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Hawkins

Forest modelling question

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I'm having trouble with my custom forests. I'm using the leafy Res forest with edited textures but I have a slight problem with it. I place it like I normaly place forests in WRP Tool and that works fine. The problems start once I get into the editor. There, I don't see the usual "green layer" on the map which shows the forest areas. In the game when I drop some bombs into the forest, the whole forest "object" breaks down into a funky looking....thing biggrin_o.gif like an original object. I don't mean an individual tree but the whole forest.

I've been searching for tutorials on how to fix this and I also searched these forums but I didn't find anything useful. Maybe I missed something and this has been asked and answered before. Either way, can anyone help me? This is one of the last few things that are bothering me. sad_o.gif

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So I DO need to configure the forests in the config? I thought that I only missed something in O2. crazy_o.gif The only config thing I have for them is in my islands config:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Low_Trees1

{

replace="fvt_objects\fvt_les_nw_ctver_pruhozi_T1.p3d";

with[]={"fvt_objects\fvt_les_nw_ctver_pruhozi_T1.p3d"};

center="true";

};

class Low_Trees2

{

replace="fvt_objects\fvt_les_nw_ctver_pruhozi_T1.p3d";

with[]={"fvt_objects\fvt_les_nw_ctver_pruhozi_T1.p3d"};

center="true";

};

class Low_Trees3

{

replace="fvt_objects\fvt_les_nw_trojuhelnik.p3d";

with[]={"fvt_objects\fvt_les_nw_trojuhelnik.p3d"};

center="true";

};

This is part of the ReplaceObjects class in the islands config.

It just occured to me if the problem is right there in the code? Maybe I don't need to configure those forests that way? ghostface.gif Just a thought though...

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Guest

It sounds like an incorrect destructtype. A quick search for that here will find there answer. "Destructtype=No"

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Sounds like the properties in the forest model are missing or incorrect... did you use Odol explorer to convert the model to mlod? If so, all the properties are broken (odol explorer adds an extra space after the property names) and you need to remove them and add them back.

Forest models should have these properties in the geometry LOD:

dammage = no

class = forest

map = forest

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Thanks Keg! That was the problem. smile_o.gif It's working like a charm now.

Although it was: map = forest square

tounge_o.gifbiggrin_o.gif

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