Inferior Being 0 Posted June 6, 2005 Ooohhhhh... *EDIT* They won't attack, though. Only if someone happens to come close to them. Share this post Link to post Share on other sites
Sepe 1 Posted June 6, 2005 Strange... They do, for me. Give 'em one waypoint, if you dont want them to move, right under them. For me, that starts the script and they charge into the enemies. I'm currently working on a Napoleonic mission. It's pretty atmospheric, the units will march in cannonfire until they are close to each other and then start firing at each other. The first shot is the best! The air is filled with smoke and you can hear nothing but gunshots all around you, and then you hear everyone reload. It's not nice to get stabbed by the enemy general while marching... Share this post Link to post Share on other sites
Inferior Being 0 Posted June 6, 2005 ...That would probably take some of the atmosphere away, yes... I did as you said, and slapped a waypoint right under his feet. He just stood there until I came next to him like before... Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 6, 2005 About swords and pikes : there's NO SCRIPT for the attack : it's just a modif of the strike gun ability that never worked with ofp. The AI decides by itself to attack, as it could do with other weapons. The problem is, that (1) swordmen or pikemen are mostly officers and sergents, who don't attack because they tell their soldiers to ; (2) sometimes, they just aim and wait, duno why. But if you put a group a swordmen, you'll see them attacking, with no script and so no lag. @ dynamite cow : canons with servants are under "groups" (like "canon gribeauval - 4 crew (line)" for the french), just put the group on the map and "preview", but you can find empty canons under "Empty". I advise you to use groups instead, because you'll already have 4 servants in the canon, at the right place, and you'll see that the one with the limber is animated after each shots. Share this post Link to post Share on other sites
SPQR 0 Posted June 6, 2005 Thanks for all, those units get improved step by step, each time. Also thanks to Triglav and Civil War mod for their work which gives a stout basis for old warfare (within OFP limits, each day pushed further). The first time I saw the cannon's animations and hear the drums, I was really set off-balanced  I only regret the dissappearance of the austrian milicians, actually available in the first addons of Napoleonic Mod. Currently, it's pretty hard to play skirmishes during Aspern-Essling battle in 1809. I'm pretty impatient to discover the new cavalry units, especially when seing on pics the Imperial Guard's Grenadier horseman and the Colbert's Red Lancers from the 2nd Chevaux Legers. Will they have their horse too ? Will Philcommando's horses be improved ? As horsemen used to carry/use sabre, carbine and pistol, I thought about something, without knowing if it was already written, thought about or even if it's possible. No without civil War mod through. With OFP engine, 1.75+ patched, each soldier can carry and used 3 kinds of weapons : rifle/sub/MG, heavy weapon and pistol. Couldn't it be possible in the future to create special animations that would allow each soldier to use rifle/lance as primary weapon, sabre as secondary weapons and pistol as hand weapon ? Or rifle/lance as primary weapon, pistol as secondary weapons and sabre as hand weapon ? I'll ask this question, too, inside CW Mod's topic. This way, officers would be able to use pistol and sabre, cavalrymen sabre, rifle, even pistol, and infantry would be able to use their small sabre. A server with players as squad leaders using old warfare regulations is missing  Anyway, thanks again  A small bonus : Share this post Link to post Share on other sites
Sepe 1 Posted June 7, 2005 No missing textures for you... I must have done something wrong. I think the CWMod already considered using LAWs as pistols, so that they can have custom animations for 'em. As O.pbo where the pistol anims are is huge. EDIT: Yesh, reinstalling the mod worked. Now I have proper textures for ammo pouches, swords etc. I also noticed a french unit Line.Rifleman or someting like that. It seems to be a more detailed french rifleman with a really neat musket. Unfortunately, the musket has the same problem as CWMod 1.0 - it only has 10 shots. Share this post Link to post Share on other sites
lukemax 0 Posted June 8, 2005 Is there a way to make them get into good formations??? Share this post Link to post Share on other sites
Sepe 1 Posted June 8, 2005 See MilitiaSniper's CW mission, I think it was called 3rd July 1863 or something similar... It uses ProfTournesol's formation script which is pretty neat actually. Share this post Link to post Share on other sites
lukemax 0 Posted June 8, 2005 Where would i find the misson? Share this post Link to post Share on other sites
SPQR 0 Posted June 8, 2005 Topic: 3rd, Jul. 1863, Civil War Mission Mission Depot : 3rd Jul. 1863 (version: 1.5 Updated) by MilitiaSniper Share this post Link to post Share on other sites
lukemax 0 Posted June 11, 2005 How will the new cavalry work??? any idea when we will have a release Getting bored with walking everywhere PS:Any nice napoleon missons atm playing with the civil war mod. Share this post Link to post Share on other sites
spad 64 Posted June 11, 2005 in small time you 'll be able to play with cavalery and napoleonic mission, proftournesol make a map on the waterloo battle. Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 12, 2005 Well, some pictures from Waterloo battlefied : English troops at Hougoumont manor : Belgian skirmishers in a wheat field : Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 12, 2005 French troops at Plancenoit : KGL soldiers at La Haye Sainte : Share this post Link to post Share on other sites
lukemax 0 Posted June 14, 2005 Very nice cant wait, might be me but is the Imperial guard in the MOD atm? PS:any plans for naval action? Share this post Link to post Share on other sites
Sepe 1 Posted June 14, 2005 Three letters: LAG. Well I don't know really, maybe I'm just so oldschool I'll never believe that you can put more than three squads in OFP at time As for the positive part, looks great! (But you still should work on that scretcher script, ha!) Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 14, 2005 Quote[/b] ]Very nice cant wait, might be me but is the Imperial guard in the MOD atm? Yes, old and young french imperial guard, russian guard and british footguards. Soon cavalry guard... Quote[/b] ]Three letters: LAG. Well I don't know really, maybe I'm just so oldschool I'll never believe that you can put more than three squads in OFP at time I don't understand that...i put very often more than 10 squads (and usually about 30) without much lag...moreover these units are less laggy than cw ones (more lods better used by cpu). If you wanna less laggy weapons (i mean cw bayonet scripted ones, as springfield, enfield and Lorenz), i can send them to you : i modified the bayonet script (but you'll apparently see no differences, fix or remove orders or actions do remain) and implemented the melee ability of these weapons (AI will use close combat less often but more naturally). And NO LAG with this, because the attack itself is no more scripted !!. I'm at the moment only using these "modified" weapons, with cwmod units or napoleonic ones Share this post Link to post Share on other sites
bigus_dikus 0 Posted July 1, 2005 The Waterloo map looks great so far , looking foward to it. how bout a horse collaberation between mods someone has to come up with something. bigus Share this post Link to post Share on other sites
ProfTournesol 956 Posted July 1, 2005 Well, it'll depend on time...Moreover, as i'm working with both mods on this subject, Napoleonic mod will/should benefit from the new horse (in fact, it is already using cwmod things...). Meanwhile, I've reworked again PC horse (rescripted animation which increadibly reduces lag - there was a big bug in it !!- , scripted sword attack, 3 horse colors available, new horse sounds when get in / get out / hit). Cavalry units (mounted and dismounted) are near completion (12 different units ready). A Waterloo campaign is on the way (7 missions made at the moment), retracing major events of the Battle. Voila  Share this post Link to post Share on other sites
odakenshin 0 Posted July 7, 2005 This looks awesome! i'm so glad to hear that the napoleanic mod is doing well. I've been trying to scrape together a campaign as of late on the russian campaign. Any chance that you'll release winter versions of troops with greatcoats and such? I do have a suggestion though. most units have national colors as of now. Could there also be regimental colors? at least one regimental flag per side i would hope. And while i dont know it its possible, i'd love to see the colors picked up should the colorbearer fall or be stolen by the enemy... all in all though, i think that the napoleonic mod is by far the most creative and fun mod released for ofp to date. since it came out i literally have not played any other era of ofp. keep up the good work! Share this post Link to post Share on other sites
gavinthecat 0 Posted July 8, 2005 Hey Spad, remember me hehe, ill have to chat to u cos, ur using some of my old textures and stuff, but ive got some nicer newer ones i didnt finish that u can have. Truth is tho, there not like totally revolutionary, but they are better, based around the civilian ofp model, and edited (they are a nicer base) i have a english rifle men, and a KGL riflemen, and a french linesman u can have for yer mod, speak to me on msn, ill rake them out for ya. Im leading an 1860s mod now spad, http://www.flashpoint1985.com/cgi-bin....3;st=60 focussed around civil war, wild west, and mexican french intervention, but i could give ya some of my base napoleonic stuff applied to the newer models, that u could maybe get some help with, so talk to me baby. Share this post Link to post Share on other sites
deathsai 0 Posted July 8, 2005 Looking good. One question: Do you have any plans to make Africans with spears? I know that that kind of addon unit would be appreciated by many, and a mission/campaign based on the movie, "Zulu!" about the British fighting against the Zulus in the 1800s would kick so much ass. Share this post Link to post Share on other sites
spad 64 Posted July 10, 2005 i worked on french prussian war of 1870 and made some french and prussian unit (with their helmet with pike), i love the idea to make some unit on the boers war, the zulu war some mexican war with french at camerone or the alamo's battle several idea but an enormous work so i prefer to finish the napoleonic war mod (with i hope some new campaign in russia or spain) if proftournesol want of course. gavin of course i remenber you i give you some thanks in thereadme of the two napoleonic pack, all my texture work is base on your excellent frenchman and kgl light soldier. i am very interrested in your new work on 1860 if you want some help (but i suppose you continue to want to work alone ) Share this post Link to post Share on other sites
gavinthecat 0 Posted July 10, 2005 Well yep i do work mostly alone, but id love to donate stuff to the napoleonic mod, to give u a hand, and just for u to edit some stuff i can send for ya to keep etc Oh and msn me spad! Share this post Link to post Share on other sites
gavinthecat 0 Posted July 13, 2005 http://img39.imageshack.us/my.php?image=23xy.jpg http://img39.imageshack.us/my.php?image=13cs2.jpg wee peak for my contribution to napoleonic mod, there a little early really, updates of some old Share this post Link to post Share on other sites