Tau Hammerhead 0 Posted January 15, 2005 I was playing half life 2 the other day and it chanced upon my mind to make some units for operation flashpoint like the combine soldiers and cops and some of the vehicles, would anybody be interested in it? I cant model because i am lame, and i cant texture because i dont like the idea of creating a new drive on my computer and it seems difficult, but if i was to learn, how many people would be interested in the addons? Share this post Link to post Share on other sites
nephilim 0 Posted January 15, 2005 well mex0r for sure ;P well itl be pretty useless i think since hl2 uses bumpmaps and stuff itll look pretty crap in ofp the models arent so high detailed... so do wot u want i dont need that Share this post Link to post Share on other sites
Tau Hammerhead 0 Posted January 15, 2005 cool, i wont do it then, thanks for your opinion nephilim Share this post Link to post Share on other sites
nephilim 0 Posted January 15, 2005 well u can i dont care:P Share this post Link to post Share on other sites
philcommando 0 Posted January 15, 2005 I would say go for it. Although many will say better to go play half life itself, i believe there are some features that half life or any other game does not have nor as robust as ofp1. A game is more than just eyecandy, for a game strives to challenge yer mental ability in everyway and anyway, be it the planing, execution, or even scripting and modelling. Many will derive personal satisfaction that we can overcome the limitations of this wonderous box we call the computer and extend beyond the horizons set by others bounded within the parameters of the bought game software. You dont have to set up another drive to set up 02. There are more ways to skin a cat than one. Feel free to explore the many ways others have tried and succeeded and publish within this vaults with the key call 'search' to overcome the odds here to get what u wish for into ofp1 - a dream engine to realise your virtual gaming desires. I only offer u a word of caution - create only what u want for yourself and not for others, for not many may share the enthusiam u have and u may suffer the disappointments of unappreciation. Share what u have for some who may not be able to create as u do or the time to do so will appreciate your efforts if u wish and do not take spamming hard. All the best! Share this post Link to post Share on other sites
krycek 349 Posted January 15, 2005 I would prefered the government troopers from HL1(with those assassin chicks too) instead combine but thats just my opinion. Share this post Link to post Share on other sites
Tau Hammerhead 0 Posted January 15, 2005 ok, i have just finished a combine soldier, will try and get a picture on here, it uses the KSK special force addon and PC Sas, i will change these as they do not show combine soldiers properly but as a quick job. Share this post Link to post Share on other sites
Metalmalte 0 Posted January 15, 2005 well, i dont really like HLË›. crap game in my opinion, but go for it if ya want to Share this post Link to post Share on other sites
Tau Hammerhead 0 Posted January 15, 2005 I have a small problem with editing the textures as after i edit them and convert them back to .tga texview cant read them. Any comments? Share this post Link to post Share on other sites
Tau Hammerhead 0 Posted January 15, 2005 Ok, i have tried implimenting a cop aswel but when i play the game with one, it crashes to the desktop, any ideas on what it may be? Share this post Link to post Share on other sites
Tau Hammerhead 0 Posted January 15, 2005 what dont you understand? Share this post Link to post Share on other sites
gandalf the white 0 Posted January 15, 2005 Manticore, sometimes you do speak your mind eh? The selections need to be selected very carefully, import a simmilar soldier (armor, pouches) and look at where the selections are, otherwise it'l look fucked.. btw, there where german troopers in HL2? Here you can get some videos about a gravity gun (working one) and a beta too, enjoy! Share this post Link to post Share on other sites
Tau Hammerhead 0 Posted January 15, 2005 thanks gandalf, yeh, the thing with the german flag, well that came on the KSK addon and i couldnt remove it because texview wont view my converted images. The face needs alot of work done to it. But, this was a quick try at it so i may try another later Share this post Link to post Share on other sites
eestikas88 0 Posted January 15, 2005 that soldiers face was like a pigs one. Share this post Link to post Share on other sites
nephilim 0 Posted January 15, 2005 i was just confused the combine dudes look diffrent i think sorry it wasnt meant as an offense Share this post Link to post Share on other sites
Tau Hammerhead 0 Posted January 15, 2005 so, how can i make the face better? is it the filter on the front that is making it look like a pig? Share this post Link to post Share on other sites
Tau Hammerhead 0 Posted January 15, 2005 Ok here is the troublesome config, can anybody help me find the reason why it crashes when i use the combine cop? Quote[/b] ]// some basic defines#define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class combine_soldier { units[] = {combine_soldier}; weapons[] = {}; requiredVersion = 1.75; }; class combine_cop { units[] = {combine_cop}; weapons[] = {}; requiredVersion = 1.75; }; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class SoldierwB:Soldier{}; class combine_soldier:SoldierWB { displayName="Combine Soldier"; model="\PC_SAS\completed.p3d"; weapons[]={"M16","Beretta","Binocular","NVGoggles","Thr ow","Put"}; magazines[]={M16,M16,M16,BerettaMag, BerettaMag,HandGrenade,HandGrenade,SmokeShell,Strokefist,Pipebomb ,Pipebomb}; }; class combine_cop:SoldierwB { displayName="Combine Cop"; model="\PC_SAS\completed.p3d"; weapons[]={"Beretta","Binocular","NVGoggles","Throw","P ut"}; magazines[]={BerettaMag, BerettaMag,HandGrenade,HandGrenade,SmokeShell,Strokefist}; }; }; Share this post Link to post Share on other sites
philcommando 0 Posted January 16, 2005 Easy!..you may have packed too much equipment for the soldier:- magazines[]={M16,M16,M16,BerettaMag, BerettaMag,HandGrenade,HandGrenade,SmokeShell,Strokefist,Pipebomb ,Pipebomb}; Try using less equipment and test, eg:- magazines[]={M16,BerettaMag,HandGrenade,,SmokeShell,,Pipebomb }; Share this post Link to post Share on other sites
Tau Hammerhead 0 Posted January 16, 2005 But the problem is with the cop not the soldier, would this still help make it work? Is there any way in which i can make the armour values for the combine bigger yet still have soldiers shoot at them? Share this post Link to post Share on other sites
philcommando 0 Posted January 16, 2005 i notice this:- model="\PC_SAS\completed.p3d"; for your combine soldier model="\PC_SAS\completed.p3d"; for your combine cop. Same model?? For amour values, just add in one more line to the unit config:- armour = xxx where xxx is a number that way, your soldier would not be a one shot deadmeat. Another thing, the cfgpatches:- no need to separate them out..just join together units[] = {combine_soldier, combine_cop}; Share this post Link to post Share on other sites
Tau Hammerhead 0 Posted January 16, 2005 ok, cool, you can see i used your addon Philcommando . Also about the models they are both pretty much the same so far in this development. And with the armour values, the AI stop shooting at them if it is too high so what is the maximum armour they can have while still being shot at? Share this post Link to post Share on other sites
Cribban 1 Posted January 16, 2005 I must say this sounds very interesting, rebels againt the combine on a shoreline island whould kick a** Share this post Link to post Share on other sites
Tau Hammerhead 0 Posted January 16, 2005 thanks for your enthusiasm cribban, for the rebels, a modified version of a normal civillian with a lambda symbol on his/her arm Share this post Link to post Share on other sites
Cribban 1 Posted January 16, 2005 what about armaments? gonna import weapons from HL2 to OFP? I guess u chould implent the MP5K by king homer and a USP witch there are loads of Share this post Link to post Share on other sites