SpecOp9 0 Posted March 23, 2004 Butta [RN] from the Roughnecks squad came up with the idea of a 3 way CTI using the AEC island. If you are unaware of the AEC island, this is what it looks like = We want the same CTI setup, only now players can play as Resistance with their own MHQ and make their own bases, and the Civilians take over cities instead of the Resistance. You can download the island from OFP.info, but because their FTP sucks you can download it from me instead. Â Just ask for a link and I'll upload it. If anybody can help us with this 3 way CTI we will love you for all eternity! Â Please help Butta! Share this post Link to post Share on other sites
[aps]gnat 28 Posted March 23, 2004 I understand a little of the scripting in MFCTI ..... and a 3-way version would take some serious editing I think it would also be hard to get evenness with vehicles available to all sides. Share this post Link to post Share on other sites
[aps]gnat 28 Posted March 25, 2004 nooooooo .... lag would be little different from 2-way. Obvious it would be set so the same amount of ppl play, 6-18, but just divided into 3 teams, not 2. Sure their would be 3 commanders building, but again, that would not be significantly different from 2 with script run times. It would be cool from the point of view that 2 teams may form an temperary alliance UNTIL one side is removed from the game! hehe Which brings up one question, what do the first loosing side do while the remaining 2 battle it out ? - Become the town resistance, with limited arms and die if they roam more than 50 meters from the town. - Become rebels, roaming free with limited abilities. - ? Share this post Link to post Share on other sites
russin 0 Posted March 25, 2004 3-way CTI would great i hope someone can get tihs to happen... Share this post Link to post Share on other sites
MrZig 0 Posted March 25, 2004 Quote[/b] ]- Become rebels, roaming free with limited abilities. Does that happen once a team dies? <coughripoff> Share this post Link to post Share on other sites
Postduifje 0 Posted March 25, 2004 Indeed, the ability to join in pacts, and then screw them behind their backs would certainly add to the joy of play Share this post Link to post Share on other sites
killbox90 0 Posted March 25, 2004 this is the great idea, the issue of lag is what i would worry about. Â with regular cti you got max of 18 ppl, split that among 3 teams you got 6 per team, which isn't to bad. Â but some servers don't like to play 18 players in a cti due to the lag that comes... they play fe and ife editions of the mission, with 14 players max to cut lag...this of course most of you know, but with 14 players divided by 3 you get 4.6666667, so basicly you get 4 per team, or 5 for 2 of the teams and 4 on the other. of course you can even it out by uping the players to 15. Â I just feel that 3 sides building bases, creating vehicles, and flying choppers makes it apear to be just a big lagfest. Â but hey, prove me wrong and build a good, not so laggy 3-way cti, that would rule. Share this post Link to post Share on other sites
MrZig 0 Posted March 25, 2004 In my 3 way RTS on Karr's server, they played with like 5 vs 5 vs 5 and I don't think there was that much more lag, sure SOME more, not that much. Share this post Link to post Share on other sites
Sophion-Black 0 Posted March 27, 2004 Ever played Battlefield 1985? its like 15v15! I haven't ran into that much lag though. I bet that if u made it, there will be a small amout of lagging Some, but not to annoying point. Share this post Link to post Share on other sites
SpecOp9 0 Posted March 27, 2004 Ever played Battlefield 1985? its like 15v15! I haven't ran into that much lag though. I bet that if u made it, there will be a small amout of lagging Some, but not to annoying point. It depends on the servers also, and your location. Â Not just how much stuff is going onscreen. The RN server - Net Contection: Â Upload 5 Mbit 0C3 CPU: P4 3.6 Ghz with Hyper Threading FSB: 960 mhz Motherboard: Asus P4C800 Deluxe Memory: 1 Gig Dual DDR Ram (2x512) match pair PC3700 400 Mhz Hard Drive: Maxtor 60 gig 7200rpm ATA 133 8 meg cache Windows: 2000 Server (HT enabled) Direct X: 9.0b Coolers: Coolermaster AERO 4+ and chipset coolers CPU usage maxes near 55% with full CTI Server Config Settings MaxMsgSend = 512; MinBandwidth = 2560000; MaxBandwidth = 5120000; [ig]http://www.roughnecks.org/ofp2/images/cpu.jpg[/img]>100kb # way CTI would run fine on this server. Â I believe. Share this post Link to post Share on other sites
Gadger 0 Posted March 27, 2004 Its a pitty the RN server ain't on a faster line, cos those specs sure kick ass. Share this post Link to post Share on other sites
MEDICUS 0 Posted March 27, 2004 Ever played Battlefield 1985? its like 15v15! I haven't ran into that much lag though. I bet that if u made it, there will be a small amout of lagging Some, but not to annoying point. You really want to compare a Battlefield1985 with a CTI  -In a BF you'll have about 32 units on a map, in a CTI there are (max) 18 players + 18x11AI-Units + Resistance (perhaps 40 - 90) -Scripts: In a BF there are some scripts like Vehicle/Players-Respawn, a scrip that controls the income and one that looks whitch towns are conquered by whitch side. In a CTI you'll have about a 100 scripts more (repair-, salvage-, built-, building-update, vehicle-update, loadout-scrip and so on) So i think if u play a lagging BF1985 and play with the same people a CTI it will be unplayable. @SpecOp9: I like the 3-Way CTI idea. MrZig's 3-way RTS is real fun, but [APS]Gnat is right. What will happen to the side witch "looses" as first? Will they become freelancers like the one in MrZig's RTS? (It's really fun to be freelancer btw  ) @killbox90: You are right if you say that there should be max 18 players, but did you ever take a look to AEC island? It's Kolgujev, Everon and Malden in one big island .... would take hours (and not the normal 2-4 you need to finish a "normal" CTI) to finish this one. Perhaps every side starts on a different island: Each side needs about an hour to conquer the start island ... and after thatyou beginn with the invasion ... that will take ... 6-8 hours perhaps until there's a winner? And what about the units? There are enough for East and West, but what about Resistance (choppers for example)? I think you'll need to a some "unofficial" addons to manage this. Finmod would work fine with that  So sorry if that all sounds a little bit pesimistic. That's not the way it should be, but there are some things that won't be easy to manage. I really would like to see that mission! Wish you all luck! (Would help you, but my scripting knowledge is even worse than my english  ) Mfg MEDICUS Share this post Link to post Share on other sites
SpecOp9 0 Posted March 28, 2004 Reguardless of how long the map will take to finish, real crazy CTI Psychos will stay loyal to the map and won't exit. Also is good for a fatal 3 way CTI in a CTI League Share this post Link to post Share on other sites
backwoods 0 Posted March 28, 2004 Spec Op 9, Â ICL has already come up with that idea about 5 months ago. Â We are currently working on a 3 team Everon version. Â We released the Plaz versions to test some of the custom scripts and goodies we may or may not want to add in the three team. We have found several ways to reduce lag. Â Like eliminating tracer fire from shilkas and vulcas. Â And making the 3 team have 5 or 6 players per team. For updates you can check our forum. ICL Forums When we load up the final version on our server, just come nab a copy of it or I can email it to you. Share this post Link to post Share on other sites
MEDICUS 0 Posted March 29, 2004 We have found several ways to reduce lag. Â Like eliminating tracer fire from shilkas and vulcas. Ahh, that's cool! would be nice to have this in all CTIs. Just thinnking about flying with a chopper over the enemy base ... 8 shilkas/vulcans shooting at the same time. And what happends? Nothing, cause the picture froze (or runs like in slow-motion) Â Quote[/b] ] And making the 3 team have 5 or 6 players per team. I think that's ok for Everon, but just as i said: will be too less players for an island like ACE-Island. Mfg MEDICUS Share this post Link to post Share on other sites
SpecOp9 0 Posted April 3, 2004 Anyway, I just read that we will be getting a new server.. Operating System: RedHat Linux 9.0 Data Transfer: 1,200GB (current server is 50) Processors: (2) Intel Xeon 2.8GHz with HT (means 4 CPUs 11.2 Ghz current server is 3.3 ghz) Memory: 2GB ECC DDRAM. (current server is 1 gig) Hard Drive: 160GB EIDE 7200RPM. (current server is 80) IPs: Ten (10) (current server is only 1) Connectivity: 100Mbps (current server is 5Mbps) Share this post Link to post Share on other sites
benu 1 Posted April 4, 2004 As ofp only ever uses one cpu i guess your performance will be worse because effectively you are going from 3.3ghz to 2.8ghz... Share this post Link to post Share on other sites
SpecOp9 0 Posted April 4, 2004 The thing is a 2 CPU unit with 2 gigs of DDR ram, since both CPUs have HT it is like having 4 CPUs at hand. the server basically has two physical CPUs, 1 will be dedicated to OFP, the other will be split between our web usage,  the RN Web server will be moved thier as well and we get a lot of hits for some odd reason  The server wont be ass spankingly faster than what we currently have, but it's still better than what we currently have. Share this post Link to post Share on other sites
RN Malboeuf 12 Posted April 10, 2004 Its a pitty the RN server ain't on a faster line, cos those specs sure kick ass. OFP does not utilize more then 4.5 mbit your on crack lol mind you our new Dual XEON wont run ofp faster but once we up that thing to 3.2 ht XEON we'll be king of the world again heh thats in about 4 months we should be prime for OFP2 and CTI heh ohh and the new server is 100 mb with 1200 gigz xfer a month heh Share this post Link to post Share on other sites
Gadger 0 Posted April 10, 2004 Quote[/b] ]OFP does not utilize more then 4.5 mbit your on crack lol Sure it does I think you got your 4.5MB and 4.5mbit mixed up Share this post Link to post Share on other sites