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Full Spectrum Leader / War Dogs Announced

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Quote[/b] ] It's no secret that the U.S. Army has been tapping into the talents of the game development community to create training simulations for their troops. The recent Full Spectrum Warrior game was one such simulation, re-purposed into a commercial game. But it's certainly not the last. An even more ambitious project developed by Quicksilver entertainment is currently looking for a publisher, under the working title of War Dogs.

....

Information

http://pc.gamespy.com/pc/war-dogs/

http://pcmedia.gamespy.com/pc....983.jpg

What's FSL?

http://www.dodgamecommunity.com/modules....ories=1

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er

ever heard of vbs?

i think that the fulspectrum warrior stuff is just a load of rubbish....

buy a guitar...

or vbs1 biggrin_o.gif

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er

ever heard of vbs?

i think that the fulspectrum warrior stuff is just a load of rubbish....

buy a guitar...

or vbs1 biggrin_o.gif

Hi, you should know,both the Army and Marine games are good playing.

USMC also uses Close Combat,heard of it? tounge_o.gif

http://www.news.navy.mil/management/videodb/player/video.aspx?id=2566

mms://wm.nmc.global.speedera.net/wm.nmc.global/040513_4.wmv

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er

ever heard of vbs?

VBS and FSW work completely differently, one doesn't replace the other...

Quote[/b] ]i think that the fulspectrum warrior stuff is just a load of rubbish....

Motivation?

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got a headache thats it biggrin_o.gif

no kiddin i just think itll gonna be a "game" liek americas army

which is rubbish

no game can compare with ofp/vbs (while vbs is no game)

when it comes to variety and realism

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got a headache thats it biggrin_o.gif

no kiddin i just think itll gonna be a "game" liek americas army

which is rubbish

no game can compare with ofp/vbs (while vbs is no game)

when it comes to variety and realism

Hardcore OFP/VBS1 fan!

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lol ;D

but its so

id only whish that ofp had such awesom graphix like doom3

or atleast some features like self shadowing, accurate shadow adn light projection, bump mapping

did i say bump mapping?

haha i have that in ofp so ...

who cares ofp/vbs = best!

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lol ;D

but its so

id only whish that ofp had such awesom graphix like doom3

or atleast some features  like self shadowing, accurate shadow adn light projection, bump mapping

did i say bump mapping?

haha i have that in ofp so ...

who cares ofp/vbs = best!

...or that doom3 had 25 km2 islands and 2km+ view distance wink_o.gif Honestly all that bump mapping and shadding makes it look quite unrealistic not to say i dont know how it would run with 50+ a.i units running at the same time (if somehow those would fit into the small interior maps) tounge_o.gif .

I think OPF/VBS would go better with AA:O's animations, models and physics other than shiny graphics but that's problably just me wink_o.gif .

Oh and the game looks interesting, we could also use a better squad comand interface in OPF smile_o.gif .

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who said d3 is meant realistic?

never seen demons around my flat...

u know actualy wot bump mapping is?

it improved my ofp quite much since ive applied it to my (ofp!!) models etc

but also shadows of an object thrown by a light source

such as vehicle lights would be quite cool in ofp

and as far as i remember there was a discussion bout this

in the dxdll forum ;)

in other terms i agree with u

d3 is NOT the most inovative game sure

its a normal 08/15 shooter with a very linear gameplay

and isnt NOT compareable to ofp in any way

well u could discuss about teh reflections in ofp and d3 but that sth else...

Quote[/b] ]I think OPF/VBS would go better with AA:O's animations, models and physics other than shiny graphics but that's problably just me .

so u dont like the dxdll or cfgMaterials?

hmm...

id be pleasd to have reflectiosn on any objects besides water

and static flat objects

aswll as the self shadows etc

but prolly thats just me ;P

cheerio

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Sry Neph, what i meant is that i prefer photorealistic textures over all those shadded, shiny stuff seen on D3, FC or blood Rayne, i think high quality textures (ala Max Payne2) give gaming worlds a much more realistic efect more suitable and practical for OPF in my opinion.

Quote[/b] ]but also shadows of an object thrown by a light source

such as vehicle lights would be quite cool in ofp

Splinter Cell? Indeed, but what about map size, unit quantity (OPF is quite large scale) and performance, reflections and PP already give my OPF quite a drop in frame rates, is current pc tech powerfull enough to render all that in size and quality rock.gif

I dont think we will have all that even in OPF2 unfortunetly, though if i could pick where to waste precious hardware resources, gameplay, physics and colision detection would be my priority choises (proper solid buildings to interact, bouncing grenades of walls, etc).

Considering there arent many units displayed on screen at the same time and that D3's MP only supports 4 players i think thats not the way OPF should be headed though i would definetly like to have a improved unit body model in OPF smile_o.gif .

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hmm ye

sure that foto realsitic stuffs better

but they jsut do look better whit a bump map or shine effects

cuz without them they look kinda "flat" even though photorealistic

and witht teh bumps and shines u can camo that

but anyway lets wait for ofp 2

and lets get back on topic biggrin_o.gif

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