ruff 102 Posted June 2, 2004 ive been editing cpp of certain addons for personal use and i was just wondering how do i make ground soldier ai stop firing at the helicopter in the helicopter cpp e.g. bas blackhawks cpp here it is where do i have to change it so that soldiers wont fire at it? cpp begin class CfgVehicles { class All{}; class AllVehicles:All{}; class Air: AllVehicles{}; class Helicopter: Air{}; class UH60: Helicopter{}; class UH60MG: UH60 {}; class bas_ah60lbase: UH60 { scope=0; displayName="AH-60L DAP"; accuracy=0.30; side=1; }; class bas_ah60l: bas_ah60lbase { displayName="AH-60L DAP"; icon="\bas_mah60\ah60.pac"; vehicleclass="BAS - Vehicles"; steerAheadSimul=2.0; steerAheadPlan=2.0; fuelCapacity=210; accuracy=5; scope=public; irScanRange=2000; nightVision=1; model="\bas_mah60\bas_ah60ldap"; rotorBig="vrtule_uh_v"; rotorBigBlend="vrtule_uh_v_bl"; rotorSmall="vrtule_uh_m"; rotorSmallBlend="vrtule_uh_m_bl"; mainRotorSpeed = 1; soundEngine[]={"\bas_mah60\sounds\bas_60rotors.wss",3.162278,1.500000}; driverAction="ManActUH60Pilot"; commanderAction="ManActUH60Pilot"; driverCanSee=31; GunnerCanSee=31; gunnerOpticsModel = "\BAS_MAH60\optika_flir_gunner"; gunnerAction="ManActUH60Pilot"; gunnerUsesPilotView=true hasGunner=1; weapons[]={"bas_ah60helllauncher","BAS_60M230","bas_60zuni38","BA S_60M134"}; magazines[]={"bas_ah60helllauncher","BAS_60M230","bas_60zuni38","BA S_60M134"}; crew="bassoarpilotw"; picture="iuh60"; maxSpeed=270; side=1; armor=80; cost=10000000; transportSoldier=0; type=VAir; threat[]={1,0.5,0.05}; initCargoAngleY=+10; minCargoAngleY=-60; maxCargoAngleY=+120; typicalCargo[]={"Soldier","Soldier","SoldierLAW","SoldierLAW"}; hiddenSelections[] = {"bas_map","bas_mapev","bas_mapma","bas_mapko",&qu ot;bas_mapdi","bas_mapno","bas_mapid","bas_mapli"," ;bas_m230flashside","bas_m230flashfront","bas_M134flashside",&quo t;bas_M134flashfront"}; dammageHalf[]= { \bas_mah60\g\bas60_glass.paa,\bas_mah60\g\bas60_glassb.paa end i only want turrets and tanks to shoot at it not machinegunner soldiers Share this post Link to post Share on other sites
SelectThis 0 Posted June 3, 2004 Try changing accuracy=5; to accuracy=0.5; or lower. Might or might not work ;) SelectThis Share this post Link to post Share on other sites
ruff 102 Posted June 3, 2004 thanks man from the makers themselves Share this post Link to post Share on other sites
bmgarcangel 0 Posted June 7, 2004 Ok now, if I do this and stuff, will this work like with my 30.cals being targeted by soldiers now finally Share this post Link to post Share on other sites
dm 9 Posted June 8, 2004 Yes. You will have to play with the values a bit, as fr certain units a high accuracy will still not get the AI to fire at it. But this is the value you need to change in order for the AI to fire upon your unit. I'll see if I can find a link to the post where I explained it more fully. Share this post Link to post Share on other sites
ruff 102 Posted June 11, 2004 one question about accuracy in the ccp within units whats the meaning of it is it how easy for the ai the identify a soldier? and if it is, how could i make a unit more stealthy, is it increasing accuracy or lowering it? Share this post Link to post Share on other sites
suma 8 Posted June 11, 2004 Generaly speaking accuracy is what knowsAbout level is needed for an AI unit to know the unit is of this type, and note of the type it was inherited from. I would be surprised if it could be used to make AI firing at helis, though I may be wrong (maybe if they mistake the heli for a different type of heli due to high accuracy requiremens, they will?) Share this post Link to post Share on other sites
ruff 102 Posted June 12, 2004 well for the bas blackhawks i changed the accuracy to lower and ai stopped firing at it i was wondering about soldiers with high accuracy what would that do make them more targetable or less Share this post Link to post Share on other sites
suma 8 Posted June 12, 2004 Accuracy has nothing to do with targetability or "spotability". For this you will find separate settings (camouflage). Accuracy server only for type recognition. Share this post Link to post Share on other sites
bmgarcangel 0 Posted June 12, 2004 So then...I change it to 2 or 6 and it will be able to recognize the type of unit imediately, eh? Oh ya, my MG's won't fire at helicopters....that is my static ones? 1 more thing, why would you want the troops to not fire at the helo Share this post Link to post Share on other sites
BraTTy 0 Posted June 14, 2004 airLock=true; within the ammo cfg to get your weapons to shoot at air targets Share this post Link to post Share on other sites
ruff 102 Posted June 16, 2004 so wats the default camoflauge of snipers and blackops in ofp? wat setting should i put with camoflauge for stealthy soldier units? Share this post Link to post Share on other sites
king homer 1 Posted June 16, 2004 so wats the default camoflauge of snipers and blackops in ofp?wat setting should i put with camoflauge for stealthy soldier units? maybe take a look at the original config of v 1.96? Share this post Link to post Share on other sites
BraTTy 0 Posted June 17, 2004 Unbinarized config 1.91 here: http://www.flashpoint1985.com/breathe/index.html Share this post Link to post Share on other sites
ruff 102 Posted July 21, 2004 just figured something out when i changed the accuracy tanks will not fire at it even it has anti air weapons any suggestions? ground soldiers and tanks wont fire at it i just want tanks with anti air guns to fire at it Share this post Link to post Share on other sites