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HUNT666

Spike strips ...

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Hi

I have a Question ..

I made this :

spike%20strips.jpg

But that spikes dont work.

Maybe here is anyone who can make them work.

I can send that model if anyone wants.But little visual updates before.

Thx in Advance

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Its possible to shoot the wheels!!

I think so ..      wink_o.gif

EDIT: That wheel is destroyed:

4.jpg

Email is out

CU

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Well, you can setdammage any vehicle that comes near it, say 0.5 or something..

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I think there might be a script at OFPEC's editor depot that lets you pop the wheels of a car. I'm not sure if it works though.

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I did it in a mission by setting damage to 0.5 (depends on vehicle) remove fuel and playing a tireblow sound.

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Ok, I give it a try,   tounge_o.gif

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

;[<name of the spikestrip>] exec "spikestrip.sqs"

_strip = _this select 0

@vehicle player distance _strip < 3 && player != vehicle player

#damloop

_dam = Getdammage vehicle player

?!canmove vehicle player : goto "debug"

vehicle player setdammage (_dam + 0.1)

~.1

goto "damloop"

#debug

hint "script works"

exit

not tested...But I think this will only damage the wheels.

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;[<name of the spikestrip>] exec "spikestrip.sqs"

_strip = _this select 0

@vehicle player distance _strip < 3 && player != vehicle player

#damloop

?!canmove vehicle player : goto "debug"

boom = "laserguidedbomb" camcreate getpos vehicle player

~.1

goto "damloop"

#debug

hint "KABOOM"

exit

That should work ;)

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;[<name of the spikestrip>] exec "spikestrip.sqs"

_strip = _this select 0

@vehicle player distance _strip < 3 && player != vehicle player

#damloop

?!canmove vehicle player : goto "debug"

boom = "laserguidedbomb" camcreate getpos vehicle player

~.1

goto "damloop"

#debug

hint "KABOOM"

exit

That should work ;)

Don't try that at home blues.gif

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Can anybody make a Sample Mission ?

I never do something like that before.

Thx in advance

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I will, but I need the stripes for that tounge_o.gif hint hint biggrin_o.gif

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I think another possibility could be to include in the addon explosive ammo (like Shells), but without sound and graphics and only causing very light damage. I think that would only take a bit of cpp coding to make them invisible.

You could create say two of these very light explosions on the street when the car drives over, so only the wheels would be damaged.

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I think another possibility could be to include in the addon explosive ammo (like Shells), but without sound and graphics and only causing very light damage. I think that would only take a bit of cpp coding to make them invisible.

You could create say two of these very light explosions on the street when the car drives over, so only the wheels would be damaged.

then you can also create some m21 bullets wink_o.gif

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then you can also create some m21 bullets wink_o.gif

I think they are a bit too small since you don't know the exact position of the wheels.

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I think they are a bit too small since you don't know the exact position of the wheels.

with a bit trigonometry you can get it. but it's easier with your solution, right. smile_o.gif

ps: wie sieht's mit dem 12-sterne-fighter aus? tounge_o.gif

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If you want to release it as working addon why don´t you just use the config of a roadmine and customize it to your needs ?

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Can u realize that ?

I can only create addons Islands or Anims.Dont know anything about scripting.

THX

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