MeltedAd 0 Posted March 16, 2004 This is just an idea that came to me the other night, the exploding man add-on. After watching a few tanks destroyed with ECP and the great effects, I got wondering if a similar thing could be done with a man. Could a man be made whom when he explodes his corpse is deleted and replaced by body parts, which are scattered by the blast, giving the effect of being blown apart. I have no knowledge in making add-ons and a very limited knowledge of scripting. Could this work? I imagine a new unit would be required, like a soldier with no legs, but bloody stumps and body parts. These would replace the unit during the explosion and hopefully be scattered by the blast. This is just a thought; I have no idea if it is possible, but would be cool in cut scenes and would add some more atmosphere to an already great game. Please feel free to destroy this idea, abuse me and call me stupid forever considering such a folly. Share this post Link to post Share on other sites
SNIPER_SKULL 0 Posted March 16, 2004 sounds cool to me man be fun in CTF Share this post Link to post Share on other sites
nephilim 0 Posted March 16, 2004 it´s possible our uscm mod is doing such a thing very easy stuff Share this post Link to post Share on other sites
cervomix 0 Posted March 16, 2004 Caucasus Crisis alredy did it. You can see a video of an explosing soldier (with dismemberfest) here. Share this post Link to post Share on other sites
MEDICUS 0 Posted March 16, 2004 Afaik there was a discussion about this theme a few weeks ago in this threat. But don't know the topic anymore  Mfg MEDICUS Share this post Link to post Share on other sites
bmgarcangel 0 Posted March 16, 2004 Look, just make it so that you have a huge ass explossion where hte man is, and then the man is deleted or thrown all over the place, or in his place, you delete him, and then in his place set like body parts that will be blown around by the blast! Share this post Link to post Share on other sites
cornhelium 0 Posted March 17, 2004 Steady on bmg mate...arms & legs flying around are one thing, but a "huge ass explosion" could really upset the moral majority This sounds cool though I personally turn all gore off in OFP (too pure a game to sully with graphic violence IMO - it's a bit like having gore in Chess or Tetris). I'm glad you're looking into it for the Colonial Marines mod though Nephilim...having read the USCMC manual, I've got a good idea who's gonna explode, too Share this post Link to post Share on other sites
CanadianTerror 0 Posted March 17, 2004 I think this would be great for visual effects if someone were to make it. If you dont like gore...you just dont have to use it. Share this post Link to post Share on other sites
ThruYerStErNuM 0 Posted March 17, 2004 We should all be striving for simulation, this would only make it more realistic. I wonder if you could do a getdammage just before deleting the object, and the more dammage that has been done to it determines whether many small objects or fewer large ones are created. Share this post Link to post Share on other sites
bonko the sane 2 Posted March 17, 2004 well...although i appreciate ECP_blood , over the top gore (read cinematic) seems without purpose...but: AP Mines do that Share this post Link to post Share on other sites
nephilim 0 Posted March 17, 2004 @ cornhelium ye dude ;) hey this script is very easy u just need some gibs when the guy dies u camcreate come gibs with velocity at his pos. short time after camcreating (say0.0001) u delete the body ad some drop voilá actiavation would be same as OFPEC_Blood or integrated depends on specifications the user has let´s kick some ass yeah u only can us this for mines or big boomers but in uscm we can use somewhere else ;) Share this post Link to post Share on other sites
bmgarcangel 0 Posted March 17, 2004 Remember saving private ryan? when that guy blows up when he is setting explosives on the tank I get that type of image thinking of this Share this post Link to post Share on other sites