ExtracTioN 0 Posted May 11, 2004 Does there is anyone who can host the file it is in .rar format packet 4MB Share this post Link to post Share on other sites
monty67t 0 Posted May 11, 2004 Extraction, I work for the Got Flashpoint? site. I will ask Rhodite (the owner) if we can host it for you. Please contact me as soon as possible. You can add me to your MSN IM using monty67t@msn.com, it's also a good e-mail address. Also, I am posting some more pictures of SF operators on the Special Operations Command website. Share this post Link to post Share on other sites
ThePara 0 Posted May 11, 2004 US Army SF isn't wearing hajiflage anymore in Afghanisan. They're wearing the modified DCU's and usually wear basebal caps out on patrol. I can post some pictures from an operator over there with 20th Group to give some ideas if you guys would like? Share this post Link to post Share on other sites
monty67t 0 Posted May 11, 2004 There are resource pictures on my website. If you would like to post more, feel free. Share this post Link to post Share on other sites
Sgt. Stryker 0 Posted May 11, 2004 u go tpics of it? Share this post Link to post Share on other sites
Pathy 0 Posted May 11, 2004 Munk you know full well thats not for public domain  Information page on The Nighstalker site... Quote[/b] ]The SAS Campaign Not very private is it... When i tell you to be quiet i mean it. Its never been a secret we are doing an SAS campaign, but i cannot go further into that discussion. Noundo, learn some manners, you know sweet FA about what goes on at Nightstalker, just because we dont post pictures of every bit of progress we make (like most mods do) doesnt mean we arent working. I never begged BAS not to make any, but i believe in not wasting resources if it can be done, and co-operation works out for everyone, in my experience of co-making addons with other mods. Extraction, look forward to your version. Share this post Link to post Share on other sites
jankyballs 0 Posted May 11, 2004 I got a prob with the Green Berets, i dl the requirments and the guys, put them in my addon folder, start ofp and an error message comes up and says 'sfds\config.ccp/cfgVehicals/SFheadset/soundEnvironEXT.':'/" encountered instead of '=' i take out Greenberet Guys and game works fine what does it mean? Share this post Link to post Share on other sites
Pathy 0 Posted May 11, 2004 Thats a config problem. Hes probably typed a ; wrong in there somewhere. Open up the config and fix it, or wait for him to do it (post it up here and i will do it if you want, as well) Share this post Link to post Share on other sites
redliner47 0 Posted May 11, 2004 the error is somewhere in the sound declarations of whatever unit SFheadset is, i cant find an error though, anyone see it? Share this post Link to post Share on other sites
Pathy 0 Posted May 11, 2004 Can you just post the config up? (ofp.info is not kind to downloads for me) Share this post Link to post Share on other sites
redliner47 0 Posted May 11, 2004 Quote[/b] ]class SFheadset : OfficerW { displayName="Special Force9"; model="\SFDS\SFheadset"; vehicleClass="US Special Forces"; scope=public; nightVision=1; accuracy=5.0; sensitivity=3.5; sensitivityEar=0.7; audible=0.03; camouflage=0.8; canHideBodies=1; armor=5; armorStructural=2.0; armorHead=1.0; armorBody=5.5; armorHands=0.500000; armorLegs=0.500000; weapons[]={"BAS_M4ACOG","ICP_Mk23","Binocular","NVGoggles",& amp; quot;Throw","Put"}; magazines[]={"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag",& amp; quot;BAS_M4Mag","BAS_M4Mag",PipeBomb,"HandGrenade","HandGren ade",ICP_Mk23mag","ICP_Mk23mag","ICP_Mk23mag","ICP_Mk23 mag"}; wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_ zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa",&a mp;q uot;xicht_a_zranen","xicht_e.paa","xicht_e_zranen","xicht_f. paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen",&a mp;q uot;xicht_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zra nen","xicht_j.paa","xicht_a_zranen","xicht_k.paa"," ; ;xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_m.paa ","xicht_a_zranen","xicht_n.paa","xicht_a_zranen"," ; ;xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_zranen ","xicht_q.paa","xicht_a_zranen","xicht_r.paa","xi cht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa&am p;qu ot;,"xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xi cht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w_zranen&am p;qu ot;,"xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht _a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa" ; ;,"xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xic ht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_v_zranen&a mp;q uot;,"xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xi cht_a_zranen","xicht_2g.paa","xicht_w_zranen","xicht_2h.paa& amp; quot;,"xicht_a_zranen","xicht_2i.paa","xicht_a_zranen"," ; ;xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_a_zran en","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa",& ;quo t;xicht_a_zranen","xicht_2n.paa","xicht_a_zranen","xicht_2o. paa","xicht_a_zranen","xicht_2p.paa","xicht_2p_zranen", "xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xicht_e _zranen","xicht_2s.paa","xicht_a_zranen","xicht_2t.paa" ,"xicht_a_zranen","xicht_2u.paa","xicht_a_zranen","xich t_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zranen&am p;qu ot;,"xicht_2x.paa","xicht_a_zranen","xicht_2y.paa","xic ht_a_zranen","xicht_2z.paa","xicht_a_zranen","\LSR_rang\spear.paa","\LSR_rang\spear_d.paa","\LSR_rang\leg_l.paa","\LSR_rang\leg_l_d.paa","\LSR_rang\leg_r.paa","\LSR_rang\leg_r_d.paa","\LSR_rang\arm_l.paa","\LSR_rang\arm_l_d.paa","\LSR_rang\arm_p.paa","\LSR_rang\arm_p_d.paa","\LSR_rang\cepice_side.pac","\LSR_rang\cepice_side_d.pac","\LSR_rang\cepice_up.pac","\LSR_rang\cepice_up_d.pac","\LSR_rang\chest.paa","\LSR_rang\chest_d.paa","\LSR_rang\"back.paa","\LSR_rang\back_d.paa","\LSR_rang\rack_new.paa","\LSR_rang\rack_new_d.paa","\LSR_rang\mags.paa","\LSR_rang\mags_d.paa"}; class SoundEnvironExt { normalExt[] = {{"People\dirt_L",db-80,1},{"People\dirt_R",db-80,1},{"People\grass_L",db-85,1},{"People\grass_R",db-85,1},{"People\grass_L",db-85,1},{"People\grass_R",db-85,1},}; normal[] = {{"People\dirt_L",db-80,1},{"People\dirt_R",db-80,1}}; road[] = {{"People\concrete_L",db-75,1},{"People\concrete_R",db-75,1},{"People\concrete_L",db-75,1},{"People\concrete_R",db-75,1},{"People\gravel_L",db-75,1},{"People\gravel_R",db-75,1},{"People\concrete_L",db-75,1},{"People\concrete_R",db-75,1}}; rock[] = {{"People\concrete_L",db-75,1},{"People\concrete_R",db-75,1},{"People\gravel_L",db-75,1},{"People\gravel_R",db-75,1},{"People\sand_L",db-80,1},{"People\sand_R",db-80,1},{"People\gravel_L",db-75,1},{"People\gravel_R",db-75,1},{"People\concrete_L",db-75,1},{"People\concrete_R",db-75,1}}; water[] = {{"People\water_L",db-70,1},{"People\water_R",db-70,1}}; gravel[] = {{"People\gravel_L",db-75,1},{"People\gravel_R",db-75,1}}; sand[] = {{"People\sand_L",db-80,1},{"People\sand_R",db-80,1},{"People\sand_L",db-80,1},{"People\sand_R",db-80,1},{"People\gravel_L",db-75,1},{"People\gravel_R",db-75,1}}; drygrass[] = {{"People\drygrass_L",db-80,1},{"People\drygrass_R",db-80,1},{"People\grass_L",db-85,1},{"People\grass_R",db-85,1},{"People\forest_L",db-80,1},{"People\forest_R",db-80,1}}; // lnggrass[] = {{"People\lnggrass_L",db-90,1},{"People\lnggrass_R",db-90,1}}; grass[] = {{"People\grass_L",db-85,1},{"People\grass_R",db-85,1},{"People\drygrass_L",db-80,1},{"People\drygrass_R",db-80,1}}; forest[] = {{"People\forest_L",db-80,1},{"People\forest_R",db-80,1},{"People\grass_L",db-85,1},{"People\grass_R",db-85,1},{"People\dirt_L",db-80,1},{"People\dirt_R",db-80,1},{"People\mud_L",db-80,1},{"People\mud_R",db-80,1}}; mud[] = {{"People\mud_L",db-80,1},{"People\mud_R",db-80,1},{"People\mud_L",db-80,1},{"People\mud_R",db-80,1},{"People\water_L",db-70,1},{"People\water_R",db-70,1}}; wood[] = {{"People\wood_L",db-80,1},{"People\wood_R",db-80,1}}; metal[] = {{"People\metal_L",db-80,1},{"People\metal_R",db-80,1}}; fallbody[]={{"\SFDS\SOUND\fall",db-60,1}}; laydown[]={{"\SFDS\SOUND\prone.ogg",db-65,1}}; standup[]={{"\SFDS\SOUND\up.ogg",db-65,1}}; crawl[]={{"\SFDS\SOUND\crawl",db-95,1}}; }; }; this is where the error occurs, the config i posted earlier didnt finish for some reason Share this post Link to post Share on other sites
-=BT=- Matty R 0 Posted May 11, 2004 ok can anyone fix the config problem Share this post Link to post Share on other sites
ExtracTioN 0 Posted May 11, 2004 yea me here is fixed config: class SFheadset : OfficerW { displayName="Special Force9"; model="\SFDS\SFheadset"; vehicleClass="US Special Forces"; scope=public; nightVision=1; accuracy=5.0; sensitivity=3.5; sensitivityEar=0.7; audible=0.03; camouflage=0.8; canHideBodies=1; armor=5; armorStructural=2.0; armorHead=1.0; armorBody=5.5; armorHands=0.500000; armorLegs=0.500000; weapons[]={"BAS_M4ACOG","ICP_Mk23","Binocular","NVGoggles",& quot;Throw","Put"}; magazines[]={"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag",& quot;BAS_M4Mag","ICP_Mk23mag","ICP_Mk23mag","ICP_Mk23mag&quo t;,"ICP_Mk23mag"}; Share this post Link to post Share on other sites
Pathy 0 Posted May 11, 2004 Heh i was just about finishing reading the 1st (incomplete) quote of the config, when i realised it cut off, refreshed and its all answered! D'oh! Ahh well, got it workin now eh Share this post Link to post Share on other sites
redliner47 0 Posted May 11, 2004 anybody know of a fast pbo packer? mine is so damn slow Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted May 11, 2004 Moving, now that it has become available Share this post Link to post Share on other sites