ag_smith 0 Posted May 24, 2004 (edited) EDIT (15-06-2004): Version 1.1 released. Here's a little project 3WX Team has made for mapmakers convenience. *** Bascially, a compilation of various useful objects around the community, but with some extra, unseen before goodies. Please read the readme: *** Quote[/b] ]Third World Explosion Team presents 3rd Party Objects Pack version 1.0 Compiled by Agent Smith (kpalka@pf.pl) Website: http://3wx.concept404.com Forum: http://threewxforum.myikonboard.com/viewboard.php What is this pack? The original idea behind this pack is to save confusion with all the individual object addons floating around and provide map makers with (hopefully) popular all-in-one package. That's why, with permission of respective, authors we've collected for your convenience all these hi-quality objects into this pack. It'd like to underline that we have NOT made them ourselves, nor we claim to do so. We've just repathed textures, fixed some most obvious bugs and binarised everything to be ready for WRP placement. You can find more information concerning this project on our forum: http://threewxforum.myikonboard.com/viewthread.php?postid=326 Any feedback and bug reports are welcome at this address too. ;-) If you think you have made an addon that's suitable to be included in this pack and you want it to become popular among map makers, please visit 3WX forum (link above) for details. Contributors are: ITA_SHELTER by colorchanger (colorchanger@libero.it) vbsshed, vbswatowr by Axe zwa_hri,zwa_wc,zwa_hup, zwa_hup,zwa,tellbu by Zwadar pcw_most by Mig2003 kkb_gate by KKB (gocubs@gmx.net) AWOL_Bridges by AWOL debris, rocks, helipad, runway lights, AI paths by Leone radiotower by Martin, optimised by Leone microwave antena by Leone, textures by Martin BAS_Fences by BAS / Ebud Thank you very much, guys! Special thanks go to: MadAussie Leone Pathfinder Schoeler AceCombat and the whole 3WX and MIA teams ;-) Known bugs: -some AWOL bridges are AI unfriendly and dammage cars -some objects have only one visual LOD FAQ - read BEFORE asking.... Q: What are these path*.p3d objects for? A: These are just AI paths that can be used to get AI through or between buildings (or other objects...) they otherwise wouldn't normally run through. Find the exact placement using the visible (TEST) versions, then swap with the invisible ones. Q: What are all the other objects for? A: Find out by yourself! :P Q: Can I redistribute this pack with my island? A: Yes, but you MUST include this readme! Q: What is in f3wx_vo_seda.p3d model? A: It's just a standard BIS lamp, but it has decreased brightness. The f3wx_lampB.p3d contains a not working version. Q: I have a question that's not been answered above? A: Go to our forum (link above) and ask there. I'll not reply any general question via email. Sorry. Q: Are you going to make custom editor icons? A: No, these objects are intended for use with WRPTool and other WRP editors. Therefore, I'm not going to spend my time doing this. Q: Can I use these objects on my island? A: Yes, that's what they're made for. You do NOT need to ask anybody for permission to do that. Q: Have you fixed the water tower ladder bug? A: Yes. *** THIS IS NOT AN OFFICIAL ADDON, USE AT YOUR OWN RISK *** Download links (7.6MB, v.1.1): http://www.multiupload.nl/QC2XOHL5SO Mirrors are very welcome. Edited February 4, 2013 by W0lle Added working download link Share this post Link to post Share on other sites
hellfish6 7 Posted May 24, 2004 Congrats on your first release, guys. Share this post Link to post Share on other sites
mr burns 132 Posted May 24, 2004 nice but i already have almost all of the included addons, will placing the 3WX addon into the same folder cause trouble ? Share this post Link to post Share on other sites
Bald_Maggot 0 Posted May 24, 2004 You absolute diamond! Streetlamp (reduced brightness) Thankyou so much for even this simple addon! Respect Share this post Link to post Share on other sites
ag_smith 0 Posted May 24, 2004 nice  but i already have almost all of the included addons, will placing the 3WX addon into the same folder cause trouble ? No, it will not. All classnames have been changed, no need to worry. Congrats on your first release, guys. Thx, now just wait till ~Sunday for our next release, that will be really something.  Share this post Link to post Share on other sites
wizzywig 0 Posted May 24, 2004 cant wait for the up and comming island that i know is useing this Share this post Link to post Share on other sites
Bald_Maggot 0 Posted May 24, 2004 Just one thing mate, is it possible to place the Streetlamp (Working one) via the mission editor? ive had a good look for it and i cant find it! Or is it just for WRP? Im looking forward to Sunday! Good job p.s yes i did read the readme... Share this post Link to post Share on other sites
ag_smith 0 Posted May 24, 2004 Errrm, yes, you're right. I'll check that now, sorry. Share this post Link to post Share on other sites
OFP_PUPSI 0 Posted May 24, 2004 Good stuff man .... Share this post Link to post Share on other sites
ag_smith 0 Posted May 24, 2004 Just one thing mate, is it possible to place the Streetlamp (Working one) via the mission editor? ive had a good look for it and i cant find it!Or is it just for WRP? Im looking forward to Sunday! Good job p.s yes i did read the readme... Confirmed. I don't know how I could have missed it. Sorry. Until next version, it'll be only available for WRP placement. Share this post Link to post Share on other sites
vektorboson 8 Posted May 24, 2004 Confirmed. I don't know how I could have missed it. Sorry. Until next version, it'll be only available for WRP placement. That's possibly because Streetlamps are defined in CfgNonAIVehicles. This streetlamps actually work nice; Streetlamps which you can set in the map editor, have to be defined in CfgVehicles. Sadly, they are then nothing more than a fire, which you have to set with "this inflame true". Share this post Link to post Share on other sites
Bald_Maggot 0 Posted May 24, 2004 no worrys mate Still love ya (purely platonic) Share this post Link to post Share on other sites
ag_smith 0 Posted May 24, 2004 @Vektorboson, Yes, exactly. BTW. I'd appreciate some comment on current brightness value. It may need some adjusting. Share this post Link to post Share on other sites
MLF 0 Posted May 24, 2004 is that a mak shift helo pad? i saw them on a documentry once, i heard they used em in the Falklands War for Harriers (or an earlier varient), also why are there no helo markins on them, do they not come with them IRL? Share this post Link to post Share on other sites
KeyCat 131 Posted May 24, 2004 Great idea! Love all thoose objects but they never/seldom get used. Hope this will change that... /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
fighter 0 Posted May 24, 2004 - MTY_helipark etc.. from MTY - DF Objects - Realights - Balkan objects by BKM - Local objects by SAF - Oelfeld by der Bastler - Oelpumpe by MfG SoldierBen und Zack - AEOmisc objects etc...etc..etc fighter Share this post Link to post Share on other sites
ag_smith 0 Posted May 24, 2004 is that a mak shift helo pad? i saw them on a documentry once, i heard they used em in the Falklands War for Harriers (or an earlier varient), also why are there no helo markins on them, do they not come with them IRL? Heh, I don't know, you better ask Leone, he made it. Also, thanks for mirrors, fighter. MTY_helipark etc.. from MTY, AEOmisc objects - good suggestions. DF Objects - I'm unfamiliar with these, have you got a link? Balkan objects by BKM, Local objects by SAF - too big and too many (objects). The main purpose of this addon is to collect all these small individual addons. I want to keep the reasonable filesize. Oelfeld by der Bastler, Oelpumpe by MfG SoldierBen und Zack - will be outdated when AGS/3WX Industrial Pack is released (soon). Share this post Link to post Share on other sites
Guest Posted May 25, 2004 They are temporary helipads used in the Gulf War. They don't need markings, because they kinda stand out in the desert The AI will land on these (like the BIS-made "H"), and they can also be used to refuel at. Just one of many photos I have: Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted May 25, 2004 All Objects are WRP Tool friendly, right? BTW: Can I make red crosses on the BAS PAVEHAWK ? Share this post Link to post Share on other sites
ag_smith 0 Posted May 25, 2004 All Objects are WRP Tool friendly, right? Yes, they are. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted May 25, 2004 Good. With the G8 mod Shelters (original) I have a problem: When I put them with WRP TOOL on my Island and then start the game, play the map, I can't open the Backdoor and the big doors. I think it's a config error. Do your Shelters have the same prob? (Haven't put your shelters with WRP TOOL on my map yet) Share this post Link to post Share on other sites
ag_smith 0 Posted May 25, 2004 I know for a fact, that our edition does not have that problem. Share this post Link to post Share on other sites
fighter 0 Posted May 25, 2004 Links: MTY_Heli Park MTY_Heli-H more later fighter Share this post Link to post Share on other sites
pajama 0 Posted May 25, 2004 Heh nice job on the completion! Hmmm when did Martin releas those? I smell Kiowa Share this post Link to post Share on other sites
fighter 0 Posted May 25, 2004 Links: DF_Objects - v. 2.1 DF_Bunker DF_Radar fighter Share this post Link to post Share on other sites