void_false 1 Posted October 6, 2004 By the demand of some flashpoint*ru forum's members, I've translated the PDF file and the ingame tutorial. Interface was left without any changes. Actualy,99% content of interface consists of OFP commands like domove, distance, fuel, rank, etc. So I see no point in translating it ok boys and girls... here it is: http://www.void.3rror.com/request.php?10 Share this post Link to post Share on other sites
Evishion 0 Posted October 6, 2004 my english is to bad that i shall read all the 150 tut sides.. i came to 20 or something.. but have forgotten everything lol..can someone tell me short what this really does ? plz Share this post Link to post Share on other sites
raedor 8 Posted October 6, 2004 By the demand of some flashpoint*ru forum's members, I've translated the PDF file and the ingame tutorial. Interface was left without any changes.Actualy,99% content of interface consists of OFP commands like domove, distance, fuel, rank, etc. So I see no point in translating it ok boys and girls... here it is: http://www.void.3rror.com/request.php?10 could you send this to all important russian sites? @diabloterror: Features: - View all units with several cameras - view all units in the map mode - status informations about all units: weapons, ammunition, damage, skill... - the most important OFP commands are integrated: behaviour, combat mode... - create or delete units and vehicles - waypoints can be edited freely - objectscanner - Call Centre: execute commands and scripts - adjust environment settings: game speed, weather, time - test the Hollywood like explosion effects and select them for your own missions - In Game tutorial: all functions of the console are explained clearly with in game examples Share this post Link to post Share on other sites
void_false 1 Posted October 6, 2004 Quote[/b] ]could you send this to all important russian sites? Threre's news about it on flashpoint*ru. It is the headquarters of russian OFP community's part. Share this post Link to post Share on other sites
raedor 8 Posted October 6, 2004 Quote[/b] ]could you send this to all important russian sites? Threre's news about it on flashpoint*ru. It is the headquarters of russian OFP community's part. ok, thx Share this post Link to post Share on other sites
Totmacher 0 Posted October 7, 2004 The best thing i ever downloaded for ofp. Easy, useful and full of functions. Hope you are not out of ideas at this point . Share this post Link to post Share on other sites
silola 1087 Posted October 7, 2004 hi, thank you all for the mad praise and thanks Raedor for support here sorry...my english is really bad...consider please I know the console is not perfect at this time, but I work on it. there are some small bugs and in addition I have still some new ideas, but that needs time. here a few helpful notes: on large maps as for example tonal...the trigger cannot read all units in. In order to repair this problem, make please the following: Open your mission and select the "xcamtrigger". Now change its values... change the value for the axles on 15000m, so that the trigger covers a larger range. Thats all for this prob Next problem...the console cannot recognize the following unit : "BRDM" ...don't know why in order to repair the problem...open the file "xcaminit.sqs"...from directory "xcamkonsole". There you find the entry -> xcamlistetan = ["APC","Tank"] Change this to... Â Â Â Â -> xcamlistetan = ["APC","Tank","BRDM"] By this small change the problem is repaired :-) Ok, cu later and again thank you ! Silola Share this post Link to post Share on other sites
KeyCat 131 Posted October 7, 2004 Hi Silola, Thanks for the "quick fix" for the BRDM issue, worked like a treat  XCam-Console is awesome and a very usefull tool for us scripters and mission makers. I'm really looking forward to what any future version may have in store for us... Thanks again and kudos to everyone involved! /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
void_false 1 Posted October 7, 2004 Silola Thx for your great efforts! I hope you will achieve all the goals with your console in future. Is it possible that you will transfer all strings into stringtable.csv? plz Share this post Link to post Share on other sites
raedor 8 Posted October 7, 2004 for the stringtable (@silola): when the mapfact site is up again, check the tutorial section and look for badass' "einblendungentutorial", there's a short tut about stringtables included. Share this post Link to post Share on other sites
void_false 1 Posted December 3, 2004 I was working with this tool much time so far and one thing budges me. How can I point to a specific unit within a callcenter? For example i can do this with player: player exec "camera.sqs" But I want other unit to exec camera script. How can i point the console to him? Share this post Link to post Share on other sites
silola 1087 Posted December 3, 2004 hi void_false open the callcenter and observe the headline... there you find the answer to yours ask thank you for your translation to russian...great work bye silola Share this post Link to post Share on other sites
jolivan77 0 Posted December 3, 2004 Hi! Can you tell me how do you create so many groups without existing group name? ------------------------- Mission Editing FAQ says: How to create an unit ingame -Create a unit somewhere far away from everywhere name it JIM , in its init line put (the name is for my example) Code Sample ASSAULT=group this as the createunit command need to use an already created group name , this guy will be our anchor "SOLDIERWB" createunit [[0,0,0], ASSAULT, "BOB=this"] -------------------------- So if you have no unit with defined groupname you can not create unit into this group. What is your trick? Share this post Link to post Share on other sites
raedor 8 Posted December 3, 2004 who says that no group name is defined? Share this post Link to post Share on other sites
jolivan77 0 Posted December 3, 2004 who says that no group name is defined? I mean if I want to make 20 different groups I have to put on map 20 different soldier and must defined the groupname on their initfield. You don't do that!!! But yours still works! Share this post Link to post Share on other sites
raedor 8 Posted December 3, 2004 no mate. one defined group is enough: you can create all units in this one group an let them join to other groups or even make a new group (soldierA joins grpnull, the rest joins soldierA). Share this post Link to post Share on other sites
jolivan77 0 Posted December 3, 2004 no mate. one defined group is enough: you can create all units in this one group an let them join to other groups or even make a new group (soldierA joins grpnull, the rest joins soldierA). Then please tell me what script file of xcam would I check? Share this post Link to post Share on other sites
raedor 8 Posted December 4, 2004 no mate. one defined group is enough: you can create all units in this one group an let them join to other groups or even make a new group (soldierA joins grpnull, the rest joins soldierA). Then please tell me what script file of xcam would I check? i don't know if that helps you, because you definately need an easier script... /xcamkonsole/xcamcreate.sqs Share this post Link to post Share on other sites
jolivan77 0 Posted December 4, 2004 /xcamkonsole/xcamcreate.sqs You underestimate me. Thank you! Share this post Link to post Share on other sites
raedor 8 Posted December 4, 2004 /xcamkonsole/xcamcreate.sqs You underestimate me. Thank you! ok then. sorry. i'm intrested in the results of your project anyway upload your mission! Share this post Link to post Share on other sites
void_false 1 Posted December 4, 2004 hi void_falseopen the callcenter and observe the headline... there you find the answer to yours ask thank you for your translation to russian...great work bye silola xcamunit exec "camera.sqs" Goddamit u r the scripting god! It's one of the most important function for me. Share this post Link to post Share on other sites
Baphomet 0 Posted February 7, 2005 So I've been fiddling around with this thing and I wanted to make two very specific and individual units from a large group get into a vehicle... I assign one to the vehicle as driver. Then the vehicle disappears from the list. This is a bug right? Because there's space for another individual in the vehicle and yet it's not letting me choose who to put in next. Now. Please don't tell me I am relegated to using the auto function. As that's only good for groups designed for mechanized infantry... or what have you. I'd say this is a pretty serious bug if it wasn't intended. It certainly isn't even approaching being remedied by using the auto assign feature. Share this post Link to post Share on other sites
raedor 8 Posted February 7, 2005 hm, as soon as the vehicle is manned it moves to another group i guess because it is no longer an empty vehicle. i'll check that (and if i can't solve it i'll ask silola). remind me in 1-2 days via PM if i forget it (it's very late, i don't want to check it now...) Share this post Link to post Share on other sites
Metalmalte 0 Posted February 7, 2005 this is a great tool! really! thanks guys! Share this post Link to post Share on other sites
Baphomet 0 Posted February 7, 2005 hm, as soon as the vehicle is manned it moves to another group i guess because it is no longer an empty vehicle.i'll check that (and if i can't solve it i'll ask silola). remind me in 1-2 days via PM if i forget it (it's very late, i don't want to check it now...) Well... if it's moved to another group but it still has space, shouldn't it still come up as a vehicle that has space to assign driver/gunner/commander/cargo to? Or am I just completely missing something? Share this post Link to post Share on other sites