Tomislav 0 Posted February 12, 2005 try here: 7 days Mirror worked fine for me on ofp.info Share this post Link to post Share on other sites
Reven 0 Posted February 12, 2005 OFPFiles Mirror http://operationflashpoint.filefront.com/file/;37546 Share this post Link to post Share on other sites
Trenchfeet 0 Posted February 13, 2005 As FW says you could also put this in your smoke.sqs script under the definations Quote[/b] ]_plane = _this select 0?(not alive _plane): goto "Exit" ?(speed _plane >100 && isengineon _plane): [_plane] exec "\mid_ki043\scripts\Gearup.sqs" ?(speed _plane <100): [_plane] exec "\mid_ki043\scripts\Geardn.sqs" #Exit exit It should do the same job! Can you upload that P3d file philcommando? (if its all right with you Shinkansen?) Heres some pics of the flaps/Aileron http://ofp.gamezone.cz/_hosted/trenchfeet/ScreenShots/Image1.jpg http://ofp.gamezone.cz/_hosted/trenchfeet/ScreenShots/Image2.jpg http://ofp.gamezone.cz/_hosted/trenchfeet/ScreenShots/Image3.jpg http://ofp.gamezone.cz/_hosted/trenchfeet/ScreenShots/Image4.jpg http://ofp.gamezone.cz/_hosted/trenchfeet/ScreenShots/Image5.jpg Share this post Link to post Share on other sites
CanadianTerror 0 Posted February 13, 2005 As has been mentioned already, great plane but it flies like a brick. Share this post Link to post Share on other sites
philcommando 0 Posted February 13, 2005 lol!...trenchfeet, i am no better myself...but i think Shinkansen is looking into it and i am sure an improved upgrade is on the way. It is a promising addon, nice textures and at least something to keep the american planes busy. Share this post Link to post Share on other sites
Shinkansen 0 Posted February 13, 2005 1) You want to keep the poly count etc down, but why do you have double sided faces in your model then, if you should remove these it will help with the lighting on the model and also on the poly count. 2) Better textures using the same resolutions as you use now are perfectly possible, if you want some assistance, don't hesitate to ask. You could also modify the current textures to make them better by using some small post processing. 3) The AI has it's gear down, I looked in your cpp and I suggest you add a checkgear script which you run using the init eventhandler: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _plane = _this select 0 ?(not alive _plane): goto "Exit" ?(speed _plane >100 && isengineon _plane): [_plane] exec "\mid_ki043\scripts\Gearup.sqs" ?(speed _plane <100): [_plane] exec "\mid_ki043\scripts\Geardn.sqs" #Exit exit Hi, I am very interested in increasing the quality of the texture. If it is possible to keep it under 1MB in hole this would be nice. Landing gear will be fixed in the next update. Share this post Link to post Share on other sites
Shinkansen 0 Posted February 13, 2005 To be honest, after trying it out...i was disappointed with its performance ....been waiting for a jap plane for so long.1. Flying:- the plane loses power/speed too fast while climbing or turning, as a result, i cant dogfight after only 1 encounter with p51 mustangs, either to crash or land with the faulty landing gears. Even while not fighting, starting at 350km/hr ingame, just climbing the hills of malden and then do a 180 turn, i am back to 100km/hr and stalling soon. What i did and i sincerly apologise to u for i dont do it always, i altered your config and model. Model:- 1. Contrary to some beliefs, i placed the flaps in the geolod too just to make sure. 2. I copy and pasted all the flaps into geolod, reconfigured the mass and let it centre on the pilot area. 3. I set the mass at 1100 instead of 1900 that was the original plane. ( i would suspect the loss of power due to this issue cos the bisplane is only 1100 mass. Furthermore as i applied only 1100 to the first plane and not to the rest of your planes, only this first one performed well despite the new config, on a rating of 75% mass issue vs 25%config alteration. Perhaps mass has something to do with the speed u set? - the more mass, the higher you must set the plane's speed?) Edit:- to further test the mass results, i reduced it to 600 and it flew like a dream. Config:- 1. I inherit the a10's class:- class japfighter: A10 reason being for some hard coded engine cfg, the a10 seems a better plane than to just inherit directly from plane. 2. I added line:- simulation = plane; brake distance = 100; steerAheadsimul = 1; //some say this is not necessary steerAheadplan = 1; // '' save and ingame:- voila!!! it manoveres better! less loss of power in turns and can chase the hell outta any american plane Other than some other script issues with the gear, i think your plane is great! Thanks for the addon. Hi, if the mustang is the aia_p51me addon, than this is strange, because when i tested this against the Hayabusa the mustang is flying like a brick. Staying out of dogfight long enough will result in a sure crash of the mustang because of its poor flying performance. And by the way the hayabusa is an early warplane and should be no match for the Mustang. You must fly within the limitations and having an eye on the actual speed. dropping below 100 km/h will force a stall. Hard turns bring every airplane down if you want. A10 class is the same as plane class, only cessna class overwrite some of the values, flaps in the geo-lod should wreck the geo lod, because the flaps are too thin to work as a geo object About the mass, to say it again its an early war plane. Its not the aim to outclass a mustang. As Trenchfeet had lined out above the lkd and ls flaps had been mismatched. I will fix this in the next update. Share this post Link to post Share on other sites
BraTTy 0 Posted February 13, 2005 I haven't tried it yet,but thanx for bringing us this plane.Wanted a Ki-43 for longtime. Anything else you also working on? Share this post Link to post Share on other sites
Shinkansen 0 Posted February 13, 2005 Okay, the two biggest bugs in this addon: 1.) Klapka settings in all LODs are wrong and the klapky settings in the geo doesn't correspont to the other LODs. This is fixed now. 2.) Mass was too low. Increasing the mass to dopple historical max load brings a much better acceleration. Now the flying performance should be much better and with all the other things mentioned earlier I can go vor an update. Should be released in a few days. Share this post Link to post Share on other sites
Shinkansen 0 Posted February 13, 2005 I haven't tried it yet,but thanx for bringing us this plane.Wanted a Ki-43 for longtime.Anything else you also working on? Hi, there are some more airplanes in the pipeline now... Devastator (Lods ready, texture ready, no cockpit) Vindicator (Lods ready, texture ready, no cockpit) Dauntless (Lods ready, texture ready, no cockpit) Nell (Lods ready, no texture, no cockpit) Betty (Lods ready, no texture, no cockpit) D3A (Lods ready, no texture, no cockpit) A5M (Lods ready, no texture, no cockpit) B5N (Lods ready, no texture, no cockpit) P40 (Lods ready, texture ready, no cockpit) Gloster Gladiator (Lods ready, texture ready, no cockpit) Share this post Link to post Share on other sites
Jezz 0 Posted February 14, 2005 here you go mate sorry I took so long, kenji was nice enough to host the pictures for you as my host sucks ALL OVER 100KB http://img.photobucket.com/albums/v492/nakamura_kenji/grab0003.jpg http://img.photobucket.com/albums/v492/nakamura_kenji/grab0000.jpg http://img.photobucket.com/albums/v492/nakamura_kenji/grab0001.jpg http://img.photobucket.com/albums/v492/nakamura_kenji/grab0011.jpg http://img.photobucket.com/albums/v492/nakamura_kenji/grab0009.jpg http://img.photobucket.com/albums/v492/nakamura_kenji/grab0007.jpg http://img.photobucket.com/albums/v492/nakamura_kenji/grab0005.jpg http://img.photobucket.com/albums/v492/nakamura_kenji/grab0004.jpg http://img.photobucket.com/albums/v492/nakamura_kenji/grab0002.jpg Share this post Link to post Share on other sites
philcommando 0 Posted February 14, 2005 Trenchfeet's planes are great, espacially the spitfire... we sure have a lot to learn from it Share this post Link to post Share on other sites
BraTTy 0 Posted February 14, 2005 Phil..I see you looking for a Zero in another topic got locked. Pacific Front mod had one ingame over two years ago,it never made it to the public. I have that one started that I threw a texture on it and released it with Pacific Demo a while ago.Its available singly. I have a new one in progress,hoping someone beats me with a finished one.Are you looking for one to finish,lol ? I am still working on it here and there http://ofp.gamezone.cz/_hosted/bratty/zero.html Share this post Link to post Share on other sites
philcommando 0 Posted February 15, 2005 nope, bratty....i was kinda trying to get into the ww2 groove, had so much fun flying your corsairs, trenchfeet's planes and this jap plane...was looking for the zero's to enhance the experience. Damn!..it was so real... Looking forward to yer release, bratty..u folks make great planes! Whoever said u cant recreate ww2 experience in ofp has just gotta be nuts. Share this post Link to post Share on other sites
Trenchfeet 0 Posted February 16, 2005 Well it would get better if we could get our darn site up  don't know what to go is with gamespy and its anoying cause we were getting down to the business end  IF you need help on the 0's bratty just email me or FW200 oh and that old p51 is a down right discrase to North American Aviation compared with the new version Share this post Link to post Share on other sites
BraTTy 0 Posted February 16, 2005 Hiya and thanx Trenchfeet. Ofp.cz has offered to host WWIIEC before...maybe something can happen there? Shinkansen...I forgot to mention...WOW thats quite the list! All destined for Pac 45 mod? Share this post Link to post Share on other sites
philcommando 0 Posted February 16, 2005 Trenchfeet, u are modest. The p51 is great, - it flies well and land well, only the speed is a bit slow, but if that's the speed of the actual craft, cant blame yer. Gimme the spitfire or corsair anytime as i roar thru the treetops of malden! I've flown rotary wings before and ofp does give an almost real semblance to flying. Its really easier to fly a rotory winged plane than to drive a car. Just dont be intimidated by the instrument panel. Instrument panel are only what they are - indicators to tell u what the state of yer plane is. A real pilot espacially military types depends largely on intuitive flying during ww2 - be one with the plane. Dependence on instruments are only for night flight and jets and go by the books type( these fellas make lousy pilots). Thats why the instrument panel is not really critical in ofp and makes u do what u are suppose to do - fly and fight or escape and evade! The mitsubishi zero was critically acclaimed as the best plane in the world during the early 40s - light and highly manoverable, even better than the heavy ME109. The world stood in awe of this plane and waited for crashed versions to reverse engineer the craft to improve their own planes. Combined with fanatical pilots, they brought fear whenever its distinctive profile appeared. Looking forward to yer zero, bratty (tks for the beta..its great!), and planes from Shinkansen All the best! Share this post Link to post Share on other sites
Jezz 0 Posted February 16, 2005 oh ive been told to point out an error the airspeed dial is incorrect the IJA use the KPH where as the the IJN use knots Share this post Link to post Share on other sites
Tomislav 0 Posted February 16, 2005 @ phil: is this your carrier, i only want to ask, not quite sure if i have seen it already Share this post Link to post Share on other sites
philcommando 0 Posted February 16, 2005 yup...midway carrier..mine. bratty and some other folks are making ww2 era carrier. WW2 Pacific..here we come! Share this post Link to post Share on other sites
WhoCares 0 Posted February 16, 2005 I just wonder what the Zeros do in that picture. We need a bunch of Kates, so we can turn that carrier into a coral reef  While the Zero (A6M2) achieved some impressive victories early in war it still had some serious flaws. Prob. the main reason for its early victories was the fact that the allied pilots did fight it in the wrong way, going into dogfights. The Zero is very manoeverable especially in close left (or was it right...) turns and could outturn pretty much any allied fighter in the theater. After the Allies captured an operational Zero in the Aleutians (Attu Is.) in June '42 and a torough evaluation of its performance they gave detailed orders when, at which altitudes and how to fight a Zero (the detailled documents can be found on the web). After that, most of the grace was gone and other design flaws were uncovered, e.g. vulnerable (read non self-sealing) fuel tanks, weak/no armor, fairly weak armament. Superior in range, it could support bombers on offensive missions deep in enemy territory/far away islands, however above mentioned drawbacks made it difficult to fight the allied heavies (Bxx, Wellington, ...). So, once the japanese lost the offensive momentum (Coral Sea, Midway, Guadalcanal) the advantages of the Zero were pretty much gone. The introduction of new fighters on the allied side (Spitfire, Corsair, Lightning) didn't help either  Edit: Bah, knew that I should check some of my 'facts'... Share this post Link to post Share on other sites
Trenchfeet 0 Posted February 17, 2005 oh ive been told to point out an error the airspeed dial is incorrect the IJA use the KPH where as the the IJN use knots  Didn't know that BTW do you mean that the Navy Aircraft used knots or MPH ? and not the Navy Ships? Share this post Link to post Share on other sites
Jezz 0 Posted February 17, 2005 all navy aircraft use knots i believe, but i need to check but that what i think it is Share this post Link to post Share on other sites