bmgarcangel 0 Posted March 17, 2004 I need help. I've always had trouble with getting buildings to work in wrp editor, you know, for the wrp tool to see them and stuff so I can put them on the map. Now, what do I need to do to ensure that it will see it? I mean, I got the part about binarize them down and making it have a map property, what else? Do I need cfgmodel in the cpp to make it work possibly or what? Thanks! ~Bmgarcangel Share this post Link to post Share on other sites
nephilim 0 Posted March 17, 2004 dude slow down u could have mailed ask me bout this i mean im making ur visnorsk map! ok first unpack all ur needed files like o.Pbo data3d.PBo and all u want put them into a root folder (mine is called bis and located at C:/bis) fire up wrptool select settings > change settings click under textures(paa/pac Files) "ADD" look for ur bis folder selct it only!! click "OK" now u see a line like this C:/bis/ do this the same for the p3d files if done click "OK" below most people don´t get it making an root folder for this don´t select any folders inside the root folder! now u can open ur object browser and place p3d where ever u want Note: to see the models they have to be mlod if they´re not u get a littel box with a question mark in it the object is there but, wrptool can´t read it (we had the same problem dÃdn´t we bmg??) u can use this "lost" object an d place them and they also show up on the pbo´ed map but it´s hard to place them u actually don´t need aven a config for it but if u want to play it in ofp they don´t show up they are there but model is no defined had that prob whit jean-claudes normandy map (FERNS *sniff*) hope i could help cheers manticore Share this post Link to post Share on other sites
Snake Man 407 Posted March 17, 2004 All the normal information is listed in the WrpTool PDF manual, its all there. Only thing not mentioned in the manual (I believe) is that Agent Smith's industrial pack buildings wont show up in real p3d shapes. However you still can fully place them. If you have any specific questions, ask away I'll try to help as best as I can. Share this post Link to post Share on other sites
bmgarcangel 0 Posted March 17, 2004 Thanks guys! I here ya now, I gets it, np anymores! Share this post Link to post Share on other sites
bmgarcangel 0 Posted March 18, 2004 1 more thing brothers do i like need a cfgmodels thing for the cpp. to get it to work sometimes in wrp edit> Share this post Link to post Share on other sites
USMC Sniper 0 Posted March 18, 2004 No because the wrp editor/ofp don't take information about buildings from the cpp. Share this post Link to post Share on other sites
bmgarcangel 0 Posted March 18, 2004 Well, then, I guess i'll have to take the cfgvehicle area off that says for the building to crush down like a bush when its destroyed or how many points it can take before its destroyed or not being able to see it anymore in empty objects..... so for reals, do they really need cpp.s or not Share this post Link to post Share on other sites
USMC Sniper 0 Posted March 18, 2004 Well they need cpp's if you want to use them in the editor, but damage, editor appearance, etc are all in the model. Theres no cpp for the buildings on my island but they all work fine in wrp tool and ingame. If you go to the thread for my island agent smith posted a link his thread with all of the model properties you can use for things like how it is damaged. Share this post Link to post Share on other sites