sputnik monroe 102 Posted March 31, 2004 Ok I'm pretty new to this mission making thing. I'm making a mission where there is a MTLB Gopher SAM and three RHS tank crew members. They are all assigned to the gopher and loitering near it. The commander is sitting in a chair the gunner is "standtalk" while the gunner just stands there in safe mode. They have four waypoint... 1:Move "safe"(activation field has, bob playmove "effectstandtalk"; boris switchmove "fxstandunivtable"; 2:Move (placed right ontop of 1:Move) 3.Cycle (near both 1: and 2 4:Get in "combat","open fire" (waypoint is placed on the Gopher SAM.) I have a Trigger placed with a 250 radius, switch, west,detected by east. Condition this. synced to the cycle waypoint. Problem is when the trigger is set off the commander sitting in the chair starts to act smart by saying "all danger,all openfire". Then him and the standtalk man sit there. Argh, kind of hard to explain. Could somebody let me email it to them to look at and fix? I think it would be easier to understand if seen, and then email it back so I can see what I did wrong. It only uses RHS's tank crew DOFP's MTLB pack, and Keg's Russian weapon pack. If some one wants to look at it but the addons are a problem I can just go in and change the MTLB to a shilka, the RHS crew to BIS crew, and the Makarov to a tokarav. Even if no one decides to help, I gotta say thanks guys. This board has been a lot of help. I've found answers to all my questions so far and you've all been very helpful. Share this post Link to post Share on other sites
Junker 0 Posted April 1, 2004 You have to remove the Switchmove from the commander by typing SwitchMove "" this will cancel his last Switchmove when the trigger is activated, Then they will carry on through there WayPoints. Share this post Link to post Share on other sites
Balschoiw 0 Posted April 1, 2004 have you tried disabling the radio to get rid of "all danger,all openfire" ? Share this post Link to post Share on other sites
sputnik monroe 102 Posted April 1, 2004 Well I tried the switchmove "". They now stop their animations, draw their weapons, but then go back to their animations. They still will not go past their cylce waypoint. Share this post Link to post Share on other sites
noundo 0 Posted April 1, 2004 Try putting an extra move WP between the CYCLE and GETIN and syncing the Switch trigger to it. Share this post Link to post Share on other sites
T J 0 Posted April 1, 2004 The problem is the CYCLE WP I think. Basically that means, Go Back to WP 0 and start again. Personally, I would remove that, and have the WP before the GETIN one to wait on a condition from your trigger. For instance; In the CONDITION field of the WP before the GETIN, put a condition like WESTDETECTED. Now in your trigger, when west are detected, declare that variable to true in the ON ACTIVATION box. Its best to declare any variables you use in this way in INIT.SQS or an init trigger. eg WESTDETECTED = false Hope that helps a bit TJ Share this post Link to post Share on other sites
sputnik monroe 102 Posted April 1, 2004 Well I finally got the thing to work. Now a new problem presents its self . The commander wont get in the vehicle he just lies prone by it. The only way to get him in is to put, Boris moveincommander sam; In the activation field for the get in waypoint. So now when the driver and gunner get in Boris teleports in. Problem is I don't like that. I thought at first maybe the commander postion on the Gopher might be buggy but they do it with a BIS shilka also. Any one know what might be causing it? Share this post Link to post Share on other sites
sputnik monroe 102 Posted April 1, 2004 Actually it doesn't work. They still just stand up and then don't go to their way point. How I got them to do it was to set in the switch trigger , boris setdammage 1; boris setdammage 0; bob setdammage 1; bob setdammage 0; , For some reason doing that would knock them out of their animations and go on to do their waypoints. The problem with it though is I'm afraid if you sneak up on them and kill them before they can react the trigger will bring them back to life. Any how with out it though they just stand up when the trigger activates and don't move. TJ the only problem with that is don't I need the cycle to keep them doing their animations over and over? When I have them waiting for a condition to move on at a standard Move waypoint, the one guy just effectstandtalks once then stops. Share this post Link to post Share on other sites
sputnik monroe 102 Posted April 1, 2004 For the hell of it I just put one of the guys being animated under player control and tested it. Its like being paralyzed, you simply cannot move at all. There has got to be a way to end the animation cycle. Could I just email it to some one to check it out? It's only 5kb. I've been messing with this for the last thee days for a total of probably 12 hours and I just can't get it to work. I keep trying every thing every one says and it just wont work. They detect the west guy but the two guys using animations just will not unparalyze and go on with their waypints. Share this post Link to post Share on other sites
Maddmatt 1 Posted April 3, 2004 I'm sure I could fix it, send it to me. Just use the e-mail link. I can only respond to you on weekends so if you send it on a weekday you will have to wait a few days. Share this post Link to post Share on other sites
Maddmatt 1 Posted April 3, 2004 After readind the first post again I realised what your problem is. You don't need the cycle waypoint with those animations. Those animations automatically loop until something makes them stop. If that solves your poblem then you don't need to send it to me. If you still have problems send the mission to me and i will fix what i can Share this post Link to post Share on other sites
sputnik monroe 102 Posted April 3, 2004 Ok I got rid of the cycle, and now it seems to work. Though the commander still wont get in the vehicle. THe only way I can get him to get in is if I put Boris moveincommander sam; in the on activation field for the getin waypoint. That and the standtalk guy only does that animation once, I want him to loop it until the trigger is set off. I'll send you the mission I'm sure you can optimize it. I probably am making it more complicated than it needs to be. Share this post Link to post Share on other sites
sputnik monroe 102 Posted April 3, 2004 How do I send an attachment through the email link? I'm use to using outlook. When I click the email link it brings up a prompt almost like the reply field for a post. Share this post Link to post Share on other sites