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crash during certain mission

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everytime i play 2 certain missions i get a bad 3dfile format crash to desktop heres my cfg

Light_Explo="1";

Cloudlets="1";

Product="Resistance";

Cockpit_Textures="2048";

Limit_LOD="0.019000";

CPU_Benchmark="4398";

3D_Performance="4398";

VehShadows="1";

Frame_Rate_Pref="500";

File_Heap="16";

Object_Textures="2048";

HW_Type="Direct3D HW T&L";

MaxObjects="256";

Shadows="1";

Language="English";

Quality_Pref="500";

Resolution_W="1024";

Adapter="0";

Texture_Heap="16";

Resolution_Bpp="32";

Resolution_H="768";

Reflections="1";

MaxLights="32";

Sky="1";

Animated_Textures="64";

Light_Missile="1";

Landscape_Textures="2048";

Textures_Drop_Down="4";

Shadows_LOD="0.050000";

LOD="7.500000";

Total_Memory="512 MB";

Light_Static="1";

refresh=75;

cpu specs are

geforce 4 ti 4200

amd athalon 2100

512mb memory

nvidia graphics card

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heres my rpt everytime i play "chemical wrfare" or "bas bait and switch" by amosdeus i get that ctd message bad p3d file format

=====================================================================

== D:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTRESISTANCE.EXE

=====================================================================

Exe version: Sat Jun 12 03:21:52 2004

graphics: Direct3D HW T&L , Device: NVIDIA GeForce4 Ti 4200 , Driver:nv4_disp.dll 6.14.10.5216

resolution: 1024x768x32, w-buffer

Addons:

BAS_derad in bas_derad\, c8x_Magazines in c8xmag\, C8X_USMC in c8x_usmc\

SUCHusmc in usmc_cpp\, OFPEC_Blood in ecp_blood\, INQ_WeaponPack in inq_weaponpack\

F3WX_industrial_pack in ags_inds\, CWK_HAS in cwk_has\

EditorUpdate102 in editorupgrade102\, MAP_Shed in map_shed\, mungari in mungari\

Vit_Usa_F16 in vit_usa_f16\, BAS_Kiowapack in bas_kiowapack\, BAS_weap in bas_weap\

C8X_RUSS in c8x_russ\, Merc1 in enemyop\, fin_mibHg in fin_mib\

INQ_MP5SD in inq_mp5sd\, SPC_CH53 in spc_ch53\, SUCHruss in suchrus\

AGS_industrial_pack in ags_inds\, edg_resOfficerGn in edg_res\, Legus in legus\

RAD_Hornet_AGM88DB in rad_f18\, RAD_Hornet_B61Bn in rad_f18\

LampBlue in streetlamp\, VoiceRH in voicerh\, BAS_JAM_Weap in bas_weap\

Merc2 in enemyop\, CIA in op\, Bizon in bizon\, Su25 in su25\

CoC_CruiseMissiles2 in coc_cm2\, ITA_TRD_RAF in ita_trd_raf\, KAL_obj in kal_obj\

MAP_Heaps in map_heaps\, RAD_Hornet_Mk83B in rad_f18\

RAD_Hornet_AMRAAMg in rad_f18\, SNYSptPack in snysptpack\, BAS_HH60 in bas_hh60g\

Merc3 in enemyop\, ECP_Blood in ecp_blood\, 6G30 in 6g30\, BIS_WeaponPack in o_wp\

21vbGlider in 21vbglider\, AGS_harbour in ags_port\, asahmi in asahmi\

cecenian in cecenian\, ECL_Documents in ecl_documents\

edg_resSoldierGMGp in edg_res\, edg_resSoldierGExp in edg_res\

MAP_Noe_Tex in map_noe_tex\, RAD_Hornet_GBU16ag in rad_f18\

RAD_Hornet_B61g in rad_f18\, Vit_F15_Base in vit_usa_f15\, BAS_deraw in bas_deraw\

bas_mh6185 in bas_lbs185\, TOS_WeaponsPack in blackop weap\, Merc4 in enemyop\

SUCHFRecon in w_recon\, edg_resSoldierGMGb in edg_res\

edg_resSoldierGATM in edg_res\, JAM_Magazines in jam_magazines\

JOF_Objects1 in jof_objects1\, MiningVeh in miningveh\

RAD_Hornet_CBU87B in rad_f18\, RAD_Hornet_GBU16aBn in rad_f18\

Markers in snysptpack\, LampWhite in streetlamp\, C8XJAM_USMC in c8x_usmcjam\

SUCHDFRecon in d_recon\, BMP2 in bmp2\, AGS_inds_ver_2_1 in ags_inds\

COCM18A1 in coc_mines\, ECL_Floppydsk in ecl_floppydsk\

edg_resSoldierGBn in edg_res\, editorupdate102 in editorupdate102\

RAD_Hornet_CBU87Bn in rad_f18\, Randinsel in randinsel\, safe in safe\

trinity in trinity\, BAS_Jkawa in bas_kawa\, C8XJAM_RUSS in c8x_russjam\

C130 in hwk_c130\, SJB_TOS_WeaponsPack in sjb_m4cpp\, Kozlice in kozl\

Steyr in steyr\, AGS_other in ags_build\, AGS_oil_refinery in ags_inds\

CoC_CruiseMissiles in coc_cm\, Truax in doe_truax\, ECL_Briefcase in ecl_briefcase\

ECL_fmine in ecl_fmine\, edg_resSoldierGMGs in edg_res\, sinai in lost\

MAP_Noe in map_noe_cfg\, RAD_Hornet_AMRAAMBn in rad_f18\, bas_deraJ in bas_derajam\

BAS_MH47185 in bas_mh47e_185\, fin_mibIng in fin_mib\, HEP_Weapons in hep\

SGS_delta in nomexdelta\, SJB_Optics_Pack in sjb_optics\, AH64 in apac\

AGS_build2 in ags_build\, BAS_I1 in bas_i1\, BAS_O in bas_o\

edg_resSoldierGBa in edg_res\, ITA_pilot_RAF in ita_p_raf\, M21 in m21\

BAS_Cargo in bas_cargo\, otwglock in otwglock\, SPC_CH53J in spc_ch53j\

KTE_Grenades in kte_grenades\, Vulcan in vulcan\, AGS_build3 in ags_build\

BAS_I2 in bas_i2\, BDM_SaintDavid in bdm_saintdavid\

CoC_UnifiedArtillery in coc_arty\, edg_resSoldierGB in edg_res\

edg_resSoldierGGb in edg_res\, edg_resSoldierGSniper in edg_res\

KEGmakarov in kegmakarov\, RAD_Hornet_AGM88Dg in rad_f18\, LampYellow in streetlamp\

Merc in enemyop\, HEP_Soldiers in hep_soldiers\, LSR_delta in lsr_delta\

IGW_Spot_Light in igw_spot_light\, Hunter in hunter\, Kolo in kolo\, Mini in mini\

Trabant in trab\, AGS_build_r2 in ags_build\, AGS_build4 in ags_build\

MTLB in apcrus\, ASF_Terrorist1 in asf_terr\, BAS_OPFOR in bas_opcpp\

edg_resSoldierGBr in edg_res\, edg_resSoldierGLAWn in edg_res\

edg_resOfficerG in edg_res\, edg_resSoldierGMedic in edg_res\

MAP_Noe_Isl in map_noe\, RAD_Hornet_Mk83Bn in rad_f18\, RAD_Hornet_Mk83g in rad_f18\

C8X_magbox in c8xmag\, fin_mibUZI in fin_mib\, INQ_SR25 in inq_sr25\, CIA1 in op\

G36a in g36a\, AGS_build5 in ags_build\, ags_port_update in ags_port\

ASF_Terrorist2 in asf_terr\, edg_resSoldierGBs in edg_res\

edg_resOfficerGh in edg_res\, KEGnoecain_snow in kegnoecain_snow\

PCcolbldg in pccolbldg\, RAD_Hornet_AMRAAMB in rad_f18\, RKTMod in rktf15\

SNYRope in snysptpack\, BAS_MAH60 in bas_mah60\, bas_soarpilots in bas_soarpilots\

CIA2 in op\, ECP_Effects in ecp_effects\, BRDM in brmd\, Ch47D in ch47\, HMMWV in humr\

LaserGuided in laserguided\, Noe in noe\, OH58 in oh58\, XMS in xms\

AGS_build6 in ags_build\, ASF_Terrorist3 in asf_terr\, CATIntro in catintro\

CWKMk82Trolley in cwkbaseobj\, edg_resSoldierGLAW in edg_res\

edg_resOfficerGNight in edg_res\, hiluxmg in hiluxmg\, KALKalighat in kalkalighat\

RAD_Hornet_GBU16aB in rad_f18\, RAD_Hornet_B61B in rad_f18\

RAD_Hornet_AGM88DBn in rad_f18\, RAD_Hornet_CBU87g in rad_f18\

RAD_Ejection_Seat in rad_f18\, RAZIsland in razisland\, LampRed in streetlamp\

BAS_AirWeap in bas_airweap\, Cia_Blackopteam in blackop_team\, CIA3 in op\

TACTEvents in tactevents\, BIS_Resistance in o\, ASF_Terrorist4 in asf_terr\

BAS_RUSOPFOR in bas_rusopfor\, COCMine in coc_mines\, COCMinesPut in coc_mines\

ECL_Fboat in ecl_fboat\, edg_resSoldierGLAWb in edg_res\

edg_resSoldierGSniperR in edg_res\, saru in saru\, bas_kawa in bas_kawa\

SJB_TOS_SEALs in sjb_sealscpp\, SUCHwusmc in winter_recon\, Flags1 in flags\

MM1 in mm-1\, ASF_Terrorist5 in asf_terr\, Baracken in baracken\, Groups in cwk_has\

edg_resSoldierGG in edg_res\, Objects in editorupgrade1\, Faces in pcw_faces\

phaeden in phaeden\, bas_soar185 in bas_soar185\, JahSG551 in jahsg551\

Bradley in m2a2\, edg_resSoldierGBh in edg_res\, edg_resSoldierGMG in edg_res\

edg_resSoldierGLAWs in edg_res\, FML_objects in fml_objects\

HYK_USsoldiers in hyk_ussol\, KEGepack_snow in kegepack_snow\

Mods: RES;@ecp;@so

ErrorMessage: Bad file format in p3d file.

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What are the two missions and what is the exact error message?

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the top bit

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I posted before your second post wink_o.gif

I don't think it's related but are you using 1.96 and -nomap? You have all the addons required for those missions? And they're the latest versions of the addons?

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yup

im using -nomap

y wats the diff if i use it?

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I get those cannot initialize 3d stuff if i dont use -nomap

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i still get the bad p3d file format

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Are you using inq nv_goggles? The strela model gets corrupted when you install the nv_goggles and everytime a strela is in the game you get a CTD and an errormessage about some p3d.

If you are you can fix that. Just read the thread about llaumas pack with new skies, sea and more...

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i was afraid it was inq nvg

love it so much

guess gotta ix it

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but is it actually inside a mission?

in this one it doesnt even let me get into a mission

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Are you using inq nv_goggles? The strela model gets corrupted when you install the nv_goggles and everytime a strela is in the game you get a CTD and an errormessage about some p3d.

If you are you can fix that. Just read the thread about llaumas pack with new skies, sea and more...

u were right mr andersson

checked the unpboed mission file and it had it a few soldiers having strella launchers

changed them and viola

now a little help on how to fix my problem

which thread is it?

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