Jump to content

Sign in to follow this  
razorwings18

Ofp dialog maker v0.5b available for download

Recommended Posts

I was advised down at the OFPEC forums to let people here know I've created and put up for download a tool that lets you visually (kind of WYSIWYG) create dialogs. You can find it in the PENDING section of the EDITOR'S DEPOT down at OFPEC. The url is http://www.ofpec.com/editors/list.php?show=pending .

Hope you find it useful.

Here's the overview of the tool:

OFP Dialog Maker lets you EASILY and HASTILY build advanced dialogs (menus with controls, text and other cool stuff) in a WYSIWYGish manner, for inclusion in your Operation Flashpoint missions. This tool DOES NOT TOUCH your mission's DESCRIPTION.EXT file at all. Instead, you build your dialogs, and once you are satisfied "generate" them. The code to be included in the DESCRIPTION.EXT file for your dialogs will then pop up, and all you have to do is copy that code directly into said file as it best suits you. OFP Dialog Maker is still extremely powerful, and will let you do just about anything an advanced mission developer would do, but over ten times faster.

Features

- Visually create as many dialogs as you wish, with as many controls as you wish each.

- Modify any property for any control just by double-clicking on it.

- Save your work, load later.

- Copy/Paste controls to relieve repetitive tasks.

- Zorder organizer to keep your screen decluttered while working on complex dialogs with many invisible controls.

- Readme includes a step-by-step quick start guide to have you making dialogs in no time.

Notes

- You must have some knowledge on scripting commands for dialogs in order to handle your creations from within your scripts. Basically, know what the controls' IDC is used for.

ofdmshot.jpg

Share this post


Link to post
Share on other sites

Dude you must have been reading my mind! A week or so ago I thought "There should be a visual dialog creator instead of moving all the shiznit around in description"

My god.... I'm gonna take a look at this one thats for sure.

Edit: Worded it differently.

Share this post


Link to post
Share on other sites

THANK YOU!

I never did like creating dialogues before, but this is definately something ill want to look at biggrin_o.gif

Share this post


Link to post
Share on other sites

"YOU KNOW HOW TO FIX SHIELA??!

...I love you."

Forgive the obscure red vs blue reference, but this is EXACTLY what I needed to fix my mod's broken ext. Well, hell, I need to redo it. I'm a bit slow when it comes to dialogs & the ext.. I can do them, but the trial and error process and "move check remove" process is slow.

This is the best things since Chris' ofp script editor.

Booyah. smile_o.gif

*huggles*

Razorwing, you're going in my credits biggrin_o.gif

/me bounces

Also, is that screen from an actual mod? Reminds me of the good old jagged alliance series.... smile_o.gif

Share this post


Link to post
Share on other sites

Can this be used to overlay resources? and if so can they be fullscreen? I have other questions but can't remember them just now  crazy_o.gif

Nice work smile_o.gif

Captain

Share this post


Link to post
Share on other sites

When I try to install the DLL version, it gived me an "Error: Unable to generate installation log file."

Whenever I try to install the non-DLL version, I get the message: "Component Comdlg32.ocx or one of it's dependencies not correctly registered: a file is missing or invalid."

rock.gif

Share this post


Link to post
Share on other sites

I've made a little dialog where the player has to click either a YES or NO button. The YES button sets a variable to 1. The NO button sets it to zero.

However, after clicking either button, the dialog remains on screen and only gets cleared if I press the ESC key.

Is there anything that can be added to the dialog or the button actions that would clear the dialog automatically after either button is clicked? I tried adding "Exit" to each button's action field but that didn't help.

I've also tried running the dialog through a separate sqs file, with the following 2 lines:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">opnDlg = createDialog "Difficulty";

exit;

Still, the dialog box does not automatically clear after clicking on either button. sad_o.gif

TIA. smile_o.gif

Share this post


Link to post
Share on other sites

UPDATE: General Barron helped me get it working. I added "closedialog 0" to both button's ACTION statements.

Share this post


Link to post
Share on other sites

razorwings18,

Just wanted to say thanks for this nice tools! Make things alot easier...

Thanks again!

/Christer (a.k.a KeyCat)

Share this post


Link to post
Share on other sites
  [b said:
Quote[/b] ]Whenever I try to install the non-DLL version, I get the message: "Component Comdlg32.ocx or one of it's dependencies not correctly registered: a file is missing or invalid."

This is a file needed when using a control called Common dialog control in Visual Basic and VB.Net programming languages

You can download it from HERE

This file need to reside in either the folder from where you start OFP dialog maker 0.5b or in your:

%SystemRoot%\System32 folder

I.E C:\Windows\System32

OR C:\WinNT\System32 (For windows NT/2000)

That should solve your problem for that NON dll version

Edit: Link fixed - Placebo.

Share this post


Link to post
Share on other sites

Hi, i just tried to get this and when i installed heres what happened.

DLL Version:

C:\Windows\System32\VB6STKIT.DLL

an access violation occured while copying the file.

Non DLL Version:

Component 'COMDLG32.OCX' or one of it's dependacies not correctly registered: a file is missing or invalid.

I tried to grab PLRSnipers' fix but that page is down.

Share this post


Link to post
Share on other sites

It's simply a "case" problem, the link was lower case, the file is actually upper case, fortunately the index could be viewed, I'll edit the link to fix it smile_o.gif

Share this post


Link to post
Share on other sites

Well i got this thing to launch but when i click on edit and try to insert a new dialogue i get this error message:

run time error '339':

Component 'MSCOMCTL.OCX' or one of it's dependencies not correctly registered: a file is missing or invalid.

The program then shuts itself down. Any help?

Thanks

EDIT: I did a google search and found out what that was, lets just see if it works now wink_o.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×