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MEDICUS

Mmp db unimog 2to gl released

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Product="Resistance";

Language="German";

HW_Type="Direct3D HW T&L";

Adapter=0;

3D_Performance="54308";

CPU_Benchmark=6521;

Resolution_W="1280";

Resolution_H="1024";

Resolution_Bpp="32";

LOD=0.005289;

Limit_LOD=0.005289;

Shadows_LOD=0.005289;

MaxObjects=256;

Cockpit_Textures=4096;

Landscape_Textures=4096;

Object_Textures=4096;

Animated_Textures=4096;

Textures_Drop_Down=0;<<<<<<<<<<

Texture_Heap="0";

File_Heap="0";

Total_Memory="768";

MaxLights=32;

Light_Explo=1;

Light_Missile=1;

Light_Static=1;

Frame_Rate_Pref=500;

Quality_Pref=500;

refresh=100;

MfG Lee wink_o.gif

What does that mean?

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Quote[/b] ]Auto drop-down. This option seems to determine whether or not the Game can dynamically reduce the detail of textures during the Game, although I’ve not noticed it doing anything when I play the Game. Those on lower performing systems may wish to try setting this to 4x or 2x to try improve performance.

http://www.techspot.com/tweaks/opflashpoint/index.shtml

MfG Lee

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Ugh crazy_o.gif why use a installer? I only get that white image some of the time. I am not to crazy about the ambulance lights at night, it looks like some kind of crazy ufo wow_o.gif Other then that they are nice biggrin_o.gif

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I just hope that M.M.P. reverts back to the MG3 sound I sent them and which was used (even though maybe a little bit modified) in the Unimog and MAN truck addons. Since the Marder was released and I installed it, this sound has been changed to a very crappy Mg3 sound, which kind of reminds me of a Counterstrike sniper sound.

I don't want to sound too fond of myself, but the previous sound really was much more accurate.  wink_o.gif

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