HUNT666 0 Posted March 8, 2004 Hi I have a Question .. I made this : But that spikes dont work. Maybe here is anyone who can make them work. I can send that model if anyone wants.But little visual updates before. Thx in Advance Share this post Link to post Share on other sites
raedor 8 Posted March 8, 2004 heh, cool. can you send it to me: raedor@mapfact.net but afaik it's impossible to damage only the wheels... Share this post Link to post Share on other sites
HUNT666 0 Posted March 8, 2004 Its possible to shoot the wheels!! I think so .. Â Â Â EDIT: That wheel is destroyed: Email is out CU Share this post Link to post Share on other sites
MrZig 0 Posted March 9, 2004 Well, you can setdammage any vehicle that comes near it, say 0.5 or something.. Share this post Link to post Share on other sites
j-man 0 Posted March 9, 2004 I think there might be a script at OFPEC's editor depot that lets you pop the wheels of a car. I'm not sure if it works though. Share this post Link to post Share on other sites
Balschoiw 0 Posted March 9, 2004 I did it in a mission by setting damage to 0.5 (depends on vehicle) remove fuel and playing a tireblow sound. Share this post Link to post Share on other sites
Blanco 0 Posted March 9, 2004 Ok, I give it a try, Â <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;[<name of the spikestrip>] exec "spikestrip.sqs" _strip = _this select 0 @vehicle player distance _strip < 3 && player != vehicle player #damloop _dam = Getdammage vehicle player ?!canmove vehicle player : goto "debug" vehicle player setdammage (_dam + 0.1) ~.1 goto "damloop" #debug hint "script works" exit not tested...But I think this will only damage the wheels. Share this post Link to post Share on other sites
MrZig 0 Posted March 9, 2004 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;[<name of the spikestrip>] exec "spikestrip.sqs" _strip = _this select 0 @vehicle player distance _strip < 3 && player != vehicle player #damloop ?!canmove vehicle player : goto "debug" boom = "laserguidedbomb" camcreate getpos vehicle player ~.1 goto "damloop" #debug hint "KABOOM" exit That should work ;) Share this post Link to post Share on other sites
Blanco 0 Posted March 9, 2004 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;[<name of the spikestrip>] exec "spikestrip.sqs"_strip = _this select 0 @vehicle player distance _strip < 3 && player != vehicle player #damloop ?!canmove vehicle player : goto "debug" boom = "laserguidedbomb" camcreate getpos vehicle player ~.1 goto "damloop" #debug hint "KABOOM" exit That should work ;) Don't try that at home Share this post Link to post Share on other sites
HUNT666 0 Posted March 9, 2004 Can anybody make a Sample Mission ? I never do something like that before. Thx in advance Share this post Link to post Share on other sites
Blanco 0 Posted March 9, 2004 I will, but I need the stripes for that hint hint Share this post Link to post Share on other sites
hardrock 1 Posted March 9, 2004 I think another possibility could be to include in the addon explosive ammo (like Shells), but without sound and graphics and only causing very light damage. I think that would only take a bit of cpp coding to make them invisible. You could create say two of these very light explosions on the street when the car drives over, so only the wheels would be damaged. Share this post Link to post Share on other sites
raedor 8 Posted March 9, 2004 I think another possibility could be to include in the addon explosive ammo (like Shells), but without sound and graphics and only causing very light damage. I think that would only take a bit of cpp coding to make them invisible.You could create say two of these very light explosions on the street when the car drives over, so only the wheels would be damaged. then you can also create some m21 bullets Share this post Link to post Share on other sites
hardrock 1 Posted March 9, 2004 then you can also create some m21 bullets I think they are a bit too small since you don't know the exact position of the wheels. Share this post Link to post Share on other sites
raedor 8 Posted March 9, 2004 I think they are a bit too small since you don't know the exact position of the wheels. with a bit trigonometry you can get it. but it's easier with your solution, right. ps: wie sieht's mit dem 12-sterne-fighter aus? Share this post Link to post Share on other sites
HUNT666 0 Posted March 9, 2004 Here is the Modell... http://www.icestormcity.com/ofphunter/Spike%20Strip.pbo CU Share this post Link to post Share on other sites
Balschoiw 0 Posted March 10, 2004 If you want to release it as working addon why don´t you just use the config of a roadmine and customize it to your needs ? Share this post Link to post Share on other sites
HUNT666 0 Posted March 14, 2004 Can u realize that ? I can only create addons Islands or Anims.Dont know anything about scripting. THX Share this post Link to post Share on other sites