ExtracTioN 0 Posted July 25, 2004 love the music in the single player mission ..is ther any way of getting them 2 work in mission editer I think calling the music with a trigger will do the trick but I haven't made the missions better wait for pappy cause he made the missions Share this post Link to post Share on other sites
Fart-Nark 0 Posted July 25, 2004 love the music in the single player mission ..is ther any way of getting them 2 work in mission editer I think calling the music with a trigger will do the trick but I haven't made the missions better wait for pappy cause he made the missions oww ok Share this post Link to post Share on other sites
bonko the sane 2 Posted July 25, 2004 the only "bug" i found is when getting out to walk on deck of the cutter the lousy AI will run off with boat, leaving me to drown...i suppose as commander i could order them to stop, and the walk on deck, but as pilot or gunner its a no no, i tried it as pilot and the commander ordered the gunner in as pilot and off they went. Apart from that is is one hell of an addon package, again, many thanks USCG Team. Share this post Link to post Share on other sites
ExtracTioN 0 Posted July 26, 2004 Well we can make a hold position script for that in future Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 26, 2004 @Mission Music: i made a handpicked selection of music for each missions. so which mission did u play that u enjoyed the song? @Sharez: make sure you have only the current USCG addon(s) not the "old ones" @AI Driving Off: what i do is put it in playable as driver/comander/gunner (i use the MP mission eidtor) and then just put myself in as driver and turn off the commander (driver is next in line) if your commander you tell him to halt. . then you "Get Out On Deck" and then tell him to halt again and wait for it to stop drifting. and if your cargo they dont care but its best for MP when player is driver and commander im glad you all enjoy the pack thier a nice complement to the reflective waters arent they? too bad i dont have a gf4 yet im also glad your enjoying the demo missions too. Herc Search is a nice relaxing one imo Share this post Link to post Share on other sites
NetWalker 0 Posted July 26, 2004 I am having a funy bug when transporting the workers on the chopper. Look this pic: I dunno why its happening, but who cares, they are transported anyway Hey pappy, great work again and happy birthday ! Share this post Link to post Share on other sites
bonko the sane 2 Posted July 26, 2004 lmao! i was about to post a similar pic as well...badly placed proxies? addon conflicts? Share this post Link to post Share on other sites
ExtracTioN 0 Posted July 26, 2004 Netwalker at the beta's we had we haven't had those bug. Be sure you have BAS HH-60 Pavehawk and BAS MH-60 Blackhawk installed  Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 26, 2004 first off id like to say netwalker your additude toward bugs is outstanding. . . honestly that is a huge bug. . but your all like "eh no big deal". dont get me wrong im not sayin everyone else is bad but that kinda additude will get you far in this community  anyway i have looked into this more. . i see you were playing Aid Delivery. to ensure this problem is reenacted i re-played the mission. . . . as you can see they are all sitting where they should be. now im testing this using Y2K3 (cuz i dont play without) and Extraction doesnt have my mod. . .cuz extraction is a butt and he doesnt have that bug. remember the BAS ---hawks are required since it uses thier animations and scripts. that picture was takin using the same HH60 you all have. i ran the installer to make sure the installer worked (along with the custom text) so it installed the same addons you have. so we all have the same version. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">cargoAction[]={"ManActCargo","ManActCargo","ManActMH60Cargo3","ManActMH60Cargo4","ManActMH60Cargo5","ManActMH60Cargo6","ManActMH60Cargo7","ManActMH60Cargo8","ManActMH60Cargo9","ManActMH60Cargo10","ManActMH60Cargo11"}; MH60Cargo is from the BAS Blackhawks (BAS_MAH60.pbo) which is reqiured and mentioned in the readme i too am running mod folders. Res for mainly anything BAS for BAS and INQ addons USN for navy related addons USCG for USCG addons Y2K3 for Y2K3 related addons (aside from BAS and INQ) so that wouldnt affect it either. Share this post Link to post Share on other sites
ExtracTioN 0 Posted July 26, 2004 Who says I am not using your Y2K3 MOD I use it but not very often Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 26, 2004 eh...i know that cow... Anyways, congrats on your birthday Pappy, and congrats to all the USCG Team for this release, been looking forward to it. Â edit: Now Thats a Readme! Â forgot to make a note on this: i told you... a special gift to those who actualy READ the included read me Share this post Link to post Share on other sites
cozza 24 Posted July 26, 2004 [Rap] Who the hornist flashpoint player....Pappy Boyington is hornyist. Everybody know....Everybody knows.his the hornist [/rap] Got a little carried away there. anyway nice addon just when u got cargo in the Jayhawk the legs of the cargo comethrought the floor like there standing up Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 26, 2004 check page 4... like the ones pictured in the screenshot? if so your the thrid person to report this bug and it boggles the mind on why, A: noone reported this until now. and B: why all of a sudden your having this problem. i dont experiance it, and Extraction doesnt experiance. nor does any of my beta tester(s). small site note: the news sites have posted some truely beautiful screenshots of the USCG mod and i have ammeneded the photos page to show those screen shots. the ones from ru i hosted and the ones form ofp.info i just direct linked (since im usin their site anyway) also made a note that users may submit thier action shots of the USCG mod in use as well. this doesnt mean i will deffenitly post it. but if i like ur pic ill put it up on the site in the photos section with mouse over text sayin who donated it. do NOT spam this thread or my PM box with 90 million screenshots. use your best judgement on a "good shot". also this is NOT a request for pictures, we have quite enough to show off the addons as is. but if you make one that you think is just then a few more wouldnt hurt Example of a Wow! pic. (reflective water not required ) Share this post Link to post Share on other sites
4 IN 1 0 Posted July 26, 2004 then you better count it 5 Pappy as i have the same problem all my addon which needed to use offent is placed in the /ADDONS folder and the res addon in that file is removed, the USCG pack is in another folder, i use it without ECP, with normal ECP v1.072 and a clan custom made one, all got the same problem oh BTW the installer cant find my OFP folder too Share this post Link to post Share on other sites
philcommando 0 Posted July 26, 2004 Happy birthday Pappy...err..u want a nude model?....how about a p3d one? ......lol!..anyway, great work on the pack, thanks to the excellent team of yours!!! Share this post Link to post Share on other sites
NetWalker 0 Posted July 26, 2004 first off id like to say netwalker your additude toward bugs is outstanding. . . honestly that is a huge bug. . but your all like "eh no big deal". dont get me wrong im not sayin everyone else is bad but that kinda additude will get you far in this community  anyway i have looked into this more. . i see you were playing Aid Delivery. to ensure this problem is reenacted i re-played the mission. . . . http://ofp.gamezone.cz/_hosted/bratty/PB/USCG/images/cargohh.jpg as you can see they are all sitting where they should be. now im testing this using Y2K3 (cuz i dont play without) and Extraction doesnt have my mod. . .cuz extraction is a butt   and he doesnt have that bug. remember the BAS ---hawks are required since it uses thier animations and scripts. that picture was takin using the same HH60 you all have. i ran the installer to make sure the installer worked (along with the custom text) so it installed the same addons you have. so we all have the same version. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">cargoAction[]={"ManActCargo","ManActCargo","ManActMH60Cargo3","ManActMH60Cargo4","ManActMH60Cargo5","ManActMH60Cargo6","ManActMH60Cargo7","ManActMH60Cargo8","ManActMH60Cargo9","ManActMH60Cargo10","ManActMH60Cargo11"}; MH60Cargo is from the BAS Blackhawks (BAS_MAH60.pbo) which is reqiured and mentioned in the readme  i too am running mod folders. Res for mainly anything BAS for BAS and INQ addons USN for navy related addons USCG for USCG addons Y2K3 for Y2K3 related addons (aside from BAS and INQ) so that wouldnt affect it either. Lol pappy, yesterday was your day and I would never bother you alarming that was a huge bug  Besides, the workers were transported normally  So, about the procedures, i'll ckeck later when i get home, but i'm sure i have all BAS addons installed properly. Because now we are five people reporting this bug, maybe something is missing or incorrect in our game. Later today i give more news about this. Share this post Link to post Share on other sites
ExtracTioN 0 Posted July 26, 2004 NetWalker do you have the USCG in a MOD folder or do have them in normal addons folder If you have them in a MOD folder try to move them to the normal addons folder. Share this post Link to post Share on other sites
billybob2002 0 Posted July 26, 2004 Quote[/b] ]So, about the procedures, i'll ckeck later when i get home, but i'm sure i have all BAS addons installed properly. Because now we are five people reporting this bug, maybe something is missing or incorrect in our game. Later today i give more news about this. Make that six..... Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 26, 2004 ok, pardon my rudeness here.... but why the hell didnt anyone report this from the beta pack?! the only thing differnt from the beta release and this release of the HH60Jayhawk is the custom logo on the command bar... THATS IT. ok how about this. . . does anyone NOT have this bug? the only thing i can figure here is its got to be an addon conflict Edit: netwalker is one of my avid Y2K3 fans, and he is having the bug, yet im using Y2K3 and i dont have it. so we can rule out any Y2K3 invovlment. . . Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 26, 2004 bad news: i figured out the problem it requires the un-released HH60 pack ill get back to you on how to fix this problem side note: i blame extractoin for this. althou he had no real part in this fault and it was mearly something minor and over looked. i still blame him so that i look free of all guilt Share this post Link to post Share on other sites
ExtracTioN 0 Posted July 26, 2004 Yeah I looked at it too and the animations require my unrealesed HH60 Seahawks sorry for this But if you dl the previous released seahawks the problem will be fixed here is link ofp.info Share this post Link to post Share on other sites
ExtracTioN 0 Posted July 26, 2004 Download from the link I posted the H-60 Seahawk Beta and CoC_Torpedo and the problem will be fixed in a few weeks I release updated Seahwks  Oh and Pappy has done the config.cpp files so blame him for this fault  I am innocent Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 26, 2004 Download from the link I posted the H-60 Seahawk Beta and CoC_Torpedo and the problem will be fixed in a few weeks I release updated Seahwks  Oh and Pappy has done the config.cpp files so blame him for this fault  if i could make models.... you would be expendable my freind and you sent me the config already made i only put in the scripts therefore its YOUR fault. and im tellin mom! Share this post Link to post Share on other sites
ExtracTioN 0 Posted July 26, 2004 Download from the link I posted the H-60 Seahawk Beta and CoC_Torpedo and the problem will be fixed in a few weeks I release updated Seahwks  Oh and Pappy has done the config.cpp files so blame him for this fault  if i could make models.... you would be expendable my freind  and you sent me the config already made i only put in the scripts therefore its YOUR fault. and im tellin mom!  Ok ok my young firend It is my fault I am guilty punnish me to dead Share this post Link to post Share on other sites