h - 169 Posted February 18, 2005 Oh, I thought this was already pointed out... Anyhoo, glad to be of service... I just quoted that config part a bit too much, you better leave the 'class CfgPatches' there (for the people who might not know all the stuff about configs...) Share this post Link to post Share on other sites
Munk 0 Posted February 18, 2005 Seeing as we've got some people here that know more about configs than me... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> jjr_rebels\config.ccp.jjr_r_hd_rebelGrenadier: Undefined base class 'SoldierGB' Get that error message when starting OFP, narrowed it down to this part of the config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> { vehicleClass = "Middle East - Men"; scope=2; displayName="Rebel (SKS HD)"; weapons[]={"Throw","Put","JAM_SKS"}; magazines[]={"JAM_E762_SKSHDmag","JAM_E762_SKSHDmag","JAM_E762_SKSHDmag", "JAM_E762_SKSHDmag","JAM_E762_SKSHDmag","JAM_E762_SKSHDmag","JAM_E762_SKSHDmag","HandGrenade", "HandGrenade","HandGrenade"}; model="\jjr_rebels\jjr_rebel8"; wounds[]={"removed for post-/i]"}; class EventHandlers { fired = " if ( (_this select 1 in [{Throw},{JAM_AT4Launcher},{JAM_RPG7Launcher}, {JAM_M72LAWLauncher}]) or (_this select 4 in [{JAM_MarkerGrenadeammo}]) ) then {_this exec {\JAM_Magazines\FX\firedEH.sqs}}"; }; }; }; Apart from the odd 'HD' in certain places this is exactly the same as the part above it. Any ideas? Share this post Link to post Share on other sites
h - 169 Posted February 19, 2005 I would need to see the whole config, but two things come to mind: Either A) you don't have the SoldierGB defined anywhere, which I doubt if you are using the jjr config.. Or B) somewhere before that unit you quoted there's one closing bracket ( }; ) missing which screwes up the config... But without seeing the whole config it's hard to say really... Share this post Link to post Share on other sites
Munk 0 Posted February 19, 2005 Or B) somewhere before that unit you quoted there's one closing bracket ( }; ) missing which screwes up the config... You were right, I had someone else take a look at it for me and he found the bugger Share this post Link to post Share on other sites
Munk 0 Posted February 20, 2005 HateR_Kint - Im having trouble implimenting wound textures (would rather put my head through the monitor than look at that bloody config again!), seeing as you know what your talking about would you mind having a look? Share this post Link to post Share on other sites