The_Oakster 0 Posted July 15, 2004 I am close to finishing a mission but i think the final objective is too hard? You have 4 BAS Deltas and the town is protected by a T55, 2 x BMPs, 1 x UAZ w/MG and approx 20 troops in three squads. Is this too much for 4 guys to do, or is this about right? Any suggestions or thoughts welcome!! Share this post Link to post Share on other sites
Gordy 0 Posted July 15, 2004 In reality - yes. For a game - No. Share this post Link to post Share on other sites
GI_Rutger 0 Posted July 15, 2004 If you wanna make your mission realistic, it is far too much. Maybe you can give your guys only the standard m4, without ACOG and/or silencer. When you don't give them sniper rifles, machine guns and rocket launchers, the mission will be much harder, you have to search for RPG's. My advise is to throw away the T55, if you want a realistic mission. In real time, 20 men don't get supported by a tank and 2 BMP's, especially not when they don't have to attack. Share this post Link to post Share on other sites
sanctuary 19 Posted July 15, 2004 If you use a night setting for this objective , it should lower the difficulty, as the players will be able to use a stealth strategy. But on daylight, such a defense should be a bit too hard, or not really fun for only 4 players without any kind of support. Because as you stated it is the -final- objective, so you have to take in consideration that the 4 players will already had to succeed in a (or several) previous objective(s). So maybe you should set this final objective at night, to help the 4 players infiltration, after all they had to do before. Share this post Link to post Share on other sites
Ironsight 1 Posted July 15, 2004 In reality - yes.For a game - No. In reality for Delta's: I don't think it's too hard. A strategy: let 2 guys shoot the T55 and BMP's with AT4 and one sniper shoot at the UAZ and let the last guy shoot on the infantery with a grenade launcher. Then grab your M4's and blast the last soldiers away. Â Share this post Link to post Share on other sites
Gordy 0 Posted July 15, 2004 In reality - yes.For a game - No. In reality for Delta's: I don't think it's too hard. A strategy: let 2 guys shoot the T55 and BMP's with AT4 and one sniper shoot at the UAZ and let the last guy shoot on the infantery with a grenade launcher. Then grab your M4's and blast the last soldiers away. Â In terms of military strategy it is very unwise to engage the enemy with such limited force. Even Delta or Seals. Share this post Link to post Share on other sites
Ironsight 1 Posted July 15, 2004 In terms of military strategy it is very unwise to engage the enemy with such limited force. Even Delta or Seals. Unwise, but possible Share this post Link to post Share on other sites
Gordy 0 Posted July 15, 2004 In terms of military strategy it is very unwise to engage the enemy with such limited force. Even Delta or Seals. Unwise, but possible  yeah, like Delta Force 5 starring Shack Knoriss and Left Urin. No offence In extreme environment and when defending a peremiter (like using that kinda words ) it is possible. That kind of Rambo style tactics is just a waste of resources. What do I know anyway. Share this post Link to post Share on other sites
The_Oakster 0 Posted July 15, 2004 The objectives before hand are 3 increasingly better defended towns and this is the last one. Â The BMPs arrive slightly later as they are reinforcements. @ sanctuary - Would a daylight raid turning to night be better than a straight forward NVG mission? Â @ Ironsight - you mention a sniper but they haven't got one. Â Should I include one in the team? Â What would the other members of the squad be 'realistically'? Share this post Link to post Share on other sites
sanctuary 19 Posted July 15, 2004 Quote[/b] ]The objectives before hand are 3 increasingly better defended towns and this is the last one. Â The BMPs arrive slightly later as they are reinforcements. So you are not aiming realism, as unless it is a Delta Chuck Norris movie, no armed forces will attack 3 defended towns with only 4 guys unless the 3 defended towns are out of ammo ;) . You should add in your mission an artillery/bombing support at least or add some other regular AI squads to help the attack while your 4 guys delta team raid the place. Quote[/b] ]Would a daylight raid turning to night be better than a straight forward NVG mission? Â Well, you have not talked about a full night mission in your first post. But even infiltrating 3 defended towns at night with only 4 guys remains not very realistic. Share this post Link to post Share on other sites
The_Oakster 0 Posted July 15, 2004 My original post never asked for realism, it was just asking about the difficulty level But that aside, the first town only has 5 guys patrolling it so its not that hard and the other 1 is only slightly harder. My OFp skills are nowhere near as good as others and I was just wondering if ,when the mission gets released to the 'community', other people will find it too hard to finish or will they find it challenging? And with regards to the NVG comment, sanctuary said to make it night time and i meant should it be turning to night time so its dark when you reach the final objective or should i set it all in the dark? Share this post Link to post Share on other sites
bn880 5 Posted July 15, 2004 It depends, what kind of mission do you want? If you want a realistic mission, it means most good serious players should be able to complete it successfully on the first attempt. Or at least semi-succesfully. If you want a mission that provides longer gameplay for fun, then it's ok as it is, you can add savepoints(in SP), but generall people will jsut retry over and over to finish it. Share this post Link to post Share on other sites
sanctuary 19 Posted July 15, 2004 My original post never asked for realism, it was just asking about the difficulty level  Ah ok, i thought you were in research of some realism to setup the difficulty of the mission. If realism is not your primary goal , i think you should add enough weapon and ammo in the whole mission map for the 4 players to take down the heavy opposition they will encounter in the whole 3 towns . As if there is too much enemies , it is easy to be short in ammo very quick when you will face so much people. A sniper in the team should be in handy (unless the objectives town are in higher grounds, blocking any sniper vision) . I my opinion you should not include a machinegunner , as i noticed that they are the primary target of every grenade launchers around (and i imagine with so much infantry , there will be several grenade launcher in their squads). Very frustrating when you are near a friendly machinegunner Do not forget the save points after each objectives , as with so much opposition it can be very frustrating near the end if you have to try again from the beginning. Share this post Link to post Share on other sites
Norris 0 Posted July 16, 2004 Just play the mission by yourself a couple of times first to see if you can win. Then be sure to get some 'beta-testers' and ask them what they think and what was their win/lose ratio. I've made lots of missions and first thing I found out was that without testing it thoroughly you can never predict how the AI will behave or how difficult it will be. So my advice is - test, fix, test again, fix again ... until it's the way you want it to be (or scrap it if it turns out sh*t). Share this post Link to post Share on other sites
Ironsight 1 Posted July 16, 2004 @ Ironsight - you mention a sniper but they haven't got one. Â Should I include one in the team? Â What would the other members of the squad be 'realistically'? Most Delta team's have a sniper, I think. But you can also play for sniper with your M4 with scope, just lie in the bushes and fire Share this post Link to post Share on other sites
somebloke 0 Posted July 16, 2004 I think you should have the ability to call in some form of air strike, e.g A OH-58 or AH1, i mean not even Delta Force can complete a mission like that without needing some form of support. Share this post Link to post Share on other sites
The_Oakster 0 Posted July 16, 2004 I played around with the CAS from the blackhawk addon but it lasts for so long it wipes everything out before the deltas get in there  I suppose an artillery script would do... *ponders* I will play around with it but I want there to be a decent fight at the end to signify that its the last objective. @norris - I have played it and I cant beat the final town  , but my OFp skills aint fantastic. Maybe a "you've found a resistance encampment, maybe it has some extra ammo" type scenario should occur just before you get there? ===EDIT=== I've decided on CoC artillery.  The mortars are quite inaccurate so they wont be too effective but on the other hand they may take out a few troops and a BMP if they are lucky!! Share this post Link to post Share on other sites
Commando84 0 Posted July 17, 2004 sounds like a cool mission, i make coop missions and i always put in a extra choice like if you go to the other side of the hanger at the base you can choose if you want to have 1 player in a plane or chopper and the rest in a backhawk or so and support can be crucial and it adds extra tension when waiting for the support to arrive to Share this post Link to post Share on other sites
Wilson510 0 Posted July 19, 2004 has any of you been in the military? Cause it dont seem like it Share this post Link to post Share on other sites
general 0 Posted July 20, 2004 Quote[/b] ]In reality - yes.For a game - No. have you seen black hawk down? Share this post Link to post Share on other sites
The_Oakster 0 Posted July 20, 2004 Quote[/b] ] have you seen black hawk down? Thats a film isnt it, therefore not reality    Share this post Link to post Share on other sites
GI_Rutger 0 Posted July 20, 2004 Damn, BHD is a hole other story than a night infiltration. If you wake up the Russians, they will hop in there BMP's, and that's when the shit hits the fan! In BHD the skinnies had no tanks, and they were attacking. All of you know that if you defend a city with 250 men, the enemy needs 1000 men and a lot of time to capture the city. If you want to make it realistic, I can give you a few advices: - Don't give your men heavy weapons, like sniperrifles, LAW's and MGuns. - Give the mission something original, a Clean Sweep mission is a bit standard. Maybe you can have a goal, the Delta's have to free a pilot, blow up something etc. - Real Spec-op's don't have air-support, artillery support etc. when they are behind enemy lines, unless there goal is to find a camp and call in the artillery/airforce. Share this post Link to post Share on other sites
ruff 102 Posted July 21, 2004 make it a 6 man team more realistic 1 machinegunner 1 radio guy for support 1 gl 1 sniper 1 AT soldier 1 leader Share this post Link to post Share on other sites
The_Oakster 0 Posted July 30, 2004 Right, the mission is getting there, just struggling with some scripting issues at the mo, anyhoo, The story line is that the Navy have managed to intercept 2 freighters inbound to the port. The enemy are therefore low on supplies allowing a 'window of opportunity' to attack the main supply route... What would the chances be of the USMC doing this mission rather than Deltas? Would they be flown in from the sea or would they 'sail' in. Would they parachute in? Would they work as a 'spec-op' team? I have no idea of the roles and typical missions undertaken by the USMC. Share this post Link to post Share on other sites