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MiG2003

Operation Farmland Mod

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Or wait till I do a screen shot later today.

a Horse IS a Horse of course.

horse.th.jpg

CLICK image to enlarge

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Nice horses Bucko, hope that we can have horses working in ofp real fast  smile_o.gif

Now some news and fresh screenshots from horror pack:

Is will be a team work between me and Scott

Horror pack will come up in three small ones

1- Horror Pack (vampires)

2- Horror Pack (zombies)

3- Horror Pack (other creatures)

the first one will require GENB_vamps by General Barron to work and adds several types of vampires and some farmland characters like Mike McGregor and Yancy Butler that play here the role of vampire hunters. It will include a new and fixed version of Pathfinder Crossbow.

the second one will require ZombieScripts by Scott Tunstall to work and contains the priests, several types of zombies and many related issues such as a new church, graveyards and several horror objects. It will contain as well a fixed version of fml_beretta471 shotgun (i won't tell more cause it's surprise).

the third small pack will be standalone addon and will suply the needs of sme more horror creatures like warewolves and aliens. I might add as well my versions of Michael Myers and Jason Vorhees  smile_o.gif

And now, finnaly the new screenies related with vampires

hero1.jpg

this is Mike McGregor

hero2.jpg

this is Yancy Butler my favourite actress

together.jpg

together

crossbow.jpg

the crossbow

vamp1.jpg

one of the vampires

vamp2.jpg

the vampire woman, of course

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Wow, i've finnaly managed (with the great help of a friend ) to make the bat fly and works like the seagull. The problem is that the only way is replace the racekT.p3d in the data.3d pbo. It is good for those who are bored with the seagull biggrin_o.gif

Better replace the seagull sound as well. So in the fml_bat addon there will be this seagull bat and two bat types that works in a different way (that you can shot down with a riffle and be attacked as well) worked and animated by me and Scott biggrin_o.gif

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hey mig

in you horror pack 3 will there also be some stuff from unerworld? i think about people that can transform into werewulf etc

greetz

ville

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Quote[/b] ]

hey mig

in you horror pack 3 will there also be some stuff from unerworld? i think about people that can transform into werewulf etc

greetz

ville

Horror pack 3 will have warewolves so the transformation man/wolf and wolf/man will be a reality, i hope tounge_o.gif

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Thanks belgerot and this stuff sure gives me lots of work, but i like ding this smile_o.gif Let's show some more screenshots before school starts and then "the real unpleasant work" mad_o.gif

I'm working on a horror sky pack that will come up with the Farmland Demo. The idea is to create a general horror environment and that can be noticed in the island we're making. One of this days i'll explain this better. I've worked for now three skyes

1 - Clear day

sky3.jpg

2 - Cloudy day

sky2.jpg

3 - stormy day

sky1.jpg

And now a sample of Horror environment using 3

sky4.jpg

Note: The priests are integrated in the second pack and the bats that are flying around the church in the last screenshots will be released as standalone addon very soon wink_o.gif

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Thanks belgerot and this stuff sure gives me lots of work, but i like ding this smile_o.gif Let's show some more screenshots before school starts and then "the real unpleasant work" mad_o.gif

I'm working on a horror sky pack that will come up with the Farmland Demo. The idea is to create a general horror environment and that can be noticed in the island we're making. One of this days i'll explain this better. I've worked for now three skyes

1 - Clear day

[ig]http://ofportugal.no.sapo.pt/sky3.jpg[/img]

2 - Cloudy day

[ig]http://ofportugal.no.sapo.pt/sky2.jpg[/img]

3 - stormy day

[ig]http://ofportugal.no.sapo.pt/sky1.jpg[/img]

And now a sample of Horror environment using 3

[im]http://ofportugal.no.sapo.pt/sky4.jpg[/img]

Note: The priests are integrated in the second pack and the bats that are flying around the church in the last screenshots will be released as standalone addon very soon wink_o.gif

wich island is that? rock.gif

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Could we get deer, reindeer, and elk? Buck, doe, and fawn, so that I can play Deerhunter 2005 in OFP instead of switching to a separate game?

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hey Bonko, thanks wink_o.gif

Quote[/b] ]wich island is that?  

Farmland Island and will be released with fml_cityobjects pack  smile_o.gif

Quote[/b] ]Can you make some monks and nuns, too?

Do you need the monks and nuns what for m8? Shooting Priests is ok, but nuns is too much biggrin_o.gif

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Great MOD!

Will the vampires be able to suck blood?

and will you still have powers for vampires(GENB)? I mean it was fun but after a while, but it was like being Tetsuo in Akira, not a vampire.

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Great MOD!

Will the vampires be able to suck blood?

and will you still have powers for vampires(GENB)? I mean it was fun but after a while, but it was like being Tetsuo in Akira, not a vampire.

That's hard to make that biggrin_o.gif Well, the vampires will depend on General Barron pbo and the features are the same. GENB_vamps is an execellent addon smile_o.gif I may add the possibility of the vampires turn into bats and fly away biggrin_o.gif

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Nice, very nice work!

Just one quick question, on the Island, will there be a military base of some form? And a small airport? Or are you staying purely in the farmland scenery?

Funky stuff!

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Nice, very nice work!

Just one quick question, on the Island, will there be a military base of some form? And a small airport? Or are you staying purely in the farmland scenery?

Funky stuff!

Hope this shots give you a better idea than my words. Almost everything you asked. There are two militar bases in the island and two rebel camps but no shots of them by now.

f1.jpg

General view of Emerita, the main city of the island

f2.jpg

Industrial Area near the city of Escariz

f3.jpg

Emerita Town aspect

f4.jpg

International Farmland Airport

f5.jpg

Vila Chă Port

f6.jpg

Iron Bridge

NOTE: In this screenies there are unreleased addons that belong to FML_cityobjects pack. Farmland Island will require JOF_Objects1 from Mapfact.

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The main objective is the creation of a realistic island but with suitable environment for horror missions smile_o.gif

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The main objective is the creation of a realistic island but with suitable environment for horror missions smile_o.gif

Ok, I like that idea lol. Nice screenshots aswell.

I will surely create some horror missions (like doomsday) for this island. smile_o.gif Nice work.

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