Status_cz 0 Posted March 16, 2004 Hmm...power?Look at Marfy´s job...he have models with same count of points like those in OFP,Textures with compresion,and no lag, AND HOW IT LOOKS? wonderful! Share this post Link to post Share on other sites
dm 9 Posted March 16, 2004 jpeg textures create large impact and lag even on my PIV 2.8 with 1 GB RAM and a Radeon 9800.Capt Frostbites suggestion was a good middle way if you want to use jpegs. Actually its not... If you're gonna use JPEG textures on one lod, you may as well use them on all lods. For the simple reason that if theres a jpeg texture on a model (no matter what lod) it still gets loaded into the gfx memory. So even though you may not actually see the jpeg texture it will still cause lag. Simple fix is: Don't use jpeg textures. The game engine isnt designed for it, so stick with what its designed for (paa/pac) us [bAS] Marfy, CSLA and many other mods have proven that you can achieve "jpeg quality" textures without using jpegs. Share this post Link to post Share on other sites
Baphomet 0 Posted March 16, 2004 Quote[/b] ]you making addon don´t think only about you,think also on peoples who have worst PC. In all fairness. This -was- a personal model that Inquisitor made and, by all rights he's fully entitled to disregard the pc limitations of other users. He's not obligated to. I'm sure there are plenty of people out there just happy to use it. Unfortunately for me I really don't see the fuss about not liking so-called "crappy" or "ugly" bis weapons or similiarly lower detailed weapons/units etc. I prefer them because as I've said a million times. I'd rather have a ton of entities on the field doing things all at once and have less lag with more  addons, versus really high detail addons and suffering lag when considerable amounts of entities are used. However it is nice when addonmakers are considerate enough to create their addons with users such as myself in mind. Evidently they don't have to, but they do anyhow... and it's always appreciated. Quote[/b] ]~5200(which i used to get) to just ~2700 this month....   anyone knows why? What kind of RAM are you using? My RDRAM is half-pooched, my benchmark dropped from 4000 something to 2900 and everytime I have a certain amount of units in play OFP will CTD... I don't know if the benchmark has anything to do with RAM but I do know it's farked... perhaps something else on my mobo is too. Which is why I need new ram, and thusly an upgrade is in order. Share this post Link to post Share on other sites
Ian Malcolm 0 Posted March 16, 2004 Actually its not... If you're gonna use JPEG textures on one lod, you may as well use them on all lods. For the simple reason that if theres a jpeg texture on a model (no matter what lod) it still gets loaded into the gfx memory. It's not right. Textures for cockpits are not loaded when you are not in it. If you will use JPG textures for 1st person View or View Pilot, they will be not causing lag in normal game. But you can encounter some slowdowns after you enter an vehicle, or grab a weapon. But anyway, i'm against use of JPG textures on models. Problem with JPGs is, they don't have mipmaps, so they are occupying in memory full size even at big distances. PAC will use at same place just some very low res mip map (kind of LOD for textures) and it means smaller part of memory. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted March 16, 2004 So what is the big problem here? If your pc is not able to handle 25 Soldiers with this weapon, either use less then 25, or don´t use this weapon. Everyone with problems can use the BAS sr-25. Or is your pc not able to handle all those rangers/deltas and other stuff? Inq likes to use jpeg, cause they are looking good. Maybe he can make a version with .paa/.pac textures also in the near future. MfG Lee Share this post Link to post Share on other sites
dm 9 Posted March 16, 2004 Actually its not... If you're gonna use JPEG textures on one lod, you may as well use them on all lods. For the simple reason that if theres a jpeg texture on a model (no matter what lod) it still gets loaded into the gfx memory. It's not right. Textures for cockpits are not loaded when you are not in it. If you will use JPG textures for 1st person View or View Pilot, they will be not causing lag in normal game. But you can encounter some slowdowns after you enter an vehicle, or grab a weapon. But anyway, i'm against use of JPG textures on models. Thats where you're wrong. As the game engine is not designed to use jpeg textures, it does not have the correct optimisations in the graphics engine. In laymans terms, this means that when the game initially loads the addon, it loads and de-compresses all the textures into the graphics memory. This means that you have a "mammoth" 2-3 Mb jpeg texture stored in the graphics memory, even if you are not "using" it. This is what leads to the lag, as the graphics memory quickly becomes clogged with these "large" jpeg textures, causing the graphics card to have to work over-time with the virtual memory (if it has small amounts of onboard graphics ram) to ensure that all the textures are ready for use. A quick search came up with this thread, where Suma himself states that jpeg textures WILL lead to increased lag. Thread. To quote Suma from page 2 of the thread: Quote[/b] ]Another point you might want to consider when using JPG textures:While JPG textures are stored very effectivelly on the disk, they are stored with no compression while loaded, because video card needs them uncompressed. On the other hand DXT compressed textures remain compressed even when being used. And to quote Kegetys: Quote[/b] ]I think the whole point of PAA/PAC is to use DXTC so you can keep them compressed in video ram, plus have pregenerated mipmaps. JPG has neither of these. Share this post Link to post Share on other sites
Ian Malcolm 0 Posted March 16, 2004 In laymans terms, this means that when the game initially loads the addon, it loads and de-compresses all the textures into the graphics memory. If i'm not mistaken, OFP is loading textures only when engine needs them. So it's not loading whole addon into memory with all its textures. Probably only SUMA can correctly answer this. But even IF it's as i said is use of JPGs bad Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 17, 2004 in any case. jpg is the only texture type that carrys that much detail and beauty into an addon. and everyone has their styles. and INQ's style is jpg textures. and theres some of us that enjoy that Share this post Link to post Share on other sites
Baphomet 0 Posted March 17, 2004 Either way. I'm glad there's an option. Share this post Link to post Share on other sites
Ian Malcolm 0 Posted March 17, 2004 I just (out of curiosity) converted all textures from InQUisiToR's SR-25 to PAC and i resized them from 512 to 256. I don't think it looks that bad. Share this post Link to post Share on other sites
coporal_punishment 0 Posted March 17, 2004 Ian that looks great Share this post Link to post Share on other sites
4 IN 1 0 Posted March 17, 2004 I am dying to know which company's scope and mounts are on this rifle and what kind of reticle that scope has. normaly they come with Leupold's 3.5-10X power(changeable) scope Quote[/b] ]What kind of RAM are you using? My RDRAM is half-pooched, my benchmark dropped from 4000 something to 2900 and everytime I have a certain amount of units in play OFP will CTD... I don't know if the benchmark has anything to do with RAM but I do know it's farked... perhaps something else on my mobo is too. Which is why I need new ram, and thusly an upgrade is in order. well i am using PC2700 (DDR333), i dont think thats really the RAM issue, may be i need to reinstall my OFP Share this post Link to post Share on other sites
ni-mh 0 Posted March 17, 2004 Then use PBOdecryptor 1.3 to extract the thing. just wondering, why doesnt PBOdecryptor 1.5 work with this? Share this post Link to post Share on other sites
JGreyNemo 0 Posted March 17, 2004 Then use PBOdecryptor 1.3 to extract the thing. just wondering, why doesnt PBOdecryptor 1.5 work with this? Because they removed the option to decompress BIN files in 1.5 Amalfi recognised that it didn't work %100 percent of the time. So he removed it so as he didn't have to deal with the complaints. Plus I'm sure a lot of paranoid addon makers would have wanted it that way. In any case you can find DePBO 1.3 if you look very hard or beg... I can't quite find a link, but do a forum and search and you should be able to score a link for it. Share this post Link to post Share on other sites
Ian Malcolm 0 Posted March 17, 2004 In any case you can find DePBO 1.3 if you look very hard or beg... I can't quite find a link, but do a forum and search and you should be able to score a link for it. PBO decryptor 1.3 Share this post Link to post Share on other sites
Major Fubar 0 Posted March 17, 2004 I just (out of curiosity) converted all textures from InQUisiToR's SR-25 to PAC and i resized them from 512 to 256. I don't think it looks that bad.http://www.volny.cz/allah/INQ_SR25_PAC.jpg Looks good...I think it's a good compromise between quality and performance... Share this post Link to post Share on other sites
Andraz 2 Posted March 17, 2004 I am dying to know which company's scope and mounts are on this rifle and what kind of reticle that scope has. normaly they come with Leupold's 3.5-10X power(changeable) scope Yea, I know that, but I'm not sure if author of this add-on does too, beacause this is how it should look like. Knight's Armament Co. SR-25 MK11 Mod 0 (used by U.S.Navy SEALs) is equipped with Leupold Mark 4 3.5-10x40mm LR/T M3 scope with Mil-Dot recticle and KMC 30mm scope rings. Leupold Mark 4 3.5-10x40mm LR/T M3 Leupold Mil. Dot reticle KMC 30mm scope rings Share this post Link to post Share on other sites
ralphwiggum 6 Posted March 17, 2004 seems like point of impact is a bit higher than the crosshair. but that doesn't diminish the fact that it is a good addon Share this post Link to post Share on other sites
dm 9 Posted March 17, 2004 Just to add a few more of my USD to this topic. The whole "jpeg looks better than paa/pac" argument, is a load of nonsense... You just have to look at the Marfy vehicles, or the BAS HH-60's, or CSLA mod vehicles to see that you can easily obtain "jpeg like" results with paa/pac textures. You just have to work a little "harder" to ensure that the colours dont fubar when converting, rather than simply "ripping" them from CS... Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted March 17, 2004 Just to add a few more of my USD to this topic.The whole "jpeg looks better than paa/pac" argument, is a load of nonsense... You just have to look at the Marfy vehicles, or the BAS HH-60's, or CSLA mod vehicles to see that you can easily obtain "jpeg like" results with paa/pac textures. You just have to work a little "harder" to ensure that the colours dont fubar when converting, rather than simply "ripping" them from CS... well, you have to admit that marfy's tanks look a bit blurred, your blackhawks look like crap and the CSLA mod is the biggest collection of shit I've ever seen...NOT You're right, those textures are perfect examples of VERY high quality pac/paa textures. But this is al known for months, but some just keep thinking things look better using jpeg and they have no lag at all using just one of those rifles against three BIS soldiers on BIS desert island using a PIV 3200 Mhz and 1,5 gig DDR Ram Try using tonal and use BAS soldiers and INQ high detail weapon pack and you'll get the point; lag like hell. Using other (non jpeg) weapons reduces lag to almost nothing (I did a test on this, so don't think I'm just talking bullshit) Share this post Link to post Share on other sites
Baphomet 0 Posted March 17, 2004 I dunno. BAS's blackhawks are some of the best looking addons out there. That's got to say something about paa/pac textures. Then again... I'm not mr. picky when it comes to the detail of addons. Just as long as they look decent. I'm a happy camper. Still, I can appreciate aesthetics from a more "objective" viewpoint. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 17, 2004 INQ weapons replaces all the orginal models and textures for BIS soldiers (as well as the bas opfor)on tonal (with BIS weapons i got 5 frames a minute. with inq weapons on tonal i got 4 frames a minute. not that much a difference. on the desert island i put down a good 30 to 50 men. agasint me using that weapon i get no lag. i made a misison on nogova (personal misison) where u launch from an aircraft carrier (the carrier has 5 men on it, 6 planes, 3 helos, and all guns maned) surrounded by 2 LST, and 2 LSD, (the LSD has 1 helo each on it and 5 navy seals). i take off from the carrier and do a halo jump using the 21vb glider. i float down to an electric factory using AGS placed buildings. which range in the 60 or 70 empty buildings mark. the factory has about 20 guys in it. after that i assult the port to steal a tiger attack boat. the port has 25 guys. then i take that boat to lipany (the laggiest BIS city ever)to assult at nigth (night seems to ofer a touch more lag but not much) the city itself has 56 enemy soldiers in it (all acting alone) and every last soldier is equiped with an INQ weapon and i dont have ANY problem with that map. sys specs: p4 1.5 pentuim gf2 mx 256 ram PS the soldiers were a mix of east and resistance due to the 64 uniters per side deal) Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted March 18, 2004 Quote[/b] ]INQ weapons replaces all the orginal models and textures for BIS soldiers (as well as the bas opfor)on tonal (with BIS weapons i got 5 frames a minute. with inq weapons on tonal i got 4 frames a minute. not that much a difference. on the desert island i put down a good 30 to 50 men. agasint me using that weapon i get no lag. well, if you call 5 frames a minute good, than I don't think you'll ever see lag. But than of course you have to wait for 12 seconds before you can see the bullet hit or miss. I think you mean tsomehing else here with that frame count. Most of the times people get unhapy when reaching 20 frames a second not 5 frames a minute. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 18, 2004 Quote[/b] ]INQ weapons replaces all the orginal models and textures for BIS soldiers (as well as the bas opfor)on tonal (with BIS weapons i got 5 frames a minute. with inq weapons on tonal i got 4 frames a minute. not that much a difference. on the desert island i put down a good 30 to 50 men. agasint me using that weapon i get no lag. well, if you call 5 frames a minute good, than I don't think you'll ever see lag. But than of course you have to wait for 12 seconds before you can see the bullet hit or miss. I think you mean tsomehing else here with that frame count. Most of the times people get unhapy when reaching 20 frames a second not 5 frames a minute. thats jsut with tonal island. with the usmc giga island i get approx .5 frames a minute. gotta love island makers who make islands 40000000 miles in diameter so that only special nasa built PC's can handel them   if i play on normal islands like everon nogova, dr no, and a handful of NORMAL sized islands. then i dont get any lag Share this post Link to post Share on other sites
dm 9 Posted March 18, 2004 Quote[/b] ]INQ weapons replaces all the orginal models and textures for BIS soldiers (as well as the bas opfor)on tonal (with BIS weapons i got 5 frames a minute. with inq weapons on tonal i got 4 frames a minute. not that much a difference. on the desert island i put down a good 30 to 50 men. agasint me using that weapon i get no lag. well, if you call 5 frames a minute good, than I don't think you'll ever see lag. But than of course you have to wait for 12 seconds before you can see the bullet hit or miss. I think you mean tsomehing else here with that frame count. Most of the times people get unhapy when reaching 20 frames a second not 5 frames a minute. thats jsut with tonal island. with the usmc giga island i get approx .5 frames a minute. gotta love island makers who make islands 40000000 miles in diameter so that only special nasa built PC's can handel them   if i play on normal islands like everon nogova, dr no, and a handful of NORMAL sized islands. then i dont get any lag Then don't try to play with massive view distances and high-res settings. 5 FPM is definately an exageration tho, as the game would most likely CTD before then (due to settings in the main flashpoint.cfg, the game will either force the vd and res down, or just dump out to desktop) I play Tonal on my old PC (500MHz, 32MB gfx card etc) with low settings, and whilst it doesnt look too pretty, it still plays, and quite well (especially with the terrain optimisations in patch 1.96) Its all a game of give and take, you cant expect to have larger islands, or higher quality models/textures and still run as well as the low quality stuff. However, INQ's weapon pack causes my game to "dump out" on the low-end PC because it fills the graphics memory with its large textures Share this post Link to post Share on other sites