general 0 Posted April 16, 2004 ok I've tried to search but I didn't found enyting. so I want a soldeir to say... he's suposed to say: get out of here!. (a sound that I've recorded. can enybody help me ? thanks in advance Share this post Link to post Share on other sites
MrZig 0 Posted April 16, 2004 I'm sure this was covered alot... But you need to define your sounds in description.ext (I use chris's ofp editor wizard) and place your mono .OGG file in a folder called "sound" in your mission folder, if you created the description.ext while testing your mission, reload it (it gets loaded when you load yer mission) then select it from a trigger or tell a man to say it.. like man1 say "sound" Share this post Link to post Share on other sites
MEDICUS 0 Posted April 17, 2004 Write this in the description.ext: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSounds{ Sounds[]={}; class YourSound{name="YourSound";sound[]={\voice\YourSound.ogg,db+12,1};titles[]={};}; }; Strat it with a trigger or with <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Man say "YourSound" via a script (Just like MrZig said) Remember to save the sound as a mono and .ogg File! Mfg MEDICUS Share this post Link to post Share on other sites
Zombie_Mod 0 Posted April 18, 2004 Hi, if you search this forum for CfgSounds you will find plenty of help on the subject Try here. This is what Scott used for the zombie mod: http://members.lycos.co.uk/bloodmixer/tutorial_sound.html Share this post Link to post Share on other sites