right to post Bugs here ? It's only a small one..but the F-15Cs (from here : http://ofp.gamezone.cz/index.php?showthis=7995) have the problem after lowering gear, their wheels are turning in the air, long before actually hitting the tarmac. bye Share this post Link to post Share on other sites
Footmunch 0 Posted March 7, 2005 Is it right to post Bugs here ?It's only a small one..but the F-15Cs (from here : http://ofp.gamezone.cz/index.php?showthis=7995) have the problem after lowering gear, their wheels are turning in the air, long before actually hitting the tarmac. bye Thanks Dreadnought, and yep, this is the place for bugs The problem has been noted, and a fix is being tested... Share this post Link to post Share on other sites
Martin_BM 0 Posted March 16, 2005 Hi You made any progress ?? Share this post Link to post Share on other sites
profe 0 Posted March 17, 2005 I get: Error loading rtkf15\wep\cf_plane.p3d (magic) This happens when dropping countermeassures, any fix for it? Share this post Link to post Share on other sites
Imshi-Yallah 0 Posted March 17, 2005 *Sigh* I'd been hoping you'd maybe run out of things to do.... Another solid unit Footmunch, Share this post Link to post Share on other sites
bm02_ofp 0 Posted March 20, 2005 Hi footmunch, thank you for all your good planes, they are really the best! But I have a suggestion for you: Please make a F/A-18E Super Hornet, I`ve never seen this gorgeous plane in OFP and I`m sure you`ll doing a good job. Thanx in advance :-P Share this post Link to post Share on other sites
theavonlady 2 Posted March 20, 2005 Please make a F/A-18E Super Hornet, I`ve never seen this gorgeous plane in OFP Try searching the forums. Share this post Link to post Share on other sites
MontyVCB 0 Posted March 20, 2005 he said a F-18E (super hornet not a F-18C/D), they are different lol, but i see your point theres a perfectly good F-18 addon out there already  Share this post Link to post Share on other sites
bm02_ofp 0 Posted March 20, 2005 Hey Mr. "super" para-trooper, I don`t know whats your problem but look at: http://www.fas.org/man/dod-101/sys/ac/f-18.htm and search for: F/A-18E/F "Super Hornet" and you see what I mean. And thank you for the info about the other Hornet addon but this one is less than nothing! Share this post Link to post Share on other sites
MontyVCB 0 Posted March 20, 2005 , i was merely correcting mrs avon lady that u said a F/A-18 E not a D version, which are very different in apperance, then aggreeing with her theres a nice enough hornet addon out already. whats your problem? Â Share this post Link to post Share on other sites
bm02_ofp 0 Posted March 20, 2005 I`m sorry, this is really my dept! I need to buy me stronger glasses I`ve only seen your message so I thought you mean my few words... needs you! Share this post Link to post Share on other sites
madmedic 0 Posted April 9, 2005 Footmuch...GREAT planes. I have a question: In the proximity detonator script, there is a line that specifies the script work ONLY with the AIM 120s: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?(_ammoname != "RKTF15_AIM120") : goto "Exit" What would be the proper way to add an array to that line, so that it would work with all of the planes missles, but not the guns? I would also like to add this script to your awesome F14s, and give the Phoenix missles proximity detonation capability as well. Can you point me in the right direction? (arrays really confuse me, for some reason) thanks, madmedic Share this post Link to post Share on other sites
sa8gecko 0 Posted April 9, 2005 Quote[/b] ]What would be the proper way to add an array to that line, so that it would work with all of the planes missles, but not the guns? you can make an array containing all missiles: i.e.: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_misArray = ["RKTF15_AIM120","RKTF15_AIM9L"] (check missile names from config.cpp). Place the above line at the beginning of the script (almost). then modify this line: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?(_ammoname != "RKTF15_AIM120") : goto "Exit" in: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">? !(_ammoname in _misArray) : goto "Exit" Share this post Link to post Share on other sites
madmedic 0 Posted April 9, 2005 Quote[/b] ]What would be the proper way to add an array to that line, so that it would work with all of the planes missles, but not the guns? you can make an array containing all missiles: Â i.e.: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_misArray = ["RKTF15_AIM120","RKTF15_AIM9L"] (check missile names from config.cpp). Place the above line at the beginning of the script (almost). then modify this line: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?(_ammoname != "RKTF15_AIM120") : goto "Exit" in: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">? !(_ammoname in _misArray) : goto "Exit" Thank you...I will try that. Share this post Link to post Share on other sites
somebloke 0 Posted April 23, 2005 dig dig, Any sort of updates on the aircraft in progress? Been a bit of a blackout recently. Share this post Link to post Share on other sites
Ironsight 1 Posted April 23, 2005 dig dig, Any sort of updates on the aircraft in progress? Been a bit of a blackout recently. Footmunch showed some WIP shots in this thread of the coaler Share this post Link to post Share on other sites
somebloke 0 Posted April 23, 2005 Oh, i must have missed that Share this post Link to post Share on other sites
somebloke 0 Posted May 21, 2005 I think i should rename myself Indiana Jones, i keep digging up the old relic topics. Anyway, I know it's slight Off-Topic but does anyone have a link to the old jaguar on foot's site? I've got the new one, and a Desert+RAF camo one, but i'm looking for the old grey one. Help is much appreciated. Share this post Link to post Share on other sites
Guest RKSL-Rock Posted May 21, 2005 I think i should rename myself Indiana Jones, i keep digging up the old relic topics.Anyway, I know it's slight Off-Topic but does anyone have a link to the old jaguar on foot's site? I've got the new one, and a Desert+RAF camo one, but i'm looking for the old grey one. Help is much appreciated. Re-skin of Foot's Jag by Crippler That the one? Share this post Link to post Share on other sites
somebloke 0 Posted May 21, 2005 Yep, thats the one. Ta for that rock Share this post Link to post Share on other sites
ruff 102 Posted June 25, 2005 any updates really waiting for the final Share this post Link to post Share on other sites