MLF 0 Posted June 6, 2004 very nice they are FINALLY balanced with SIG tanks..now the black eagle needs to be updated.. good update and i liek how you made your own balanced m1a1 etc.. so the new pack is inline against sigma's T72 and T80 packs? if so thats great news. Share this post Link to post Share on other sites
DKM Jaguar 0 Posted June 6, 2004 the quality of these are incredible apart from the crew the quality of these dont match the qualtiy of the rest That could be becuase you are comparing someone's first addon with others made by people with a lot of experience.. Â Quote[/b] ]-soldier models....are they supposed to be that bad? (im sorry) Â they really are, well terrible but im sure you will sort that out aswell ;) Can you be more specific? What exactly is bad about them? Share this post Link to post Share on other sites
madden 0 Posted June 6, 2004 yeah ok no problem are they ever goin to be updated and for beginner thats bloody good Share this post Link to post Share on other sites
GanjaSmuggler 0 Posted June 6, 2004 Nice Work DKm. but I found some bugs I think. first off The all the Mgs on the land rovers are missing or they just invisable or something but when I fire them I do see a muzzle flash. other than that they are pretty damn good! keep up the work! p.s. whats your next project? Share this post Link to post Share on other sites
Gen.Carnage 0 Posted June 6, 2004 we're creating a LR MG patch as we speak Share this post Link to post Share on other sites
MLF 0 Posted June 6, 2004 the UN vehicles have UN upside down or is that supposed to be like that? Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted June 6, 2004 Have d/l it but not tried it yet... but... just one .pbo file?? I'm already almost hitting the limit of OFP addons... (my OFP, 1.96, won't even start if I've got too many). Could you make one per vehicle with all variants? That would be easier to manage... plz? Share this post Link to post Share on other sites
Gen.Carnage 0 Posted June 6, 2004 that would require reassigning texture paths for each vehicle, for all lods inside each vehicle, WAY too much work.. it is much less work for you to disable/delete some of the unused addons dont you think? Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted June 6, 2004 To make room for a 60+mb .pbo file when you got your folder crammed with mostly stuff under 5mb... Oh well... guess no other option possible... Share this post Link to post Share on other sites
ExtracTioN 0 Posted June 6, 2004 BUZZARD @ June 07 2004,01:50)]To make room for a 60+mb .pbo file when you got your folder crammed with mostly stuff under 5mb... Â Oh well... guess no other option possible... How many addon you have in your folder I didnt know you had a limit of addons how big is the limit Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted June 6, 2004 Total amount of files in Res/Addons folder: 276 FILES!!! Total amount of data in Res/Addons folder: 1,17GB!!! Edit: Plus another 31 files = 74,6MB in the normal OFP/Addons folder!!! Share this post Link to post Share on other sites
Gordy 0 Posted June 7, 2004 BUZZARD @ June 07 2004,01:59)]Total amount of files in Res/Addons folder: 276 FILES!!!Total amount of data in Res/Addons folder: 1,17GB!!! Edit: Plus another 31 files = 74,6MB in the normal OFP/Addons folder!!! That's not a lot. 2,8 GB 961 files Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted June 7, 2004 Well, I figure nevertheless that I have less than 30 mb maneuvering room left... I wonder if it's tied to hardware power... Share this post Link to post Share on other sites
C4P741N 0 Posted June 7, 2004 I put all addons into mod folders leaving addons and res/addons as they are after install. I have 9 mod folders with 453 files totalling 2.4GB and I never have errors. Share this post Link to post Share on other sites
MEDICUS 0 Posted June 7, 2004 sorry, nope  been way too busy with all other units to fiddle around with blackeagle, but we won't forget to recheck it in rsc 1.6 Hmmm ... so i'm looking forward to the v1.6 update  THX for the reply! Mfg MEDICUS  Share this post Link to post Share on other sites
Gordy 0 Posted June 7, 2004 I put all addons into mod folders leaving addons and res/addons as they are after install. I have 9 mod folders with 453 files totalling 2.4GB and I never have errors. Well, I piled all the files in one gigantic folder (res/addons). never had any errors either. Share this post Link to post Share on other sites
ExtracTioN 0 Posted June 7, 2004 BUZZARD @ June 07 2004,01:59)]Total amount of files in Res/Addons folder: 276 FILES!!!Total amount of data in Res/Addons folder: 1,17GB!!! Edit: Plus another 31 files = 74,6MB in the normal OFP/Addons folder!!! Try this leave all BIS official stuff in res/addon folder And move all unnoficial stuff in your Addons folder. Cause I have over 2GB and over 900 files in my addons folder with no problems at all Share this post Link to post Share on other sites
ExtracTioN 0 Posted June 7, 2004 Oh and 30MB left on HD that is really less you need to remove some addons or you need a second HD Share this post Link to post Share on other sites
C4P741N 0 Posted June 7, 2004 Why are the default BIS armoured units (M113/M60/M1A1/Vulcan) listed with these vehicles? Share this post Link to post Share on other sites
Nathanz 0 Posted June 7, 2004 20 Mod folders with a 200gb(94gb free) harddrive: Ontopic: Click on the picture or link for full size 1024x587 - 236 K Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted June 7, 2004 Oh and 30MB left on HD that is really less you need to remove some addons or you need a second HD No, not 30 mb left on HD, it's 30 MB of addons to put in res/addons folder, then OFP won't even start, immediate CTD without any notice! Â Edit: Just checked, got over 790 MB free of a 75 GB HD... Share this post Link to post Share on other sites
bonko the sane 2 Posted June 7, 2004 very nice betas DKM glad you are making units other than US or Russian stuff. On the bug report side of things: Textures on Challenger tracks go white at a certain angle and distance. Share this post Link to post Share on other sites
hitsqdzulu 0 Posted June 7, 2004 Ok ....now im mad ....lol jk ...now i have to update the fraghaus dkmm pack ....sweeeeeeeeeet ...you guys rule ...every very minor bug that I have seen has been talked aboute and is being fixed ....soooooo all I can say is THANK YOU. With out modders like you guys and all the rest. Ofp would have died out long ago ......THANKS FELLAS Share this post Link to post Share on other sites
vade_101 0 Posted June 7, 2004 I do seem to have a few strange looking textures on the soldier models: mostly behind the pouches on the webbing and on the helmets. Share this post Link to post Share on other sites
DKM Jaguar 0 Posted June 7, 2004 The helmet and webbing textures are the main reason why these are betas. I have made the updated textures, but I am working on a realistic webbing layout first. Share this post Link to post Share on other sites