Dashers 0 Posted May 4, 2004 I am trying to add a small clump of bushes on a mission, although this is proving harder than I thought. It can be done with the EditorUpdate102, but I do not want to have to use addons in the mission. Does anybody have a list of all the objects, such as bushes, trees, as well as buildings so I can add them in manually? I have been using this list currently, but as you can see, no bushes: http://membres.lycos.fr/rainbow6rs/TutoBatsEngl.htm Thanks in advance, Dash. Share this post Link to post Share on other sites
@cero 0 Posted May 5, 2004 I sugest you to read this. In this page you can see that is tutorials about the O.pbo, they are downloads, very usefull. Download them and in them you'll be able to find the names of bushes and anything you want. But if you want it to be alot easyer just download this. Good luck. @CERO. Share this post Link to post Share on other sites
Dashers 0 Posted May 5, 2004 Thanks, I've had a look. The bush I'm looking for is "o.pbo/tree/DD_rakosi02.p3d" Although, if I try and add DD_rakosi02 as a vehicle name, it doesn't work in the same way as if you put in say "ViewTower" to create a view tower. Could anybody offer a suggestion on how I can insert these objects into a mission, without using an addon? Thanks, Dash. Share this post Link to post Share on other sites
@cero 0 Posted May 6, 2004 I just checked out. You need the names for the plants and trees. Go to OFPEC and have a look for them. You'll probably find them around there somewhere. I'm a bit to my neck, so I can't hellp you much, but by modifing the mission.sqm you can do anything like it. You just need the names, that's all. If I have a minute I'll look for'hem. @CERO. Share this post Link to post Share on other sites
Chris Death 0 Posted May 6, 2004 If you click onto show id's in the editor you will see alot of numbers on your map when zooming in. Now all you need to do is - get the object id of such a bush you want, then make a trigger and let you display the typeOf this object. Voilla you got the name you need to create yer own bush. ~S~ CD Share this post Link to post Share on other sites
redface 1 Posted May 7, 2004 cool, didn't know you could do that? this piece of advice really belongs in the FAQ above Share this post Link to post Share on other sites
@cero 0 Posted May 7, 2004 If you click onto show id's in the editor you will see alotof numbers on your map when zooming in. Now all you need to do is - get the object id of such a bush you want, then make a trigger and let you display the typeOf this object. Voilla you got the name you need to create yer own bush. ~S~ CD LOL, that's a good one. I haven't tryed, so I can't critizise yet jocking. I didn't though about theat, even knowing that I used ovject IDs alot. Thanks fella. @CERO. Share this post Link to post Share on other sites
Blanco 0 Posted May 7, 2004 yup, that should work. Just a trigger with in the onactivation field hint format ["%1", typeof object xxxxxx] xxxxx is the id number offcourse I use them in scripts Instead of placing a gamelogic or marker for a scripted waypoint I use a street id. The downside is that you can't move them around like a gamelogic or marker. Share this post Link to post Share on other sites
Chris Death 0 Posted May 8, 2004 Quote[/b] ]Instead of placing a gamelogic or marker for a scripted waypoint I use a street id. The downside is that you can't move them around like a gamelogic or marker. But then again - if you want to move around a gamelogic or marker, you must have already a clue of where to move them. Why don't you just use the positional array itself then  Sometimes solutions are easier if you go straight ahead instead of using workaround after workaround just to loose the orientation. ~S~ CD Share this post Link to post Share on other sites
Dashers 0 Posted May 11, 2004 Naturally, this works for all objects apart from the ones that I want. Such as these bushes and out of random stuff telegraph poles. Share this post Link to post Share on other sites
General Barron 0 Posted May 13, 2004 If you click onto show id's in the editor you will see alotof numbers on your map when zooming in. Now all you need to do is - get the object id of such a bush you want, then make a trigger and let you display the typeOf this object. Voilla you got the name you need to create yer own bush. ~S~ CD Try it and you will see that there is NO CLASSNAME for bushes and trees. The 'typeof' command just returns an empty string. So there is no way to camcreate a bush, or to get the "nearestobject" command to return only bushes. Same is true for most objects on the map, aside from buildings. I know because I tried to do this myself before :P Share this post Link to post Share on other sites