Denorc-ORCS- 0 Posted October 3, 2004 You're the best in island objects, guys. Will you add a workin' truck in a new objectpack version?) Share this post Link to post Share on other sites
Zombie_Mod 0 Posted October 3, 2004 The main objective is the creation of a realistic island but with suitable environment for horror missions You tell em Mig baby!!! PS: Check your email. I've got that bat NEARLY done. It squeaks and everything lol!! I kid you not. Share this post Link to post Share on other sites
MiG2003 0 Posted October 3, 2004 Glad all of you like the Island screenshots, thanks people. I'll try to have it ready asap Quote[/b] ]Posted on Oct. 03 2004,18:38-------------------------------------------------------------------------------- Quote (MiG2003 @ Oct. 02 2004,23:30) The main objective is the creation of a realistic island but with suitable environment for horror missions You tell em Mig baby!!! PS: Check your email. I've got that bat NEARLY done. It squeaks and everything lol!! I kid you not. Received Scotty ! Tomorrow Alpha BAT_VAMPIRE will be released in this forums Share this post Link to post Share on other sites
tsalagikola 0 Posted October 3, 2004 is there going to be a zombie rideable horse too? i would take that too lol Share this post Link to post Share on other sites
Denorc-ORCS- 0 Posted October 3, 2004 Mig2003, did you received my PM? Share this post Link to post Share on other sites
MiG2003 0 Posted October 4, 2004 @ Oct. 04 2004,01:44)]Mig2003, did you received my PM? Hi M8 , yes and i'll reply you asap Share this post Link to post Share on other sites
MiG2003 0 Posted October 4, 2004 Farmland is releasing the Alpha of Bat addon. It contains several bugs, but this way we might get some help for final version. Bat can be found in the editor under Civilian | Horror Animals. Vampire-Bat can be found in the editor under East | Horror Animals. SEAGULL FUNCTION (ONLY FOR ADVANCED OFP USERS): There is the possibility of replace the seagull by the bat. Of course it's better to use a mod folder:) Pick the batvertexanim.p3d, rename it as RacekT and replace the original RacekT by this new one in Codemasters\OperationFlashpoint\Res\Dta\Hwtl\Data3D.pbo folder or in the mod folder you have created. To get a full realistic bat you must replace the seagulls sounds as well. So go to Codemasters\OperationFlashpoint\Res\Dta unpbo the sound.pbo and replace the seagull sounds (Sound\Animals\gulls1 - 5.wss) by more suitable bat sounds that you can found in this addon. This process can be used as well in the mod folder. Good Editing!! VAPIRE USAGE: Create a trigger and... gblAllBatTargets =[Targetname] KNOWN BUGS: Vampires and bats leave footprints behind; Vampires begin attack far away from the selected target; vampires are able to attack any vehicle; After killing his victims the vampires keep making the attack move for a while; After being killed, the vampire keeps moving in the ground. Download from ofp.info mirror1 mirror2 And the Horror Pack 1 (vampires) Download from ofp.info mirror1 mirror2 Share this post Link to post Share on other sites
belgerot 33 Posted October 4, 2004 Downloading right now!! Share this post Link to post Share on other sites
Zombie_Mod 0 Posted October 4, 2004 Looking on the positive side though, it really does show that there's no limit to what can be achieved with scripting and clever use of o2. For those of you who wish to study the bat, note how the LandContact vertices are used. Â They keep the bat "in the air" so to speak. If you put the Landcontact vertices on the bat's body itself, it would plummet into the ground. So, that's how you guys can create a CacoDemon for Doom 3 mod... HINT HINT PS: If any of you can fix the scripts so the bat doesn't judder, I would appreciate it. Give it your best shot! Share this post Link to post Share on other sites
berghoff 11 Posted October 4, 2004 woahh, nice timing. Those bats look really nice. Is everything backward compatible, so if you release updates it doesn't mess up missions? Share this post Link to post Share on other sites
NeMeSiS 11 Posted October 4, 2004 eeeeer, im not getting a .pbo in the .rar... Share this post Link to post Share on other sites
berghoff 11 Posted October 4, 2004 eeeeer, im not getting a .pbo in the .rar... Yep, seems to be a hidden file? But if I unpack everything I still doesn't show. <- The Horror pack 1 (beta) Share this post Link to post Share on other sites
NeMeSiS 11 Posted October 4, 2004 eeeeer, im not getting a .pbo in the .rar... Â Yep, seems to be a hidden file? But if I unpack everything I still doesn't show. <- The Horror pack 1 (beta) yea, the mission.sqm is only 2kb, but where is the other 1,89mb.... Share this post Link to post Share on other sites
{ppt}jackster2004 0 Posted October 4, 2004 Ahh i got all excited about nothing . please release the file that has the pbo i must kill vampires Share this post Link to post Share on other sites
MiG2003 0 Posted October 4, 2004 Ahh i got all excited about nothing . please release the file that has the pbo i must kill vampires I'll see what's going on Share this post Link to post Share on other sites
{ppt}jackster2004 0 Posted October 4, 2004 Thanks cant wait for them Share this post Link to post Share on other sites
MiG2003 0 Posted October 4, 2004 Here is a temporary link for my host but it is a slow one (don't use download accelarators or it wont work) My Slow Host Share this post Link to post Share on other sites
{ppt}jackster2004 0 Posted October 4, 2004 29 minutes for 1.71mb, thats just not on so i say mirrors plz Share this post Link to post Share on other sites
NeMeSiS 11 Posted October 4, 2004 354bytes/sec? mhm even freewebs is 3 times faster.... Â u might try this top upload it, but i dont know how fast it is as i never really needed it before... Â EDIT: ah its pretty fast! Â Share this post Link to post Share on other sites
MiG2003 0 Posted October 4, 2004 New ofp.info links, thanks to Cervo Mirror1 Mirror2 Share this post Link to post Share on other sites
UKSubmariner 0 Posted October 5, 2004 It's sweet... using PC's embassy and SAS units, I've half baked (i.e. no briefings or intros/outros) a Ultraviolet mission! I'll polish it up and make ready for release in 2 or 3 weeks time.. Share this post Link to post Share on other sites
NeMeSiS 11 Posted October 5, 2004 Ultraviolet ultraviolet? humans cant see that right? u made a invisible mission? Â Share this post Link to post Share on other sites
MiG2003 0 Posted October 6, 2004 It's sweet... using PC's embassy and SAS units, I've half baked (i.e. no briefings or intros/outros) a Ultraviolet mission!I'll polish it up and make ready for release in 2 or 3 weeks time.. What the hell is a Ultraviolet mission Share this post Link to post Share on other sites