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Zander

wip bmd3 mod

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the bmp3 has an uparmour upgrade kit?

and it would have both a recoilless rifle and at3 launcher pad?

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oh yeah but there is not a HUGE difference they are almost the same thing just have different roles.. the look alot alike only slightly different.

but still that model has uparmour on it. never seen that before.

wouldn't it add weight? and the BMD is an airbourne LIGHT tank..

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upgrade amrors are temporary, i'll see later if i let them

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oh yeah but there is not a HUGE difference they are almost the same thing just have different roles.. the look alot alike only slightly different.

but still that model has uparmour on it. never seen that before.

wouldn't it add weight? and the BMD is an airbourne LIGHT tank..

they are totally different

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Nice textures, I hope they look as good ingame as they do there.  smile_o.gif

I was just thinking..the two vehicles ARE alike..if you ignore the different armament, engine, armour, running gear, hull, turret, it's role and appearance in general. tounge_o.gif

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Nice textures, I hope they look as good ingame as they do there.  smile_o.gif

I was just thinking..the two vehicles ARE alike..if you ignore the different armament, engine, armour, running gear, hull, turret, it's role and appearance in general.  tounge_o.gif

hey dkm biggrin_o.gif

is this your model?

do you agree if i mod it?

i clean the mesh, i add some details and correct some things

i plan to make models with around 10 000 polies.

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Nice textures, I hope they look as good ingame as they do there.  smile_o.gif

do you know if the engine supports 2048*2048 textures?

is there a difference between using two 1024*1024 textures and using one 2048*2048 for the same model?

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Very nice so far , i hope you dont have any problems converting it to O2 .

And yes 2048x2048 is possible .

I once tried 4096x4096 but i didnt feel Ofp (or peoples general PC capacity) was ready for that size texture...perhaps soon , when the average PC is at least 2.0gig with a 256 Gcard .

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Very nice so far , i hope you dont have any problems converting it to O2 .

converting what? the mesh or textures?

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Guest RKSL-Rock

10,000 polys in the first LOD might be pushing it for a large percentage of the gamer's machines.

Personally I'd stick with multiple 1024x1024 textures rather than anything larger. I've not really tested it properly myself but seem to remeber a post about it some time ago - the general consensus was to use 1024x1024, 2048x515 = same number of pixels. Even the older cards will easily manage that.

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Very nice so far , i hope you dont have any problems converting it to O2 .

converting what? the mesh or textures?

Yep , more with the model i think, some reports of bad conversion into O2 but i dont think they had an horrendous consequence . I just tried 4096x4096 again just to re-check and it loads fine in O2..takes a while though .

My system is

Ath 2.6

1 Gig DDR ram

GF265 5700 LE

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i don't know i have never used O2

about the number of polies the reason is i'm looking to use them for opf2, and even if i have some lag now, it will be just fine in 2 years i guess.

but yes i think you will need a good config to use those models.(m1a2, bmp3 and maybe bmd3)

my sys:

3200xp

1 Go dual ddr

radeon 9800xt 256Mo

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10,000 polys in the first LOD might be pushing it for a large percentage of the gamer's machines.

Personally I'd stick with multiple 1024x1024 textures rather than anything larger. I've not really tested it properly myself but seem to remeber a post about it some time ago - the general consensus was to use 1024x1024, 2048x515 = same number of pixels. Even the older cards will easily manage that.

Works fine for me, even 40k polys.

And I have a standard gamers machine, no high end pc.

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10,000 polys in the first LOD might be pushing it for a large percentage of the gamer's machines.

Personally I'd stick with multiple 1024x1024 textures rather than anything larger.  I've not really tested it properly myself but seem to remeber a post about it some time ago - the general consensus was to use 1024x1024, 2048x515 = same number of pixels.  Even the older cards will easily manage that.

Works fine for me, even 40k polys.

And I have a standard gamers machine, no high end pc.

fourtythousand polys ? crazy_o.gif

i very well remember the legawarz bombtruck which had too much polys, crashed ofp everytime .. and if im not wrong it had even less than 40k polys rock.gif

ontopic: the model and textures are looking awesome, keep up the good work smile_o.gif

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Nice textures, I hope they look as good ingame as they do there.  smile_o.gif

I was just thinking..the two vehicles ARE alike..if you ignore the different armament, engine, armour, running gear, hull, turret, it's role and appearance in general.  tounge_o.gif

hey dkm  biggrin_o.gif

is this your model?

do you agree if i mod it?

i clean the mesh, i add some details and correct some things

i plan to make models with around 10 000 polies.

I thought that this model was yours biggrin_o.gif

It is not mine, but if it is the one from the APC pack then I will seek AKM74's permission for you, to mod it.

That's if it is the model from the APC pack?

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Even if this model is not originally from the DKM APC pack, I would HIGHLY HIGHLY HIGHLY recommend that you get with DKM and add it their APC pack as an update. The reason for that is because their APC pack provides a one shop stop for Chechnyan missions with excellent Russian troops, excellent Islamic resistance fighters, a ton of awesome Russian APC's/IFV's, and several crew served weapons. I absolutely love how their pack is like a little self-contained mod.

For mission makers its always preferable to have as few 3rd party .pbo's as possible as it cuts down on the confusion of players trying to find all the various .pbo's needed for the mission.

But at any rate, the BMD-3 model looks very good and I'm looking forward to seeing it in the game. Hopefully it'll be able to take a few RPG hits.

Chris G.

aka-Miles Teg<GD>

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Nice textures, I hope they look as good ingame as they do there.  smile_o.gif

I was just thinking..the two vehicles ARE alike..if you ignore the different armament, engine, armour, running gear, hull, turret, it's role and appearance in general.  tounge_o.gif

hey dkm  biggrin_o.gif

is this your model?

do you agree if i mod it?

i clean the mesh, i add some details and correct some things

i plan to make models with around 10 000 polies.

I thought that this model was yours  biggrin_o.gif

It is not mine, but if it is the one from the APC pack then I will seek AKM74's permission for you, to mod it.

That's if it is the model from the APC pack?

ok thanks, it is from vitapc 1.3

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I have sent AKM74 (the APC pack author) if you can have permission to release it.

I will notify you of his decision in this thread.

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I have sent AKM74 (the APC pack author) if you can have permission to release it.

I will notify you of his decision in this thread.

finally i will not use his model, or maybe the script

anyway if i want to use anything from your pack i'll ask before wink_o.gif

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Like those textures. But I think u can reduce amount of polies by optimizing of the wheels and making hatches 'flat'.

About performance. The good textures are hitting perfomance much more than a hi-poly model(well, if i'd say 'hi-poly' i mean the ofp standarts, of course. i.e > 6000).

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10,000 polys in the first LOD might be pushing it for a large percentage of the gamer's machines.

Personally I'd stick with multiple 1024x1024 textures rather than anything larger. I've not really tested it properly myself but seem to remeber a post about it some time ago - the general consensus was to use 1024x1024, 2048x515 = same number of pixels. Even the older cards will easily manage that.

Works fine for me, even 40k polys.

And I have a standard gamers machine, no high end pc.

fourtythousand polys ? crazy_o.gif

i very well remember the legawarz bombtruck which had too much polys, crashed ofp everytime .. and if im not wrong it had even less than 40k polys rock.gif

ontopic: the model and textures are looking awesome, keep up the good work smile_o.gif

I've imported some time ago a M1A2 model, I've download for free on a modelling page. It had more than 40K polys and everything was fine ingame. I didn't even had other LOD's biggrin_o.gif

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About performance. The good textures are hitting perfomance much more than a hi-poly model

are you sure?

anyway since i'm looking also for opf2 i will make 2048*2048 textures, and if there is too much lag i'll reduce it to 1024*1024 for opf1. (and 512*512 for low configs)

the problem is wheels, 2 wheels use more polies than the hull...

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I'm not 100% sure but I think the bigger single texture

would be beter. Also for wheels 32 point circles look

good without consumeing allot of pollies. Ie use 32 points

per circle with dots. I'll probably need to get a pic of this.

As a matter of fact let me test the FPS difference with

2 small or 1 big texure for shure.  wink_o.gif

*edit*

Zander check your PM box for test info on texture sizes.

(BTW looks great keep it up as is. Mmm more Russian stuff.)

smile_o.gif

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