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The-Architect

Cutscene won't end???

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I have this at the end of my cutscene script.

~5

_cam cameraeffect ["terminate", "back"]

camdestroy _cam

exit

But it won't end.

What do I put?

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Your sure the rest of your script is _cam and not _camera ?

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Here's the whole thing,

_cam = "camera" camcreate [0,0,0]

_cam cameraeffect ["internal", "front"]

_cam camsettarget camper2

_cam camsetrelpos [0,10,2]

_cam camcommit 0

titlecut [" ","BLACK IN",10]

~2

_cam camsetrelpos [0,1,1.5]

_cam camcommit 5

@camcommitted _cam

~1

playsound "made"

~9

_cam camsettarget radio

_cam camsetrelpos [0,-1,0.5]

_cam camcommit 0

@camcommitted _cam

playsound "read"

~33

_cam camsettarget mid

_cam camsetrelpos [0,20,0.5]

_cam camcommit 0

@camcommitted _cam

~35

_cam camsettarget tank

_cam camsetrelpos [0,-25,10]

_cam camcommit 0

@camcommitted _cam

~9

_cam camsettarget victor

_cam camsetrelpos [0,-5,0.5]

_cam camcommit 0

@camcommitted _cam

~9

titlecut [" ","black out",2]

~5

_cam camsettarget tg

_cam camsetrelpos [0,-30,10]

_cam camcommit 0

@camcommitted _cam

titlecut ["The next day.","BLACK IN",2]

~5

playsound "speech"

_cam camsetrelpos [0,-20,5]

_cam camcommit 5

@camcommitted _cam

~4

_cam camsettarget asse

_cam camsetrelpos [0,5,1.5]

_cam camcommit 0

@camcommitted _cam

~4

_cam camsettarget asse1

_cam camsetrelpos [0,5,1.5]

_cam camcommit 15

@camcommitted _cam

~10

titlecut ["O P E R A T I O N F R E E D O M","black out",2]

~5

4 Fadesound 0

4 fademusic 0

~4

_cam cameraeffect ["terminate", "back"]

camdestroy _cam

exit

Hope you can help.

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Try putting a titlecut at

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">~4

titlecut ["Is the script making it here?","plain"]

_cam cameraeffect ["terminate", "back"]

camdestroy _cam

exit

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Yep It displayed that bit fine. After the blackout and "OPERATION FREEDOM" came up and disappeared.

I even tried putting an editor "end" into the cutsene on a timer but that didn't work either.

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this should help, try adding a line to your script at the end

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">titlecut ["O P E R A T I O N   F R E E D O M","black out",2]

~5

4 Fadesound 0

4 fademusic 0

~4

endcut = true

_cam cameraeffect ["terminate", "back"]

camdestroy _cam

exit

Now set up a trigger and make it's type end#3 and in the condition field type; endcut

Hope this helps  biggrin_o.gif

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Are you saying the cutscene wont end or the mission wont?

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Well I did

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

_cam = "camera" camcreate [0,0,0]

_cam cameraeffect ["internal", "front"]

_cam camsettarget camper2

_cam camsetrelpos [0,10,2]

_cam camcommit 0

titlecut [" ","BLACK IN",10]

~2

_cam camsetrelpos [0,1,1.5]

_cam camcommit 5

@camcommitted _cam

hint "OMG"

~4

_cam cameraeffect ["terminate", "back"]

camdestroy _cam

exit

and it works, dunno what your problem is.

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Simple - you faded out - now you need to fade in again:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">TitleText [" ","black in",2]

else the screen will stay black ;)

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Ha ha ha,

I can't believe i missed that, you gotta tell the game to fade back in or your stuck.

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But if I fade back in surely it will show units i don't want to see. I want the cutscene to end and then the briefing to come straight up. Its that intro cutscene.

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Ah, missed that - intro cutscenes. Well, you have to end it just like a mission (the intro/outro cutscenes in sp are basically just seperate missions). Place a trigger that ends the intro on completing your camera script (use a variable to trigger it).

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Make a trigger type end #1 with the following in the condition field: endintro

Then at the end of your camera script put:

_cam cameraeffect ["terminate", "back"]

camdestroy _cam

endintro = true

exit

RED

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