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monty67t

U.s. army special forces

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Does there is anyone who can host the file it is in .rar format packet 4MB

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Extraction, I work for the Got Flashpoint? site. I will ask Rhodite (the owner) if we can host it for you. Please contact me as soon as possible. You can add me to your MSN IM using monty67t@msn.com, it's also a good e-mail address. Also, I am posting some more pictures of SF operators on the Special Operations Command website.

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US Army SF isn't wearing hajiflage anymore in Afghanisan. They're wearing the modified DCU's and usually wear basebal caps out on patrol. I can post some pictures from an operator over there with 20th Group to give some ideas if you guys would like?

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There are resource pictures on my website. If you would like to post more, feel free.

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Munk you know full well thats not for public domain  rock.gif

Information page on The Nighstalker site...

Quote[/b] ]The SAS Campaign

Not very private is it... tounge_o.gif

When i tell you to be quiet i mean it. Its never been a secret we are doing an SAS campaign, but i cannot go further into that discussion. mad_o.gif

Noundo, learn some manners, you know sweet FA about what goes on at Nightstalker, just because we dont post pictures of every bit of progress we make (like most mods do) doesnt mean we arent working.

I never begged BAS not to make any, but i believe in not wasting resources if it can be done, and co-operation works out for everyone, in my experience of co-making addons with other mods.

Extraction, look forward to your version.

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I got a prob with the Green Berets, i dl the requirments and the guys, put them in my addon folder, start ofp and an error message comes up and says 'sfds\config.ccp/cfgVehicals/SFheadset/soundEnvironEXT.':'/" encountered instead of '='

i take out Greenberet Guys and game works fine

what does it mean?

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Thats a config problem.

Hes probably typed a ; wrong in there somewhere.

Open up the config and fix it, or wait for him to do it (post it up here and i will do it if you want, as well)

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the error is somewhere in the sound declarations of whatever unit SFheadset is, i cant find an error though, anyone see it?

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Can you just post the config up?

(ofp.info is not kind to downloads for me)

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Quote[/b] ]class SFheadset : OfficerW

{

displayName="Special Force9";

model="\SFDS\SFheadset";

vehicleClass="US Special Forces";

scope=public;

nightVision=1;

accuracy=5.0;

sensitivity=3.5;

sensitivityEar=0.7;

audible=0.03;

camouflage=0.8;

canHideBodies=1;

armor=5;

armorStructural=2.0;

armorHead=1.0;

armorBody=5.5;

armorHands=0.500000;

armorLegs=0.500000;

weapons[]={"BAS_M4ACOG","ICP_Mk23","Binocular","NVGoggles",&

amp;

quot;Throw","Put"};

magazines[]={"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag",&

amp;

quot;BAS_M4Mag","BAS_M4Mag",PipeBomb,"HandGrenade","HandGren

ade",ICP_Mk23mag","ICP_Mk23mag","ICP_Mk23mag","ICP_Mk23

mag"};

wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_

zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa",&a

mp;q

uot;xicht_a_zranen","xicht_e.paa","xicht_e_zranen","xicht_f.

paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen",&a

mp;q

uot;xicht_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zra

nen","xicht_j.paa","xicht_a_zranen","xicht_k.paa",&quot

;

;xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_m.paa

","xicht_a_zranen","xicht_n.paa","xicht_a_zranen",&quot

;

;xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_zranen

","xicht_q.paa","xicht_a_zranen","xicht_r.paa","xi

cht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa&am

p;qu

ot;,"xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xi

cht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w_zranen&am

p;qu

ot;,"xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht

_a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa&quot

;

;,"xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xic

ht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_v_zranen&a

mp;q

uot;,"xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xi

cht_a_zranen","xicht_2g.paa","xicht_w_zranen","xicht_2h.paa&

amp;

quot;,"xicht_a_zranen","xicht_2i.paa","xicht_a_zranen",&quot

;

;xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_a_zran

en","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa",&amp

;quo

t;xicht_a_zranen","xicht_2n.paa","xicht_a_zranen","xicht_2o.

paa","xicht_a_zranen","xicht_2p.paa","xicht_2p_zranen",

"xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xicht_e

_zranen","xicht_2s.paa","xicht_a_zranen","xicht_2t.paa"

,"xicht_a_zranen","xicht_2u.paa","xicht_a_zranen","xich

t_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zranen&am

p;qu

ot;,"xicht_2x.paa","xicht_a_zranen","xicht_2y.paa","xic

ht_a_zranen","xicht_2z.paa","xicht_a_zranen","\LSR_rang\spear.paa","\LSR_rang\spear_d.paa","\LSR_rang\leg_l.paa","\LSR_rang\leg_l_d.paa","\LSR_rang\leg_r.paa","\LSR_rang\leg_r_d.paa","\LSR_rang\arm_l.paa","\LSR_rang\arm_l_d.paa","\LSR_rang\arm_p.paa","\LSR_rang\arm_p_d.paa","\LSR_rang\cepice_side.pac","\LSR_rang\cepice_side_d.pac","\LSR_rang\cepice_up.pac","\LSR_rang\cepice_up_d.pac","\LSR_rang\chest.paa","\LSR_rang\chest_d.paa","\LSR_rang\"back.paa","\LSR_rang\back_d.paa","\LSR_rang\rack_new.paa","\LSR_rang\rack_new_d.paa","\LSR_rang\mags.paa","\LSR_rang\mags_d.paa"};

class SoundEnvironExt

{

normalExt[] = {{"People\dirt_L",db-80,1},{"People\dirt_R",db-80,1},{"People\grass_L",db-85,1},{"People\grass_R",db-85,1},{"People\grass_L",db-85,1},{"People\grass_R",db-85,1},};

normal[] = {{"People\dirt_L",db-80,1},{"People\dirt_R",db-80,1}};

road[] = {{"People\concrete_L",db-75,1},{"People\concrete_R",db-75,1},{"People\concrete_L",db-75,1},{"People\concrete_R",db-75,1},{"People\gravel_L",db-75,1},{"People\gravel_R",db-75,1},{"People\concrete_L",db-75,1},{"People\concrete_R",db-75,1}};

rock[] = {{"People\concrete_L",db-75,1},{"People\concrete_R",db-75,1},{"People\gravel_L",db-75,1},{"People\gravel_R",db-75,1},{"People\sand_L",db-80,1},{"People\sand_R",db-80,1},{"People\gravel_L",db-75,1},{"People\gravel_R",db-75,1},{"People\concrete_L",db-75,1},{"People\concrete_R",db-75,1}};

water[] = {{"People\water_L",db-70,1},{"People\water_R",db-70,1}};

gravel[] = {{"People\gravel_L",db-75,1},{"People\gravel_R",db-75,1}};

sand[] = {{"People\sand_L",db-80,1},{"People\sand_R",db-80,1},{"People\sand_L",db-80,1},{"People\sand_R",db-80,1},{"People\gravel_L",db-75,1},{"People\gravel_R",db-75,1}};

drygrass[] = {{"People\drygrass_L",db-80,1},{"People\drygrass_R",db-80,1},{"People\grass_L",db-85,1},{"People\grass_R",db-85,1},{"People\forest_L",db-80,1},{"People\forest_R",db-80,1}};

// lnggrass[] = {{"People\lnggrass_L",db-90,1},{"People\lnggrass_R",db-90,1}};

grass[] = {{"People\grass_L",db-85,1},{"People\grass_R",db-85,1},{"People\drygrass_L",db-80,1},{"People\drygrass_R",db-80,1}};

forest[] = {{"People\forest_L",db-80,1},{"People\forest_R",db-80,1},{"People\grass_L",db-85,1},{"People\grass_R",db-85,1},{"People\dirt_L",db-80,1},{"People\dirt_R",db-80,1},{"People\mud_L",db-80,1},{"People\mud_R",db-80,1}};

mud[] = {{"People\mud_L",db-80,1},{"People\mud_R",db-80,1},{"People\mud_L",db-80,1},{"People\mud_R",db-80,1},{"People\water_L",db-70,1},{"People\water_R",db-70,1}};

wood[] = {{"People\wood_L",db-80,1},{"People\wood_R",db-80,1}};

metal[] = {{"People\metal_L",db-80,1},{"People\metal_R",db-80,1}};

fallbody[]={{"\SFDS\SOUND\fall",db-60,1}};

laydown[]={{"\SFDS\SOUND\prone.ogg",db-65,1}};

standup[]={{"\SFDS\SOUND\up.ogg",db-65,1}};

crawl[]={{"\SFDS\SOUND\crawl",db-95,1}};

};

};

this is where the error occurs, the config i posted earlier didnt finish for some reason

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yea me tounge_o.gif

here is fixed config:

class SFheadset : OfficerW

{

displayName="Special Force9";

model="\SFDS\SFheadset";

vehicleClass="US Special Forces";

scope=public;

nightVision=1;

accuracy=5.0;

sensitivity=3.5;

sensitivityEar=0.7;

audible=0.03;

camouflage=0.8;

canHideBodies=1;

armor=5;

armorStructural=2.0;

armorHead=1.0;

armorBody=5.5;

armorHands=0.500000;

armorLegs=0.500000;

weapons[]={"BAS_M4ACOG","ICP_Mk23","Binocular","NVGoggles",&

quot;Throw","Put"};

magazines[]={"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag",&

quot;BAS_M4Mag","ICP_Mk23mag","ICP_Mk23mag","ICP_Mk23mag&quo

t;,"ICP_Mk23mag"};

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Heh i was just about finishing reading the 1st (incomplete) quote of the config, when i realised it cut off, refreshed and its all answered!

D'oh!

Ahh well, got it workin now eh wink_o.gif

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anybody know of a fast pbo packer? mine is so damn slow  crazy_o.gif

use PBOTool instead of MAKEPBO wink_o.gif

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Hi ExtracTioN!

Seeing you around I just wanted to ask if there's been possibly a fix to your nice Seahawks addon. When running the game I get an error, something like this:

"CfgWeapons\M134.burst is not a value"

(Sorry for stealing the thread).

Also, haven't tried this one yet, but what do you need ORCS Rangers for? I mean, why is it required for this addon? sad_o.gif

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Hi ExtracTioN!

Seeing you around I just wanted to ask if there's been possibly a fix to your nice Seahawks addon. When running the game I get an error, something like this:

"CfgWeapons\M134.burst is not a value"

(Sorry for stealing the thread).

Also, haven't tried this one yet, but what do you need ORCS Rangers for? I mean, why is it required for this addon? sad_o.gif

Answer for Seahawks wait for update it is soon 1 maybe 2 weeks wink_o.gif

And ORCS you need it for the weapons (only handguns)

And BAS ranger delta addon too cause the normal weapons are BAS weapons wink_o.gif

have sended new updated file to ofp.info now if only kikill is awake tounge_o.gif j/k Kikill.

For people who are good in cpp the problem lies in ammo section of SFheadset soldier look close I forgot a " thing wink_o.gif

Or wait for fixed version wink_o.gif

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can someone only host the fixed cpp file for people who are not good in cpp files rock.gif

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I am at Ofp.gamezone.cz

There are two d-load links and neither of them is working.

Is there any other place I can download it?

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I have no space to upload the pictures crazy_o.gif

Hope someone who have fixed the cpp problem can take some pictures and show it to you wink_o.gif

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