MiG 0 Posted November 30, 2004 I would like to create a kind of a permanent inside mask view for my NBC soldier using the player 1st view. Is that possible to add (by scripting) some kind of effect type as we can see with NV Googles or in weapons model Optics effect and make it start with the addon? Share this post Link to post Share on other sites
crashdome 3 Posted December 1, 2004 If you make the mask a piece of equipment like the NV Goggles or binoculars, I think it is possible. Are they equipment items or built into a unit? Share this post Link to post Share on other sites
newiy 0 Posted December 1, 2004 Hi Mig, You have to make a model (can be just a flat plane with texture) in the Pilot-View and first LOD of the mode because inside vehicles, it is the first person LOD that displays. Make sure the model faces the camera of the player. However, if I'm not mistaken, all 'hlava' selections will be rendered invisible in first person view, however, this can be solved by declaring the 'inside' of the mask as a hidden selection and using setObjectTexture to texture the inside of the mask. The command should be run from the init eventHandler of the unit. Since this change should only affect the player, I think it's best to script it to check if the player is the wearer, if not, it should exit. Share this post Link to post Share on other sites
nephilim 0 Posted December 1, 2004 use rescources... if u for exampel write and desription.ext aswell u can try that to see wot i mean make a trigger and select any recource best here take the telly screen or binocluars let the trigger be activated by ur unit and voila u run with binocs or telly screen around now if u create a new rescourse and let it be activated withteh description.ext this woudl work fine though u have to include the description.ext everytime u make a mission cheers Share this post Link to post Share on other sites
MiG 0 Posted December 1, 2004 Thanks for all for the tips. I'll try to fix the prob for next version one way or another Share this post Link to post Share on other sites
Blanco 0 Posted December 3, 2004 @Nephilim AFAIK resources are visible in 3th person view. Â Share this post Link to post Share on other sites
MiG 0 Posted December 22, 2004 @NephilimAFAIK resources are visible in 3th person view. Â So you think it is not possible, Blanco? Share this post Link to post Share on other sites
Junker 0 Posted December 25, 2004 make it so they cant go 3rd person view Share this post Link to post Share on other sites
gwg_viper 0 Posted December 25, 2004 I think @newiy had the right idea m8! I think @nilphim, didnt understood that its an addon ur making not a mission. (mission effects uses description.ext) It should be possible, it would be like having NV on all the time, but i cant tell u how its possible, try ofpec or some of the fdf or wgl guys for help, they have done similar things. Share this post Link to post Share on other sites
MiG 0 Posted December 27, 2004 I think @newiy had the right idea m8!I think @nilphim, didnt understood that its an addon ur making not a mission. (mission effects uses description.ext) It should be possible, it would be like having NV on all the time, but i cant tell u how its possible, try ofpec or some of the fdf or wgl guys for help, they have done similar things. Similar things in a unit? Gimme a download link, that's all i need Share this post Link to post Share on other sites
nephilim 0 Posted December 27, 2004 well yeah ud need to include a description.ext in evry mission or for it of course should be a minor problem though Share this post Link to post Share on other sites