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raedor

mapfact.net releases XCam Console

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By the demand of some flashpoint*ru forum's members, I've translated the PDF file and the ingame tutorial. Interface was left without any changes.

Actualy,99% content of interface consists of OFP commands like domove, distance, fuel, rank, etc. So I see no point in translating it smile_o.gif

ok boys and girls... here it is:

http://www.void.3rror.com/request.php?10

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my english is to bad that i shall read all the 150 tut sides.. i came to 20 or something.. but have forgotten everything lol..

can someone tell me short what this really does ?

plz smile_o.gif

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By the demand of some flashpoint*ru forum's members, I've translated the PDF file and the ingame tutorial. Interface was left without any changes.

Actualy,99% content of interface consists of OFP commands like domove, distance, fuel, rank, etc. So I see no point in translating it smile_o.gif

ok boys and girls... here it is:

http://www.void.3rror.com/request.php?10

could you send this to all important russian sites? smile_o.gif

@diabloterror:

Features:

- View all units with several cameras

- view all units in the map mode

- status informations about all units: weapons, ammunition, damage, skill...

- the most important OFP commands are integrated: behaviour, combat mode...

- create or delete units and vehicles

- waypoints can be edited freely

- objectscanner

- Call Centre: execute commands and scripts

- adjust environment settings: game speed, weather, time

- test the Hollywood like explosion effects and select them for your own missions

- In Game tutorial: all functions of the console are explained clearly with in game examples

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Quote[/b] ]could you send this to all important russian sites?

Threre's news about it on flashpoint*ru.

It is the headquarters of russian OFP community's part. smile_o.gif

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Quote[/b] ]could you send this to all important russian sites?

Threre's news about it on flashpoint*ru.

It is the headquarters of russian OFP community's part. smile_o.gif

ok, thx smile_o.gif

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The best thing i ever downloaded for ofp. Easy, useful and full of functions. Hope you are not out of ideas at this point smile_o.gif .

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hi,

thank you all for the mad praise and thanks Raedor for support here smile_o.gif

sorry...my english is really bad...consider please

I know the console is not perfect at this time, but I work on it.

there are some small bugs and in addition I have still some new ideas, but that needs time.

here a few helpful notes:

on large maps as for example tonal...the trigger cannot read all units in.

In order to repair this problem, make please the following:

Open your mission and select the "xcamtrigger". Now change its values...

change the value for the axles on 15000m, so that the trigger covers a larger range.

Thats all for this prob smile_o.gif

Next problem...the console cannot recognize the following unit : "BRDM" ...don't know why sad_o.gif

in order to repair the problem...open the file "xcaminit.sqs"...from directory "xcamkonsole".

There you find the entry -> xcamlistetan = ["APC","Tank"]

Change this to...        -> xcamlistetan = ["APC","Tank","BRDM"]

By this small change the problem is repaired :-)

Ok, cu later and again thank you !

Silola

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Hi Silola,

Thanks for the "quick fix" for the BRDM issue, worked like a treat  smile_o.gif

XCam-Console is awesome and a very usefull tool for us scripters and mission makers. I'm really looking forward to what any future version may have in store for us...

Thanks again and kudos to everyone involved!

/Christer (a.k.a KeyCat)

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Silola

Thx for your great efforts! smile_o.gif

I hope you will achieve all the goals with your console in future.

Is it possible that you will transfer all strings into stringtable.csv? plz wink_o.gif

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for the stringtable (@silola): when the mapfact site is up again, check the tutorial section and look for badass' "einblendungentutorial", there's a short tut about stringtables included.

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I was working with this tool much time so far and one thing budges me. How can I point to a specific unit within a callcenter? For example i can do this with player:

player exec "camera.sqs"

But I want other unit to exec camera script. How can i point the console to him?

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hi void_false

open the callcenter and observe the headline...

there you find the answer to yours ask wink_o.gif

thank you for your translation to russian...great work biggrin_o.gif

bye

silola

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Hi!

Can you tell me how do you create so many groups without existing group name?

-------------------------

Mission Editing FAQ says:

How to create an unit ingame

-Create a unit somewhere far away from everywhere name it JIM , in its init line put (the name is for my example)

Code Sample

ASSAULT=group this

as the createunit command need to use an already created group name , this guy will be our anchor

"SOLDIERWB" createunit [[0,0,0], ASSAULT, "BOB=this"]

--------------------------

So if you have no unit with defined groupname you can not create unit into this group.

What is your trick?

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who says that no group name is defined?

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who says that no group name is defined?

I mean if I want to make 20 different groups I have to put on map 20 different soldier and must defined the groupname on their initfield.

You don't do that!!! But yours still works!

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no mate. one defined group is enough: you can create all units in this one group an let them join to other groups or even make a new group (soldierA joins grpnull, the rest joins soldierA).

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no mate. one defined group is enough: you can create all units in this one group an let them join to other groups or even make a new group (soldierA joins grpnull, the rest joins soldierA).

Then please tell me what script file of xcam would I check? wink_o.gif

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no mate. one defined group is enough: you can create all units in this one group an let them join to other groups or even make a new group (soldierA joins grpnull, the rest joins soldierA).

Then please tell me what script file of xcam would I check? wink_o.gif

i don't know if that helps you, because you definately need an easier script...

/xcamkonsole/xcamcreate.sqs

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/xcamkonsole/xcamcreate.sqs

You underestimate me. smile_o.gifcrazy_o.gif

Thank you!

ok then. sorry.

i'm intrested in the results of your project anyway blues.gif

upload your mission! tounge_o.gif

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hi void_false

open the callcenter and observe the headline...

there you find the answer to yours ask wink_o.gif

thank you for your translation to russian...great work biggrin_o.gif

bye

silola

xcamunit exec "camera.sqs"

biggrin_o.gif

Goddamit u r the scripting god! It's one of the most important function for me. tounge_o.gif

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So I've been fiddling around with this thing and I wanted to make two very specific and individual units from a large group get into a vehicle... I assign one to the vehicle as driver. Then the vehicle disappears from the list. This is a bug right? Because there's space for another individual in the vehicle and yet it's not letting me choose who to put in next.

Now. Please don't tell me I am relegated to using the auto function. As that's only good for groups designed for mechanized infantry... or what have you. I'd say this is a pretty serious bug if it wasn't intended. It certainly isn't even approaching being remedied by using the auto assign feature.

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hm, as soon as the vehicle is manned it moves to another group i guess because it is no longer an empty vehicle.

i'll check that (and if i can't solve it i'll ask silola). remind me in 1-2 days via PM if i forget it (it's very late, i don't want to check it now...)

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hm, as soon as the vehicle is manned it moves to another group i guess because it is no longer an empty vehicle.

i'll check that (and if i can't solve it i'll ask silola). remind me in 1-2 days via PM if i forget it (it's very late, i don't want to check it now...)

Well... if it's moved to another group but it still has space, shouldn't it still come up as a vehicle that has space to assign driver/gunner/commander/cargo to?

Or am I just completely missing something?

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