Chris Death 0 Posted June 6, 2004 i had an idea for the pack, you could add one of those small cement curbs u see in parking lots. there about as wide as a parking space. i see em all over the place in NA, in parks, at the end of roads and suchlook similar to /_\ Â Â side view. there about 6- 8 inches hight plan on any other features? barriers like the ones u got with fences built in, or how about ones that got signs or markers built in? sorry for not having noticed your reply 'till now - been a bit busy with pm's and real life too Well, maybe in a later pack i'll add smaller ones and also the big ones you can see one highways too - i think they're about half a meter higher than the ones i made and could be used to make a real barrier, as for now you can still cross the barriers taking in count that you don't worry about some injury or damage on you and your vehicle Maybe some some radarboxes too, including a script that checks the speed of the nearestObject in front view + flash j/k cause the only sense in radarboxes i can see is: giving the comunity nice training target objects btw - may i asume that you guys didn't encounter any problems or noticed any bugs with those cement barriers yet? Binarized version for wrp-editor use seems also to be working well, as seen in Ironsights thread: Nogova 2004 http://www.flashpoint1985.com/cgi-bin....t=39924 ~S~ CD Share this post Link to post Share on other sites
MadAussie 0 Posted June 7, 2004 Gday all OK.. When shot at.. the puff of dust occurs on one side only (o axis = nth side) And the connected barriers can be run through at joins. (I this relates to the previous point that vehicles etc can cross with damage etc then Id suggest changing it.. allowing access through barriers only at large gaps etc..) *RE larger ones.. look at pics of Israels walls.. would be handy for other mods too Ill post some screenies of my highway with these soon.. But these are great.. the modelling detail is excellent to the the least. Well Done CD MadAussie out... Share this post Link to post Share on other sites
Chris Death 0 Posted June 9, 2004 OK, geo lod fixed on the close lined up barriers - thx MadAussie. Now you cannot run through them, but you still can run over them which is IMHO still some kind'a realistic. The "dust on only one side" problem i could only recreate once on tohnal, but then again at another time on the same island i noticed that it's all working fine. This must be an issue related to daytime/sun/shadows. Also expect something more to come with the final release: (*hint*) They just need to be resized now - and YES i'll make the tower too ~S~ CD Share this post Link to post Share on other sites