raedor 8 Posted June 27, 2004 @cervo: thx! @bob: i don't think that plage is gonna change that. Share this post Link to post Share on other sites
bonko the sane 2 Posted June 27, 2004 Thank you , its good to see that progress has finally arrived on NorthEastern Nogova Share this post Link to post Share on other sites
lee_h._oswald 0 Posted June 27, 2004 Thx for the new version, great Island! MfG Lee Share this post Link to post Share on other sites
raedor 8 Posted June 27, 2004 we found a little bug with the radar tower script: since the base is indluded the object ids changed. i'll post a link to the new file here, soon. Share this post Link to post Share on other sites
Tim Pink 0 Posted June 27, 2004 thanks guys, this island rocks. Tim Share this post Link to post Share on other sites
law-giver 190 Posted June 27, 2004 I de-pbo'd mine and fixed it myself. Anyone who cant wait just de pbo the MAP_Noe_Cfg.pbo file and change the bottom id to [object 177666] exec {\JOF_Objects1\Radar.sqs} and pbo it up again. It fixes the radar tower in Krasnovia at the top of the map. As it wasn't there due to wrong id. Smart ass! Excellent work by the way. Job Done Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted June 27, 2004 Looks great that new military base, but... LAGS AS HELL!!! I mean, I flew over it with a PCW Alouette III and the rotors almost didn't turn, it's that laggy!!! I thought my PC was running some other application in the background, but no, it was some of the heaviest LAG I've seen in OFP!!! Share this post Link to post Share on other sites
law-giver 190 Posted June 27, 2004 I have to agree there. Just tried it myself and it's choppy as hell. It's fine walking through it. Just stay on the ground and dont move. My pc is no slouch. Just means i'll have to tell my missus i'm upgrading again. Every week! Share this post Link to post Share on other sites
T.S.C.Plage 0 Posted June 27, 2004 Thanks for all your comments and input...I'm ashamed for that lil' bug! Greetz Plage Share this post Link to post Share on other sites
raedor 8 Posted June 27, 2004 the version on our server is also already fixed. plage, can you please upload the cfg file separatly that the guys who d/led the version with bug don't have to re-d/l the full 8mb? Share this post Link to post Share on other sites
raedor 8 Posted June 27, 2004 the links at ofp.info are updated, too. thx @ cervo. Share this post Link to post Share on other sites
tankieboy 0 Posted June 28, 2004 That base is fantastic. Share this post Link to post Share on other sites
raedor 8 Posted June 28, 2004 That base is fantastic. does it lag on your computer? Share this post Link to post Share on other sites
-=BT=- Matty R 0 Posted June 28, 2004 all works fine for me no lag... im making a campaign on this island called "A Snipers Tale" MF-Nogova GiG Snipers More Addons 2 Share this post Link to post Share on other sites
raedor 8 Posted June 28, 2004 all works fine for me no lag... im making a campaign on this island called"A Snipers Tale" MF-Nogova GiG Snipers More Addons 2 fine. please contact me when it's done Share this post Link to post Share on other sites
Commando84 0 Posted June 29, 2004 im making a coop addon mission for the ofp mission editing competition on this island and it lags slightly for me but i don't know if its my geforce 4 mx card that is giving me headache in all the games or if its the amount of enemies and scripts. the mission is about 80% done , only thing left is fine tuning and trying to make it playable on my own 2.0 gig 512 mb ram gf4 mx crap computer wich will be a big challenge because i hate to throw away stuff but its a very nice island and it would have taken me much time to put togheter my own airbases, harbour and extras and resistance base in the forest and all with the different editor addons so im happy that there is a nice island that does it all. I found out that reucing view distance helps make ofp run better but i haven't figured out what to do with the bluei's tree lines i see from time to time, thats when i feel that my gf 2 mx card wich is way older maybe was better after all.. . Nice work mapfact i can put in some more info about mission and download links to your Pm on the forums if you want. Share this post Link to post Share on other sites
Grizzlie 0 Posted June 29, 2004 I have dowloaded fixed ver, but loading it into editor caused CTD with message "Data file read error (map_noe.wrp)". Share this post Link to post Share on other sites
raedor 8 Posted June 29, 2004 I have dowloaded fixed ver, but loading it into editor caused CTD with message "Data file read error (map_noe.wrp)". did you extract all pbo files to your addons folder? Share this post Link to post Share on other sites
Grizzlie 0 Posted June 29, 2004 I have MAP_Noe.pbo, MAP_Noe_Cfg.pbo, MAP_Noe_Tex.pbo and anims folder MAP_Noe_Anim. unzipping was with no errors Share this post Link to post Share on other sites
raedor 8 Posted June 29, 2004 I have MAP_Noe.pbo, MAP_Noe_Cfg.pbo, MAP_Noe_Tex.pbo and anims folder MAP_Noe_Anim.unzipping was with no errors how many mb is the rar file and the MAP_Noe.pbo? Share this post Link to post Share on other sites
Grizzlie 0 Posted June 29, 2004 I have zip from Operation Flashpoint CZ. it is about 8500 KB, Map_noe.pbo is about 8160 KB Share this post Link to post Share on other sites
raedor 8 Posted June 29, 2004 hm, i don't know why this happens. can you post the last entry of your flashpoint.rpt here? Share this post Link to post Share on other sites
Grizzlie 0 Posted June 29, 2004 I have send u whole section by email. Share this post Link to post Share on other sites
raedor 8 Posted June 29, 2004 whaaa tons of addons there... hm, looks like you're using 1.91. can you update to 1.96? i'm not sure about it, but that could be a matter for the ctd. /edit: sorry, you're using 1.96 as i see now. could you try it one time without ecp? Share this post Link to post Share on other sites
Grizzlie 0 Posted June 29, 2004 I have 1.96, but i have renamed beta to "regular" name Share this post Link to post Share on other sites