razorwings18 0 Posted April 2, 2004 I was advised down at the OFPEC forums to let people here know I've created and put up for download a tool that lets you visually (kind of WYSIWYG) create dialogs. You can find it in the PENDING section of the EDITOR'S DEPOT down at OFPEC. The url is http://www.ofpec.com/editors/list.php?show=pending . Hope you find it useful. Here's the overview of the tool: OFP Dialog Maker lets you EASILY and HASTILY build advanced dialogs (menus with controls, text and other cool stuff) in a WYSIWYGish manner, for inclusion in your Operation Flashpoint missions. This tool DOES NOT TOUCH your mission's DESCRIPTION.EXT file at all. Instead, you build your dialogs, and once you are satisfied "generate" them. The code to be included in the DESCRIPTION.EXT file for your dialogs will then pop up, and all you have to do is copy that code directly into said file as it best suits you. OFP Dialog Maker is still extremely powerful, and will let you do just about anything an advanced mission developer would do, but over ten times faster. Features - Visually create as many dialogs as you wish, with as many controls as you wish each. - Modify any property for any control just by double-clicking on it. - Save your work, load later. - Copy/Paste controls to relieve repetitive tasks. - Zorder organizer to keep your screen decluttered while working on complex dialogs with many invisible controls. - Readme includes a step-by-step quick start guide to have you making dialogs in no time. Notes - You must have some knowledge on scripting commands for dialogs in order to handle your creations from within your scripts. Basically, know what the controls' IDC is used for. Share this post Link to post Share on other sites
MrZig 0 Posted April 2, 2004 Dude you must have been reading my mind! A week or so ago I thought "There should be a visual dialog creator instead of moving all the shiznit around in description" My god.... I'm gonna take a look at this one thats for sure. Edit: Worded it differently. Share this post Link to post Share on other sites
korax 4 Posted April 3, 2004 THANK YOU! I never did like creating dialogues before, but this is definately something ill want to look at Share this post Link to post Share on other sites
The_Captain 0 Posted April 18, 2004 "YOU KNOW HOW TO FIX SHIELA??! ...I love you." Forgive the obscure red vs blue reference, but this is EXACTLY what I needed to fix my mod's broken ext. Well, hell, I need to redo it. I'm a bit slow when it comes to dialogs & the ext.. I can do them, but the trial and error process and "move check remove" process is slow. This is the best things since Chris' ofp script editor. Booyah. *huggles* Razorwing, you're going in my credits /me bounces Also, is that screen from an actual mod? Reminds me of the good old jagged alliance series.... Share this post Link to post Share on other sites
C4P741N 0 Posted April 18, 2004 Can this be used to overlay resources? and if so can they be fullscreen? I have other questions but can't remember them just now  Nice work Captain Share this post Link to post Share on other sites
hellfish6 7 Posted April 20, 2004 When I try to install the DLL version, it gived me an "Error: Unable to generate installation log file." Whenever I try to install the non-DLL version, I get the message: "Component Comdlg32.ocx or one of it's dependencies not correctly registered: a file is missing or invalid." Share this post Link to post Share on other sites
theavonlady 2 Posted August 15, 2004 I've made a little dialog where the player has to click either a YES or NO button. The YES button sets a variable to 1. The NO button sets it to zero. However, after clicking either button, the dialog remains on screen and only gets cleared if I press the ESC key. Is there anything that can be added to the dialog or the button actions that would clear the dialog automatically after either button is clicked? I tried adding "Exit" to each button's action field but that didn't help. I've also tried running the dialog through a separate sqs file, with the following 2 lines: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">opnDlg = createDialog "Difficulty"; exit; Still, the dialog box does not automatically clear after clicking on either button. TIA. Share this post Link to post Share on other sites
theavonlady 2 Posted August 15, 2004 UPDATE: General Barron helped me get it working. I added "closedialog 0" to both button's ACTION statements. Share this post Link to post Share on other sites
KeyCat 131 Posted August 15, 2004 razorwings18, Just wanted to say thanks for this nice tools! Make things alot easier... Thanks again! /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
PLRSniper 3 Posted August 15, 2004 [b said: Quote[/b] ]Whenever I try to install the non-DLL version, I get the message: "Component Comdlg32.ocx or one of it's dependencies not correctly registered: a file is missing or invalid." This is a file needed when using a control called Common dialog control in Visual Basic and VB.Net programming languages You can download it from HERE This file need to reside in either the folder from where you start OFP dialog maker 0.5b or in your: %SystemRoot%\System32 folder I.E C:\Windows\System32 OR C:\WinNT\System32 (For windows NT/2000) That should solve your problem for that NON dll version Edit: Link fixed - Placebo. Share this post Link to post Share on other sites
Winters 1 Posted September 8, 2004 Hi, i just tried to get this and when i installed heres what happened. DLL Version: C:\Windows\System32\VB6STKIT.DLL an access violation occured while copying the file. Non DLL Version: Component 'COMDLG32.OCX' or one of it's dependacies not correctly registered: a file is missing or invalid. I tried to grab PLRSnipers' fix but that page is down. Share this post Link to post Share on other sites
Placebo 29 Posted September 9, 2004 It's simply a "case" problem, the link was lower case, the file is actually upper case, fortunately the index could be viewed, I'll edit the link to fix it Share this post Link to post Share on other sites
Winters 1 Posted September 14, 2004 Well i got this thing to launch but when i click on edit and try to insert a new dialogue i get this error message: run time error '339': Component 'MSCOMCTL.OCX' or one of it's dependencies not correctly registered: a file is missing or invalid. The program then shuts itself down. Any help? Thanks EDIT: I did a google search and found out what that was, lets just see if it works now Share this post Link to post Share on other sites