csj 0 Posted December 3, 2004 Non of the vehicle actions suit certain cargo positions in my vehicle. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">cargoAction[]={ManActM113Injured,ManActM113Injured,ManActSkodacoDriverback,ManActSkodacoDriverback}; I have tried swaping these for other actions like 'sit' and 'crouch' but these don't seem to work in game. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">cargoAction[]={ManActMLying,ManActCivillying,ManActSkodacoDriverback,ManActCrouch}; How can I do this? Share this post Link to post Share on other sites
orson 0 Posted December 3, 2004 You will have to make custom anims/proxies for different poses . Share this post Link to post Share on other sites
csj 0 Posted December 3, 2004 On that subject I have no idea what is involved, so any assistance is appreciated. Everything up till now I have used standard 'vehicle actions' Share this post Link to post Share on other sites
durace 0 Posted December 3, 2004 Maybe I know how can you do that, but I have a porblem too. I can' t make animations for vehicles. Do you know how can I do it? (Not man actions in vehicle, however just vehicle animations.) I've got a config pattern for soldiers, can you transform it to vehicles?! ---------------- class CfgMovesMC { class Default {}; class States { class ANIMATIONNAMEHERE: Default { file = FILENAME.rtm; speed = -3.0; // number of seconds to play the animation for (must be negative) looped=false; soundEnabled=false; duty = RestDuty; }; }; }; ---------------------------- but who can it deform for vehicles? Share this post Link to post Share on other sites
canukausiuka 1 Posted December 3, 2004 Actually, I think what you need is a cfgVehicleActions entry. MLying = "lying"; Civillying = "civillying"; etc. The name on the left is the name you put in cargoAction. The name on the right is the animation class name. So if it is using a custom animation, you will need to add it to cfgMovesMC, too. (hope all that's right, b/c i didn't bother to check) Share this post Link to post Share on other sites
philcommando 0 Posted December 3, 2004 Obtain the cfg190 and then use the find and look for driveraction= or gunneraction= or cargoaction= All those in config190 with the above can be used but any other manaction will only get u the default weapon stand position. You can have many of the allowed actions for cargo's action, but u would have to name the cargo properly, and inaccordance to sequence, eg, cargo1, cargo2, cargo3 will be cargoaction[]={ManActM113Injured,ManActM113Injured,ManActSkodacoDriverback}; meaning ingame, cargo1 will act the m113injured, cargo2 act the m113injured and cargo3 will actskodadriver. By default, another other action for driver or cargo is possible, howere u would need to use the animator to move the linked models, as most of cargo/gunner/driver actions are static actions and do the config as durace has posted. Share this post Link to post Share on other sites
csj 0 Posted December 3, 2004 @philcommando I already have that, whay I am saying is I don't like the actions and they don't suit the model. Also I find the m113injured is too big/oversized compared to other cargo actions. I am trying to swap those actions for others. ie:m113injured to just lying SkodacoDriverback to just crouch or sitting (legs folded) Static actions are fine. Share this post Link to post Share on other sites
csj 0 Posted December 4, 2004 Ok, problem solved thats to Kegetys and MSMS_KDXer for putting me on right track. class CfgVehicleActions <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{ CargoSitdown="StandToSitDown"; } //in cfgvehicle cargoAction[]={ManActM113Injured,ManActM113Injured,ManActCargoSitdown,ManActCargoSitdown,ManActCargoSitd own,ManActSkodacoDriverback}; Share this post Link to post Share on other sites