Metalmalte 0 Posted October 3, 2004 hey! that does look very very nice! just stunning! Share this post Link to post Share on other sites
colonel_klink 0 Posted October 5, 2004 Embassy Armory.. working on making it fully functionable More pics of the embassy on my forum Share this post Link to post Share on other sites
cozza 24 Posted October 5, 2004 Very nice Klinky. When this going to be realeased Share this post Link to post Share on other sites
colonel_klink 0 Posted October 5, 2004 Well it has been DIBerised and there is still about a dozen more rooms to decorate and add furniture.. so expect it.. when DIB is finalised.. BTW using DIB one piece static aircraft carriers are possible Share this post Link to post Share on other sites
Jezz 0 Posted October 5, 2004 wow well done klink, i was thinking about the broken glass falling shouldnt the glass break in the direction the bullet was travelling ie you shoot a bullet through a window from the outside and the bullet ends up in side the building along with the majority of the glass shards where as when you look at your picture the glass seems to be falling outside of the building even though you shot into it? or is what im saying just not possible and thats why the glass breaks like that? Share this post Link to post Share on other sites
cozza 24 Posted October 5, 2004 Right that answer my question Share this post Link to post Share on other sites
colonel_klink 0 Posted October 5, 2004 wow well done klink, i was thinking about the broken glass falling shouldnt the glass break in the direction the bullet was travelling ie  you shoot a bullet through a window from the outside and the bullet ends up in side the building along with the majority of the glass shards where as when you look at your picture the glass seems to be falling outside of the building even though you shot into it? or is what im saying just not possible and thats why the glass breaks like that? You are right about that, but until I can capture  the direction and velocity of the bullet that hits the glass all I can do is just shatter it as it is.. sometimes the glass goes inside sometimes out. It uses the drop command so the glass disappears quickly. Even tho the effect is quite good.. Could be better but ... Share this post Link to post Share on other sites
hellfish6 7 Posted October 5, 2004 The US Marine Corps garrissons embassies and consulates, not the Army. Share this post Link to post Share on other sites
cozza 24 Posted October 5, 2004 they were kool. I saw them in Malaysia US embasesy. I asked if they were like the English guards and they said. "Go away Aussie boy." Share this post Link to post Share on other sites
colonel_klink 0 Posted October 5, 2004 The US Marine Corps garrissons embassies and consulates, not the Army. Â I realised that after I had put them in there Marines are good at foraging,if its not tied down or under guard its fair game Share this post Link to post Share on other sites
Jezz 0 Posted October 5, 2004 can you use getnearestobject and then get the direction of it from that? Share this post Link to post Share on other sites
colonel_klink 0 Posted October 5, 2004 I can and have done for some things, however because there are literally dozens (perhaps hundreds) of different ammo configurations away from the BIS original standard it becomes a lot more complex. However I am looking into it. Share this post Link to post Share on other sites
BoweryBaker 0 Posted October 5, 2004 You said furniture, i really am hoping for a diplomatic meeting room in there. Share this post Link to post Share on other sites
colonel_klink 0 Posted October 5, 2004 With presidential dais and intern.. er .. lectern Share this post Link to post Share on other sites
aviel 0 Posted October 6, 2004 You said furniture, i really am hoping for a diplomatic meeting room in there. LOL!!! all inclusive ey bowery??? add uncelsam two Share this post Link to post Share on other sites
MEDICUS 0 Posted October 6, 2004 The Embassy Armory looks great! Would be really cool, if you could manage to make it fully funktional! MfG MEDICUS Share this post Link to post Share on other sites
colonel_klink 0 Posted October 6, 2004 The Embassy Armory looks great! Would be really cool, if you could manage to make it fully funktional! MfG MEDICUS It will be as functional as I can make it. There are limitations, however, with the large number of different weapons, and versions of these for OFP I will probably limit the weapons in the racks to standard BIS ones. How that will work with mods such as Y2K3 where the standard weapons are replaced, I'm not sure, But I'm sure with Pappy's help we will overcome that. Share this post Link to post Share on other sites
Cribban 1 Posted October 6, 2004 The Embassy Armory looks great! Would be really cool, if you could manage to make it fully funktional! MfG MEDICUS It will be as functional as I can make it. There are limitations, however, with the large number of different weapons, and versions of these for OFP I will probably limit the weapons in the racks to standard BIS ones. How that will work with mods such as Y2K3 where the standard weapons are replaced, I'm not sure, But I'm sure with Pappy's help we will overcome that. why not use INQ's or the USMC weapons by suckey ad earl Share this post Link to post Share on other sites
colonel_klink 0 Posted October 6, 2004 It's a possibility, however the BIS weapons are standard with the game which means I can utilise them far easily for the static models in the racks. However, if those mentioned are used as replacements for the BIS originals then once a guy takes a weapon from the rack the weapon in his hand should automatically become the replacement. I don't want to have to contact every weapon maker in the community for permission to make separate proxies for their weapons. The task becomes monumental. Also I'm trying to work on the assumption that the racks will be universal for people no matter what version of M16 they currently use to replace the originals, also this will mean there wont be any other addons required other than the embassy and the DIB master files. Share this post Link to post Share on other sites